# Npc limb recovery regressing

**URL:** <https://discourse.cataclysmdda.org/t/npc-limb-recovery-regressing/27414>\
**Category:** The Garage\
**Created:** [December 9, 2021, 10:37pm UTC](https://discourse.cataclysmdda.org/t/npc-limb-recovery-regressing/27414 "2021-12-09T22:37:30Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![Valase](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/valase/32/6972_2.png) [@Valase](https://discourse.cataclysmdda.org/u/Valase)\
**Post date:** [December 10, 2021, 3:01am UTC](https://discourse.cataclysmdda.org/t/npc-limb-recovery-regressing/27414/3 "2021-12-10T03:01:02Z")

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> [@lagylarius](#):
>
> Are all these three things (recovering going back, the hypovolemic shock not going away, and the -6k warmth) features or is it just bugged?

I’d say they are closely related.

Broken limbs are lacking the necessary blood circulation. This leads to the body part cooling down quite a bit (can also be observed on player characters).

Having a hypovolemic shock of intensity of at least 2 (= `Moderate hypovolemic shock`) can lead to (temporary) extreme temperature dips of hands and feet (see [related code](https://github.com/CleverRaven/Cataclysm-DDA/blob/db37efe49b2e97389617ed19e41c62fb0ac3d910/src/player_hardcoded_effects.cpp#L770-L776)).

At some point the body part might get cold enough that they take freezing damage on it, which in turn lowers the internal recovery timer (see list “Mending factors” at the end of [my post in another topic](https://discourse.cataclysmdda.org/t/broken-limb-healing-time/26469/13)).

In short: No, this is not a bug. It seems to work as designed.

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