# NPC Theft

**URL:** https://discourse.cataclysmdda.org/t/npc-theft/8573
**Category:** The Garage
**Created:** [January 11, 2015, 1:45am UTC](https://discourse.cataclysmdda.org/t/npc-theft/8573 "2015-01-11T01:45:38Z")
**Posts on this page:** 5
**Page:** 1

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### Author: ![Straume21](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/straume21/32/236_2.png) [@Straume21](https://discourse.cataclysmdda.org/u/Straume21)
#### Post date: [January 11, 2015, 1:45am UTC](https://discourse.cataclysmdda.org/t/npc-theft/8573/1 "2015-01-11T01:45:38Z")

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This may be more of a drawing board post, but it seems that whenever I leave my npc’s outside of my base in the city, they always end up fighting eyebots and getting killed by Policebots while I am inside the base. This, I understand, they must just really hate the law.

The problem is that whenever I try to bring them inside, they fill their pockets with whatever valuable loot I set down.

My question is if it’s possible to stop this from happening. Is there something I can do to prevent them from stealing things?  
I guess that I could just put everything in crates and seal them up before they come in, but this is an annoying process.

I understand that I could just keep them out of the rooms I have valuable things stored in, but I’m wondering if anything can be done about their kleptomaniac tendencies.

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### Author: ![StopSignal](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/stopsignal/32/1923_2.png) [@StopSignal](https://discourse.cataclysmdda.org/u/StopSignal)
#### Post date: [January 11, 2015, 1:58am UTC](https://discourse.cataclysmdda.org/t/npc-theft/8573/2 "2015-01-11T01:58:40Z")

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There were lots of talks about this, yet no one ever gets to a conclusion. Supposedly there were going to be signs and stuff. Personally I don’t like it, but I can’t come up with a better idea.

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### Author: ![i2amroy](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/i2amroy/32/909_2.png) [@i2amroy](https://discourse.cataclysmdda.org/u/i2amroy)
#### Post date: [January 11, 2015, 2:12am UTC](https://discourse.cataclysmdda.org/t/npc-theft/8573/3 "2015-01-11T02:12:31Z")

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> [@StopSignal](#):
>
> There were lots of talks about this, yet no one ever gets to a conclusion.

The big answer is, “This is something that is going to be fixed as NPC’s improve”.

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### Author: ![Rivet](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/rivet/32/11_2.png) [@Rivet](https://discourse.cataclysmdda.org/u/Rivet)
#### Post date: [January 11, 2015, 2:30am UTC](https://discourse.cataclysmdda.org/t/npc-theft/8573/4 "2015-01-11T02:30:32Z")

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> [@Straume21](#):
>
> Is there something I can do to prevent them from stealing things?

Shoot them on sight.

It doesn’t seem like a very nice thing to do, but most wandering NPCs are the sort of jerks who have it coming.

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### Author: ![Straume21](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/straume21/32/236_2.png) [@Straume21](https://discourse.cataclysmdda.org/u/Straume21)
#### Post date: [January 11, 2015, 6:10am UTC](https://discourse.cataclysmdda.org/t/npc-theft/8573/5 "2015-01-11T06:10:26Z")

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> [@Rivet](#):
>
> [quote=“Straume21, post:1, topic:8573”]Is there something I can do to prevent them from stealing things?

Shoot them on sight.

It doesn’t seem like a very nice thing to do, but most wandering NPCs are the sort of jerks who have it coming.[/quote]

but… but… i hlove tlhem
