# Not usable space \\ 4:3 problem

**URL:** <https://discourse.cataclysmdda.org/t/not-usable-space-4-3-problem/3863>\
**Category:** The Garage\
**Created:** [November 8, 2013, 5:04pm UTC](https://discourse.cataclysmdda.org/t/not-usable-space-4-3-problem/3863 "2013-11-08T17:04:34Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![Ratinod](https://avatars.discourse-cdn.com/v4/letter/r/6a8cbe/32.png) [@Ratinod](https://discourse.cataclysmdda.org/u/Ratinod)\
**Post date:** [November 8, 2013, 5:04pm UTC](https://discourse.cataclysmdda.org/t/not-usable-space-4-3-problem/3863/1 "2013-11-08T17:04:34Z")

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Hi all.  
On any build of the game i have the problem shown in the screenshots. Not usable space. Is it possible to fix it?

additional information:  
SDL  
Viewport width : 90  
Viewport height : 30  
OS : Windows 7  
build : 0.8 - 2592-geebf807 (Downloaded: [“Nightly builds”–\>“Download Windows (Experimental) (SDL)”](http://www.wiki.cataclysmdda.com/index.php?title=Download))

 ![](http://i065.radikal.ru/1311/51/fe6eb4246697.png)  
 ![](http://s017.radikal.ru/i410/1311/a7/cdc7ddd35230.png)  
 ![](http://s019.radikal.ru/i643/1311/27/72491b5b541a.png)

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**Author:** ![Luissen](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/luissen/32/1025_2.png) [@Luissen](https://discourse.cataclysmdda.org/u/Luissen)\
**Post date:** [November 8, 2013, 5:24pm UTC](https://discourse.cataclysmdda.org/t/not-usable-space-4-3-problem/3863/2 "2013-11-08T17:24:38Z")

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Looks like an issue with tiles. Can you specify which build, and does changing ‘terminal size’ setting in options help?

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**Author:** ![milliams](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/milliams/32/983_2.png) [@milliams](https://discourse.cataclysmdda.org/u/milliams)\
**Post date:** [November 8, 2013, 5:29pm UTC](https://discourse.cataclysmdda.org/t/not-usable-space-4-3-problem/3863/3 "2013-11-08T17:29:08Z")

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I’ve been seeing this same thing with the 10x10 HRose tileset. I’m on 0.8 at the moment but I’ll try out the Experimental soon.

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**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [November 8, 2013, 5:45pm UTC](https://discourse.cataclysmdda.org/t/not-usable-space-4-3-problem/3863/4 "2013-11-08T17:45:54Z")

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I think this is a bug in the window sizing logic.

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**Author:** ![falconne](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/falconne/32/1002_2.png) [@falconne](https://discourse.cataclysmdda.org/u/falconne)\
**Post date:** [November 10, 2013, 10:19am UTC](https://discourse.cataclysmdda.org/t/not-usable-space-4-3-problem/3863/5 "2013-11-10T10:19:21Z")

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The existing terrain window sizing logic hasn’t been updated for tiles… the width is hardcoded to the max view distance for ascii, but tiles are bigger.

The fix is simple, but when I last tried it on my 1920x1200 resolution, putting that many tiles onscreen slowed the games refresh noticeably. Once that PR to optimize SDL rendering is in, this can be fixed.
