# NPC reload fail leads to death

**URL:** <https://discourse.cataclysmdda.org/t/npc-reload-fail-leads-to-death/12593>\
**Category:** The Garage\
**Created:** [September 27, 2016, 7:54am UTC](https://discourse.cataclysmdda.org/t/npc-reload-fail-leads-to-death/12593 "2016-09-27T07:54:15Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Musaab](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/musaab/32/185_2.png) [@Musaab](https://discourse.cataclysmdda.org/u/Musaab)\
**Post date:** [September 27, 2016, 7:54am UTC](https://discourse.cataclysmdda.org/t/npc-reload-fail-leads-to-death/12593/1 "2016-09-27T07:54:15Z")

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Whenever I start a game in the shelter, I go downstairs. If there is an enemy there, I lead them upstairs so the NPC can deal with them. If the NPC shoots, a bug occurs when he tries to reload.

FUNCTION : void npc::do\_reload(item&)  
FILE : src/npcmove.cpp  
LINE : 3091

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**Author:** ![BorkBorkGoesTheCode](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/borkborkgoesthecode/32/2343_2.png) [@BorkBorkGoesTheCode](https://discourse.cataclysmdda.org/u/BorkBorkGoesTheCode)\
**Post date:** [September 27, 2016, 7:56am UTC](https://discourse.cataclysmdda.org/t/npc-reload-fail-leads-to-death/12593/2 "2016-09-27T07:56:27Z")

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Can confirm.

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**Author:** ![mugling](https://avatars.discourse-cdn.com/v4/letter/m/7ba0ec/32.png) [@mugling](https://discourse.cataclysmdda.org/u/mugling)\
**Post date:** [October 3, 2016, 8:33am UTC](https://discourse.cataclysmdda.org/t/npc-reload-fail-leads-to-death/12593/3 "2016-10-03T08:33:16Z")

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Fixed in latest experimental
