# NPC speech fix

**URL:** https://discourse.cataclysmdda.org/t/npc-speech-fix/36
**Category:** The Drawing Board
**Created:** [January 2, 2013, 2:36pm UTC](https://discourse.cataclysmdda.org/t/npc-speech-fix/36 "2013-01-02T14:36:03Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![green](https://avatars.discourse-cdn.com/v4/letter/g/54ee81/32.png) [@green](https://discourse.cataclysmdda.org/u/green)
#### Post date: [January 2, 2013, 2:36pm UTC](https://discourse.cataclysmdda.org/t/npc-speech-fix/36/1 "2013-01-02T14:36:03Z")

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My vision:  
First, NPC says: Hi there.  
Deafult set of questions: a. What’s going on? b. Are you okay? c. Give me something useful. d. Bye  
NPC answers on question a: a. We are now in the evaquation shelter, it’s dangerous to stay in the houses - monsters and marauders everywhere. b. I told you already - we are in the shelter, it’s dangerous outside.  
NPC answers on question b: a. I’m fine, no worries. b. (Tells about the job)  
NPC answers (gives 1 or 2 items) on question c: a. Well… I don’t have much, how about this? (gives something). b. No, I need stuff myself, look in the basement.  
NPC answers (random) on question d: a. See ya. b. Good luck.  
Next, when NPC tells about the job, player has following answers: a. Ok, I’ll do it. b. No, it’s too dangerous for me.

I mean these are all options - no persuation or lies, simple and beautiful. I want to see all dialogs that way.
