# Nomad trait

**URL:** <https://discourse.cataclysmdda.org/t/nomad-trait/9084>\
**Category:** The Drawing Board\
**Created:** [March 7, 2015, 8:00pm UTC](https://discourse.cataclysmdda.org/t/nomad-trait/9084 "2015-03-07T20:00:46Z")\
**Posts on this page:** 7\
**Page:** 1

<div class="post-metadata">

**Author:** ![CosmicKobal](https://avatars.discourse-cdn.com/v4/letter/c/977dab/32.png) [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)\
**Post date:** [March 7, 2015, 8:00pm UTC](https://discourse.cataclysmdda.org/t/nomad-trait/9084/1 "2015-03-07T20:00:46Z")

</div>

the idea behind this one is that I have played numerous toons where I said at the beginning that I wouldn’t stay in one place for more than 1 season, or that I wouldn’t sleep in the same building twice, etc, but then I just never end up sticking to that, and I would guess other people have tried to be strict nomads and had trouble with it as well.

my proposal is some kind of trait like:

Nomad/gypsy- you traveled a lot as a child and as a result despise being in the same place for too long. moral penalty when sleeping in the same map tile more than 3 nights in a row and a moral bonus for exploring new places.

---

<div class="post-metadata">

**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [March 7, 2015, 9:27pm UTC](https://discourse.cataclysmdda.org/t/nomad-trait/9084/2 "2015-03-07T21:27:42Z")

</div>

Sounds interesting and reasonable to implement, I like it.  
I can see the messages now, “You’re tired of this place already”, “You need to go somewhere new”, “if you stay here much longer, THEY might find you” 😃

---

<div class="post-metadata">

**Author:** ![Zireael](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/zireael/32/956_2.png) [@Zireael](https://discourse.cataclysmdda.org/u/Zireael)\
**Post date:** [March 8, 2015, 9:44am UTC](https://discourse.cataclysmdda.org/t/nomad-trait/9084/3 "2015-03-08T09:44:54Z")

</div>

[quote=“Kevin Granade, post:2, topic:9084”]Sounds interesting and reasonable to implement, I like it.  
I can see the messages now, “You’re tired of this place already”, “You need to go somewhere new”, “if you stay here much longer, THEY might find you” :D[/quote]

Agreed completely 🙂

---

<div class="post-metadata">

**Author:** ![Eliijahh](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/eliijahh/32/437_2.png) [@Eliijahh](https://discourse.cataclysmdda.org/u/Eliijahh)\
**Post date:** [March 10, 2015, 1:49pm UTC](https://discourse.cataclysmdda.org/t/nomad-trait/9084/4 "2015-03-10T13:49:07Z")

</div>

This sounds very cool.

---

<div class="post-metadata">

**Author:** ![CosmicKobal](https://avatars.discourse-cdn.com/v4/letter/c/977dab/32.png) [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)\
**Post date:** [March 10, 2015, 1:52pm UTC](https://discourse.cataclysmdda.org/t/nomad-trait/9084/5 "2015-03-10T13:52:44Z")

</div>

Snap, unanimous liking so far. that’s a first for me 🙂

---

<div class="post-metadata">

**Author:** ![ArgusTheCat](https://avatars.discourse-cdn.com/v4/letter/a/53a042/32.png) [@ArgusTheCat](https://discourse.cataclysmdda.org/u/ArgusTheCat)\
**Post date:** [March 10, 2015, 4:52pm UTC](https://discourse.cataclysmdda.org/t/nomad-trait/9084/6 "2015-03-10T16:52:07Z")

</div>

We could also have the flip of this; “Homebody: You gain morale bonuses for spending long periods of time in the same map tile, and penalties for exploring too much.”

---

<div class="post-metadata">

**Author:** ![CosmicKobal](https://avatars.discourse-cdn.com/v4/letter/c/977dab/32.png) [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)\
**Post date:** [March 10, 2015, 5:10pm UTC](https://discourse.cataclysmdda.org/t/nomad-trait/9084/7 "2015-03-10T17:10:07Z")

</div>

> [@ArgusTheCat](#):
>
> We could also have the flip of this; “Homebody: You gain morale bonuses for spending long periods of time in the same map tile, and penalties for exploring too much.”

yup
