# NPC Missions broken after a few days?

**URL:** <https://discourse.cataclysmdda.org/t/npc-missions-broken-after-a-few-days/22592>\
**Category:** The Garage\
**Created:** [January 27, 2020, 6:49am UTC](https://discourse.cataclysmdda.org/t/npc-missions-broken-after-a-few-days/22592 "2020-01-27T06:49:24Z")\
**Posts on this page:** 3\
**Page:** 1

<div class="post-metadata">

**Author:** ![feeder942](https://avatars.discourse-cdn.com/v4/letter/f/da6949/32.png) [@feeder942](https://discourse.cataclysmdda.org/u/feeder942)\
**Post date:** [January 27, 2020, 6:49am UTC](https://discourse.cataclysmdda.org/t/npc-missions-broken-after-a-few-days/22592/1 "2020-01-27T06:49:24Z")

</div>

So I have had issues in the past couple weeks when trying to complete my NPC friend’s mission. I am currently using 10262, and don’t know what version it was a couple of weeks ago, but it was the most recent.

So I get given the mission. 1- The mission to get data from a PC and put it on a USB, and now 2 - the mission to kill a Jabberwock.

I do other things for a few days, survive, scavenge. During which I tell the NPC to guard a position, somewhere safe. A couple times I talk to him to get some training. Initially, I get the “have you done it yet?” message when I interrupt his guarding for training. The mission is still active. At some point he stops asking. The mission is still active. Eventually I get my things together and do the task, the PC and USB work/ the jabberwock is present and I kill it. The mission is still active, but the map marker does not indicate that I should return to my NPC. I return to him and talk to him. No prompt to complete, the “have you done it yet?” message is still no longer showing on starting talking to him. If I ask about tasks he offers a new job, one even said “you did that other job great, so how about this new one”. The mission is still active, I seem to have no way to finish it.

I tested the mission for antibiotics, by debug cheating the item in and giving them it, which works.  
I tested the mission for jabberwock by debug cheating, works fine, NPC asks if it’s done then says thanks.

I can use debug to remove the broken mission, but that just removes it from my list, the NPC does not notice.

It seems like either the in-game week I let pass breaks something OR the ‘guard stay here/teach me something’ routine breaks something.

---

<div class="post-metadata">

**Author:** ![M1nks](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/m1nks/32/8247_2.png) [@M1nks](https://discourse.cataclysmdda.org/u/M1nks)\
**Post date:** [January 27, 2020, 7:34am UTC](https://discourse.cataclysmdda.org/t/npc-missions-broken-after-a-few-days/22592/2 "2020-01-27T07:34:15Z")

</div>

I had the same thing happen for the refugee NPCs.

---

<div class="post-metadata">

**Author:** ![feeder942](https://avatars.discourse-cdn.com/v4/letter/f/da6949/32.png) [@feeder942](https://discourse.cataclysmdda.org/u/feeder942)\
**Post date:** [January 27, 2020, 8:42am UTC](https://discourse.cataclysmdda.org/t/npc-missions-broken-after-a-few-days/22592/3 "2020-01-27T08:42:43Z")

</div>

I spent some time playing around with the debug and have narrowed down the source.

The missions work as intended until I get training from an NPC. A failed “can you teach me” changes nothing. A succseful “can you teach me” then training causes the mission to ‘detatch’ from the NPC, the “have you done it yet” option disappears and the mission can’t complete.
