# Not-actually-a-vehicle vehicles and their limits

**URL:** <https://discourse.cataclysmdda.org/t/not-actually-a-vehicle-vehicles-and-their-limits/6159>\
**Category:** The Bunker\
**Created:** [May 17, 2014, 2:44am UTC](https://discourse.cataclysmdda.org/t/not-actually-a-vehicle-vehicles-and-their-limits/6159 "2014-05-17T02:44:52Z")\
**Posts on this page:** 18\
**Page:** 2

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**Author:** ![RAM](https://avatars.discourse-cdn.com/v4/letter/r/b9bd4f/32.png) [@RAM](https://discourse.cataclysmdda.org/u/RAM)\
**Post date:** [May 20, 2014, 1:48am UTC](https://discourse.cataclysmdda.org/t/not-actually-a-vehicle-vehicles-and-their-limits/6159/21 "2014-05-20T01:48:12Z")

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So log walls are not strong?

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**Author:** ![FunsizeNinja123](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/funsizeninja123/32/118_2.png) [@FunsizeNinja123](https://discourse.cataclysmdda.org/u/FunsizeNinja123)\
**Post date:** [May 20, 2014, 1:48am UTC](https://discourse.cataclysmdda.org/t/not-actually-a-vehicle-vehicles-and-their-limits/6159/22 "2014-05-20T01:48:42Z")

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All walls are strong. It’s your preference.

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**Author:** ![greenpanda](https://avatars.discourse-cdn.com/v4/letter/g/e9bcb4/32.png) [@greenpanda](https://discourse.cataclysmdda.org/u/greenpanda)\
**Post date:** [May 20, 2014, 2:10am UTC](https://discourse.cataclysmdda.org/t/not-actually-a-vehicle-vehicles-and-their-limits/6159/23 "2014-05-20T02:10:38Z")

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> [@FunsizeNinja123](#):
>
> All walls are strong. It’s your preference.

AFAIK log walls are smashable, stone walls are not.

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**Author:** ![TurningBreeze](https://avatars.discourse-cdn.com/v4/letter/t/cab0a1/32.png) [@TurningBreeze](https://discourse.cataclysmdda.org/u/TurningBreeze)\
**Post date:** [May 20, 2014, 3:21am UTC](https://discourse.cataclysmdda.org/t/not-actually-a-vehicle-vehicles-and-their-limits/6159/24 "2014-05-20T03:21:28Z")

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> Wish the wiki stayed up to date with even just the stable release info.

There’s another resource that at least keeps crafting information up to date. Particularly handy when using experimental builds. [http://cdda-trunk.estilofusion.com/](http://cdda-trunk.estilofusion.com/)

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**Author:** ![Zireael](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/zireael/32/956_2.png) [@Zireael](https://discourse.cataclysmdda.org/u/Zireael)\
**Post date:** [May 20, 2014, 6:09pm UTC](https://discourse.cataclysmdda.org/t/not-actually-a-vehicle-vehicles-and-their-limits/6159/25 "2014-05-20T18:09:29Z")

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[quote=“TurningBreeze, post:19, topic:6159”]

> We can build those?

![](http://i.imgur.com/ltF3Kky.png)

Might not be in the stable release yet, but it’s there. Never bothered to build one personally.[/quote]

Thanks, how did I miss THAT!

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**Author:** ![FunsizeNinja123](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/funsizeninja123/32/118_2.png) [@FunsizeNinja123](https://discourse.cataclysmdda.org/u/FunsizeNinja123)\
**Post date:** [May 20, 2014, 7:05pm UTC](https://discourse.cataclysmdda.org/t/not-actually-a-vehicle-vehicles-and-their-limits/6159/26 "2014-05-20T19:05:49Z")

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Press ; for toggling for… You know.

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**Author:** ![i2amroy](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/i2amroy/32/909_2.png) [@i2amroy](https://discourse.cataclysmdda.org/u/i2amroy)\
**Post date:** [May 20, 2014, 8:02pm UTC](https://discourse.cataclysmdda.org/t/not-actually-a-vehicle-vehicles-and-their-limits/6159/27 "2014-05-20T20:02:19Z")

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> [@Sunflash](#):
>
> So on a related note, any idea how long i can chain things in a straight line before i break the build menu, or does it move ?

The limit would probably be around 100-120ish tiles IIRC, since that’s the point where the vehicle will be larger than the reality bubble.

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**Author:** ![Grendus](https://avatars.discourse-cdn.com/v4/letter/g/bcef8e/32.png) [@Grendus](https://discourse.cataclysmdda.org/u/Grendus)\
**Post date:** [May 21, 2014, 12:45am UTC](https://discourse.cataclysmdda.org/t/not-actually-a-vehicle-vehicles-and-their-limits/6159/28 "2014-05-21T00:45:07Z")

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You can put an entire system in a single square, with a solar panel, a battery, and a vehicle system on castors. Charge it up a bit, then store it safely in a closet. A partially charged car battery is more than powerful enough to cook a years worth of meals.

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**Author:** ![Shadowchaser](https://avatars.discourse-cdn.com/v4/letter/s/258eb7/32.png) [@Shadowchaser](https://discourse.cataclysmdda.org/u/Shadowchaser)\
**Post date:** [May 21, 2014, 3:08am UTC](https://discourse.cataclysmdda.org/t/not-actually-a-vehicle-vehicles-and-their-limits/6159/29 "2014-05-21T03:08:09Z")

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> [@i2amroy](#):
>
> [quote=“Sunflash, post:16, topic:6159”]So on a related note, any idea how long i can chain things in a straight line before i break the build menu, or does it move ?

The limit would probably be around 100-120ish tiles IIRC, since that’s the point where the vehicle will be larger than the reality bubble.[/quote]

“I have built a car so large that the universe spontaneously decides parts of it don’t exist anymore when I go from one end of it to the other.”

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**Author:** ![RAM](https://avatars.discourse-cdn.com/v4/letter/r/b9bd4f/32.png) [@RAM](https://discourse.cataclysmdda.org/u/RAM)\
**Post date:** [May 21, 2014, 4:45am UTC](https://discourse.cataclysmdda.org/t/not-actually-a-vehicle-vehicles-and-their-limits/6159/30 "2014-05-21T04:45:34Z")

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Yes, you can do a lot with just a battery, a frame, and an appliance…

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**Author:** ![Zireael](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/zireael/32/956_2.png) [@Zireael](https://discourse.cataclysmdda.org/u/Zireael)\
**Post date:** [May 21, 2014, 4:48pm UTC](https://discourse.cataclysmdda.org/t/not-actually-a-vehicle-vehicles-and-their-limits/6159/31 "2014-05-21T16:48:01Z")

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> [@Grendus](#):
>
> You can put an entire system in a single square, with a solar panel, a battery, and a vehicle system on castors. Charge it up a bit, then store it safely in a closet. A partially charged car battery is more than powerful enough to cook a years worth of meals.

Thanks for the idea 😃

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**Author:** ![RAM](https://avatars.discourse-cdn.com/v4/letter/r/b9bd4f/32.png) [@RAM](https://discourse.cataclysmdda.org/u/RAM)\
**Post date:** [May 21, 2014, 9:09pm UTC](https://discourse.cataclysmdda.org/t/not-actually-a-vehicle-vehicles-and-their-limits/6159/32 "2014-05-21T21:09:35Z")

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What differences do castors make?

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**Author:** ![Shadowchaser](https://avatars.discourse-cdn.com/v4/letter/s/258eb7/32.png) [@Shadowchaser](https://discourse.cataclysmdda.org/u/Shadowchaser)\
**Post date:** [May 21, 2014, 9:43pm UTC](https://discourse.cataclysmdda.org/t/not-actually-a-vehicle-vehicles-and-their-limits/6159/33 "2014-05-21T21:43:59Z")

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> [@RAM](#):
>
> What differences do castors make?

Without them you can’t have Polluxes.

Sorry. More seriously, I wanna say that castors probably aren’t as strong as normal wheels, so I KINDA wanna say that they won’t support as much weight from the vehicle. That said, that may not be something that’s actually implemented, but if it isn’t, I imagine it will be eventually.

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**Author:** ![HunterAlpha1](https://avatars.discourse-cdn.com/v4/letter/h/6f9a4e/32.png) [@HunterAlpha1](https://discourse.cataclysmdda.org/u/HunterAlpha1)\
**Post date:** [May 21, 2014, 11:33pm UTC](https://discourse.cataclysmdda.org/t/not-actually-a-vehicle-vehicles-and-their-limits/6159/34 "2014-05-21T23:33:48Z")

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> [@Shadowchaser](#):
>
> [quote=“RAM, post:32, topic:6159”]What differences do castors make?

Without them you can’t have Polluxes.

Sorry. More seriously, I wanna say that castors probably aren’t as strong as normal wheels, so I KINDA wanna say that they won’t support as much weight from the vehicle. That said, that may not be something that’s actually implemented, but if it isn’t, I imagine it will be eventually.[/quote]Casters allow you to have a single tile vehicle. Normally you need 2 wheels in order to drive anywhere.

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**Author:** ![Shadowchaser](https://avatars.discourse-cdn.com/v4/letter/s/258eb7/32.png) [@Shadowchaser](https://discourse.cataclysmdda.org/u/Shadowchaser)\
**Post date:** [May 22, 2014, 12:59am UTC](https://discourse.cataclysmdda.org/t/not-actually-a-vehicle-vehicles-and-their-limits/6159/35 "2014-05-22T00:59:47Z")

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My mistake! Apologies!

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**Author:** ![Greiger](https://avatars.discourse-cdn.com/v4/letter/g/8797f3/32.png) [@Greiger](https://discourse.cataclysmdda.org/u/Greiger)\
**Post date:** [May 22, 2014, 5:17am UTC](https://discourse.cataclysmdda.org/t/not-actually-a-vehicle-vehicles-and-their-limits/6159/36 "2014-05-22T05:17:41Z")

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I think you can still drag though. Actually do wheels help in the dragging process at all? Wheelbarrows with one lone wheel (not enough to list as having enough) and shopping carts with casters don’t seem to have much difference in how easy they are to move around.

I remember at one time they didn’t, has that been addressed?

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**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [May 22, 2014, 5:36am UTC](https://discourse.cataclysmdda.org/t/not-actually-a-vehicle-vehicles-and-their-limits/6159/37 "2014-05-22T05:36:02Z")

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Wheels are not currently factored into dragging, they will be at some point.  
Probably whenever we add the feature where driving over road is different from driving on dirt.

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**Author:** ![Murphy](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/murphy/32/2371_2.png) [@Murphy](https://discourse.cataclysmdda.org/u/Murphy)\
**Post date:** [May 31, 2014, 6:18pm UTC](https://discourse.cataclysmdda.org/t/not-actually-a-vehicle-vehicles-and-their-limits/6159/38 "2014-05-31T18:18:00Z")

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Wait, so it’s not?

I’ve been under impression that on dirt it’s harder to drive, or at least, it’s harder to handbrake yourself to instant full stop instead of sending your car into a violent skid.

[Previous page](https://discourse.cataclysmdda.org/t/not-actually-a-vehicle-vehicles-and-their-limits/6159.md?page=1)
