
Cordless, battery powered, Hot Glue Gun (yes, yes the original is butane powered, sue me)
What does it do?
Enables you to repair items with the plastic flag like mil rucksack, gasmask, raincoat, umbrella, adult entertainment bedroom applliances, etc.
Could use a meltdown (pun intended) of the mechanics and tailoring skill as a skill requirement where applicable
Would have “ammo” like a soldering iron in the form of glue gun sticks or homemade plastic residue sticks *craftable from plastic items with a nearby fire and a cooking pot as required tools.
Where to find?
Hardware Store, Garage, Maintenance Rooms, Public Works, Barns, Houses

Locksmith Bag
What does it do?
Allows you to do what currently a Picklock kit does - open locks - but with better uses/durability/inventory cluttering effectiveness
Basically it uses PLK’s as “ammo” with a conversion of 2 times the max failure states of a PLK so 1 picklock kit (currently has 5 failure states…i mean “health” states - correct me if I’m wrong) would become 10 charges in a Locksmith bag. Additionally you get a new recipe under mechanics called Lockpicks that uses scrap metal and needs tools (Pliers + Hammer) to create Lockpicks (10) that can be “loaded” into the Locksmith Bag.
Max Charges 100 and every attempt uses 1 Charge. Weight/Volume could be 4/8
Could be crafted using a purse OR backpack + picklock kit OR Lockpick(10) with Mechanics and Tailoring as skill reqs.
Where to find?
Hardware Store, Military Bunker/Outpost, Special “Unlucky Locksmith Encounter”
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Unlucky Locksmith encounter is a dead locksmith in a room that is locked; Loot on his body are a Jumpsuit, Baseball Cap and an empty Locksmith bag[/size][/size]