# (NPC) Tried to use a none... again

**URL:** <https://discourse.cataclysmdda.org/t/npc-tried-to-use-a-none-again/4457>\
**Category:** The Garage\
**Created:** [December 10, 2013, 4:05pm UTC](https://discourse.cataclysmdda.org/t/npc-tried-to-use-a-none-again/4457 "2013-12-10T16:05:59Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![StopSignal](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/stopsignal/32/1923_2.png) [@StopSignal](https://discourse.cataclysmdda.org/u/StopSignal)\
**Post date:** [December 10, 2013, 4:05pm UTC](https://discourse.cataclysmdda.org/t/npc-tried-to-use-a-none-again/4457/1 "2013-12-10T16:05:59Z")

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Ok, i don’t know if you are still trying to fix up the current NPCs or just are going to make them from scratch, but…

 ![](http://i.imgur.com/dEfrEGf.png)

Also, when he was attacked by a black rat, he… wieled his entire inventory. I did not took a pic, but it said something like

Wields a fish serum!  
Wields a Bayonet!  
Wields a can of beans!  
Wields a coat!  
Wields a… and so on. You get me.

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**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [December 12, 2013, 10:41pm UTC](https://discourse.cataclysmdda.org/t/npc-tried-to-use-a-none-again/4457/2 "2013-12-12T22:41:28Z")

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Remaking them from scratch, this is an issue of how NPCs interact with the inventory code, it’ll be a mess to fix, but I’m pretty sure we can code the new NPCs to not have the same problem.

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**Author:** ![Dominae](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/dominae/32/53_2.png) [@Dominae](https://discourse.cataclysmdda.org/u/Dominae)\
**Post date:** [December 13, 2013, 2:37am UTC](https://discourse.cataclysmdda.org/t/npc-tried-to-use-a-none-again/4457/3 "2013-12-13T02:37:59Z")

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Their “failed reload” debug messages are what usually make me go insane. I usually have to creep out to the 1 square at a time (clearing the debug each step) until I can drop ammo at their feet and light it on fire to kill them.

I’d kill them the old-fashioned way but they crash my game if they aggro me lol.

Fingers crossed the NPC rework doesn’t make ya’ll go completely insane trying to fix it 🙂 lol
