# NPC Improvement and More Quest

**URL:** <https://discourse.cataclysmdda.org/t/npc-improvement-and-more-quest/26456>\
**Category:** The Drawing Board\
**Created:** [June 7, 2021, 12:50am UTC](https://discourse.cataclysmdda.org/t/npc-improvement-and-more-quest/26456 "2021-06-07T00:50:28Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![mybachhertz](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/mybachhertz/32/7164_2.png) [@mybachhertz](https://discourse.cataclysmdda.org/u/mybachhertz)\
**Post date:** [June 7, 2021, 12:50am UTC](https://discourse.cataclysmdda.org/t/npc-improvement-and-more-quest/26456/1 "2021-06-07T00:50:28Z")

</div>

Just asking if there is a significant improvement on npc A.I. or will there be. And are there also new quest that are added just recently.

---

<div class="post-metadata">

**Author:** ![mlangsdorf](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/mlangsdorf/32/2462_2.png) [@mlangsdorf](https://discourse.cataclysmdda.org/u/mlangsdorf)\
**Post date:** [June 7, 2021, 2:13am UTC](https://discourse.cataclysmdda.org/t/npc-improvement-and-more-quest/26456/2 "2021-06-07T02:13:59Z")

</div>

I didn’t have time in the most recent experimental to do much with NPC AI[1]. KorGgenT did some overhaul work recently that will let NPCs cast spells, and I have plans to make NPCs capable of attacking vehicles directly, but those are things intended for after 0.F releases.

As far as new missions go, there’s roughly a lot. Hub-01 is up to at least 3 or 4 missions, there’s the entire Isherwood farm community, the Lighthouse family mission chains, apparently Alfonso in the refugee center has something, and there’s a couple of other miscellaneous NPCs that have missions. I can’t even keep track of it any more. The days when there were some random quests, 8 missions at the refugee center, and a pile of fetch quests at the refugee ranch are long gone.

[1] belated missing footnote: I did start work on the `talker` infrastructure, which will at some point enable talking cars, intelligent swords, and conversations with dragons and other monsters, but it didn’t really improve or change the tactical NPC AI. I wanted to do more, but got distracted by life.
