# NPC acting weird after quest line

**URL:** <https://discourse.cataclysmdda.org/t/npc-acting-weird-after-quest-line/21310>\
**Category:** The Garage\
**Created:** [September 11, 2019, 8:28pm UTC](https://discourse.cataclysmdda.org/t/npc-acting-weird-after-quest-line/21310 "2019-09-11T20:28:33Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![MutaMan](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/mutaman/32/7000_2.png) [@MutaMan](https://discourse.cataclysmdda.org/u/MutaMan)\
**Post date:** [September 11, 2019, 8:28pm UTC](https://discourse.cataclysmdda.org/t/npc-acting-weird-after-quest-line/21310/1 "2019-09-11T20:28:33Z")

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Version 0.D.

So I got this feline mutant npc that asked me to get them some patient records, what an ordeal that was, to find the only record in a what felt like a thousand map tile radius Then they asked me to bring them to a FEMA camp, so far so good, found plenty after their first quest. After that they asked me to bring them to a farm house because they’ve accepted that everyone they knew and loved is dead and now they want to rebuild on a farm somewhere. Closest farm was the one I made a base out of, so I took them there. Quest complete, best friends forever. But then they just up and started running into the wilderness. I followed them for several days but it didn’t seem like they were actually going anywhere. They were still interact-able as if they were a follower but they weren’t following me anymore and just kept on running to who-knows where.

I thought something wasn’t right so I alt+f4’d outta there and tried again with a different farm that I barely touched. Same story, different direction to run into the wilderness. Just kept running and running. If the quest is to complete as I think it should, judging by the wording, then they should stop being a follower and start doing stuff around the abandoned farm, and have the place change every so often as a player visits them, but no dice. Alt+f4’d outta there again, as this may be a bug or glitch.

Yeah, I’m not completing that quest until I know what’s going on here.

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**Author:** ![Dredd501](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/dredd501/32/5092_2.png) [@Dredd501](https://discourse.cataclysmdda.org/u/Dredd501)\
**Post date:** [September 11, 2019, 9:27pm UTC](https://discourse.cataclysmdda.org/t/npc-acting-weird-after-quest-line/21310/2 "2019-09-11T21:27:59Z")

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Good question here, I’d like to know as well.

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**Author:** ![mlangsdorf](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/mlangsdorf/32/2462_2.png) [@mlangsdorf](https://discourse.cataclysmdda.org/u/mlangsdorf)\
**Post date:** [September 12, 2019, 11:29am UTC](https://discourse.cataclysmdda.org/t/npc-acting-weird-after-quest-line/21310/3 "2019-09-12T11:29:35Z")

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Wild NPCs currently go zooming off to loot stuff.

dpwb and I are working on a system that will make them behave a little more sensibly, like maintaining a base and dropping off loot at their base. We can probably add behavior for NPCs in this case where they just stay at the farm and farm.
