# NPC Wounds shows exact numbers. 0.C-19721-g82f0627 (tiles) Build 5900

**URL:** <https://discourse.cataclysmdda.org/t/npc-wounds-shows-exact-numbers-0-c-19721-g82f0627-tiles-build-5900/12964>\
**Category:** The Garage\
**Created:** [November 19, 2016, 9:09pm UTC](https://discourse.cataclysmdda.org/t/npc-wounds-shows-exact-numbers-0-c-19721-g82f0627-tiles-build-5900/12964 "2016-11-19T21:09:36Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Lesseps](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/lesseps/32/442_2.png) [@Lesseps](https://discourse.cataclysmdda.org/u/Lesseps)\
**Post date:** [November 19, 2016, 9:09pm UTC](https://discourse.cataclysmdda.org/t/npc-wounds-shows-exact-numbers-0-c-19721-g82f0627-tiles-build-5900/12964/1 "2016-11-19T21:09:36Z")

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I’ve just noticed that if you examine wounds of companion NPC you get actual values (i.e. Head 87 Torso 87 etc.) instead of scale I have before updating to this new version (I had 5892 previously).

Is that intended or a bug? I don’t have Self Awareness or something and just loaded the same Save Game I had previously.

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**Author:** ![Coolthulhu](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/coolthulhu/32/2446_2.png) [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)\
**Post date:** [November 20, 2016, 12:11am UTC](https://discourse.cataclysmdda.org/t/npc-wounds-shows-exact-numbers-0-c-19721-g82f0627-tiles-build-5900/12964/2 "2016-11-20T00:11:46Z")

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It depends on your first aid and perception. A bit badly documented, but it’s a feature and not a bug.

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**Author:** ![Lesseps](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/lesseps/32/442_2.png) [@Lesseps](https://discourse.cataclysmdda.org/u/Lesseps)\
**Post date:** [November 20, 2016, 9:50am UTC](https://discourse.cataclysmdda.org/t/npc-wounds-shows-exact-numbers-0-c-19721-g82f0627-tiles-build-5900/12964/3 "2016-11-20T09:50:06Z")

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Oh okay! Good to hear. I’ve just reached First Aid 3 so that’s why.

Thanks, Coolthulhu!
