# NPC strength

**URL:** https://discourse.cataclysmdda.org/t/npc-strength/10417
**Category:** The Bunker
**Created:** [August 27, 2015, 1:43pm UTC](https://discourse.cataclysmdda.org/t/npc-strength/10417 "2015-08-27T13:43:34Z")
**Posts on this page:** 7
**Page:** 1

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### Author: ![Wojtek94](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/wojtek94/32/6857_2.png) [@Wojtek94](https://discourse.cataclysmdda.org/u/Wojtek94)
#### Post date: [August 27, 2015, 1:43pm UTC](https://discourse.cataclysmdda.org/t/npc-strength/10417/1 "2015-08-27T13:43:34Z")

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Hello. Why NPC have so high endurance? I shot one NPC 10 times with shotgun(70 damage) and he was still alive. This is normal?

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### Author: ![cdru](https://avatars.discourse-cdn.com/v4/letter/c/96bed5/32.png) [@cdru](https://discourse.cataclysmdda.org/u/cdru)
#### Post date: [August 27, 2015, 2:16pm UTC](https://discourse.cataclysmdda.org/t/npc-strength/10417/2 "2015-08-27T14:16:31Z")

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All body parts have individual [health.It](http://health.It)’s possible that your character missed chest and [head.It](http://head.It) was also possible for NPC to have armor and high strength

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### Author: ![Coolthulhu](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/coolthulhu/32/2446_2.png) [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)
#### Post date: [August 27, 2015, 11:09pm UTC](https://discourse.cataclysmdda.org/t/npc-strength/10417/3 "2015-08-27T23:09:20Z")

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Yeah, it’s body parts.

Player is just as resistant.

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### Author: ![Womble](https://avatars.discourse-cdn.com/v4/letter/w/f4b2a3/32.png) [@Womble](https://discourse.cataclysmdda.org/u/Womble)
#### Post date: [August 27, 2015, 11:24pm UTC](https://discourse.cataclysmdda.org/t/npc-strength/10417/4 "2015-08-27T23:24:20Z")

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Just be thankful that most NPCs have subpar armour.

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### Author: ![BeerBeer](https://avatars.discourse-cdn.com/v4/letter/b/c67d28/32.png) [@BeerBeer](https://discourse.cataclysmdda.org/u/BeerBeer)
#### Post date: [August 28, 2015, 8:43am UTC](https://discourse.cataclysmdda.org/t/npc-strength/10417/5 "2015-08-28T08:43:33Z")

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I think the game should inform the player when he hits an already broken limb of an NPC.  
And maybe report the damage as 0.  
And maybe add limb damage indicators for NPCs, just to see how beat up their various body parts are.  
And maybe put a hard cap on how often you could possibly hit a broken body part. I mean, if you have 4 broken limbs, do you have like 4/6 chance of being hit to those locations?

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### Author: ![DooMJake](https://avatars.discourse-cdn.com/v4/letter/d/b4bc9f/32.png) [@DooMJake](https://discourse.cataclysmdda.org/u/DooMJake)
#### Post date: [August 29, 2015, 10:37am UTC](https://discourse.cataclysmdda.org/t/npc-strength/10417/6 "2015-08-29T10:37:50Z")

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Yeah that would be helpful. I remember beeing confused about that, too. Shot at an NPC a few times with bursts, did about 3-400 damage and wondered why he was still living.  
NPC have the same bodyparts you do and if you ‘miss’ the torso or head they will live through that.

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### Author: ![Eric](https://avatars.discourse-cdn.com/v4/letter/e/898d66/32.png) [@Eric](https://discourse.cataclysmdda.org/u/Eric)
#### Post date: [August 30, 2015, 12:36am UTC](https://discourse.cataclysmdda.org/t/npc-strength/10417/7 "2015-08-30T00:36:24Z")

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> [@Womble](#):
>
> Just be thankful that most NPCs have subpar armour.

I remember having to once fight an NPC who was wearing a tactical helmet and MBR vest with ceramic plates.
