# Noise

**URL:** <https://discourse.cataclysmdda.org/t/noise/8135>\
**Category:** The Toolbox\
**Created:** [November 30, 2014, 4:02am UTC](https://discourse.cataclysmdda.org/t/noise/8135 "2014-11-30T04:02:55Z")\
**Posts on this page:** 9\
**Page:** 1

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**Author:** ![FunsizeNinja123](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/funsizeninja123/32/118_2.png) [@FunsizeNinja123](https://discourse.cataclysmdda.org/u/FunsizeNinja123)\
**Post date:** [November 30, 2014, 4:02am UTC](https://discourse.cataclysmdda.org/t/noise/8135/1 "2014-11-30T04:02:55Z")

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Err… where is the code for making noise and how much of it there is? Specifically for firearms. I can’t find anything in the ranged or the ammo jsons.

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**Author:** ![i2amroy](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/i2amroy/32/909_2.png) [@i2amroy](https://discourse.cataclysmdda.org/u/i2amroy)\
**Post date:** [November 30, 2014, 4:13am UTC](https://discourse.cataclysmdda.org/t/noise/8135/2 "2014-11-30T04:13:14Z")

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It’s hardcoded into make\_gun\_sound\_effect() in ranged.cpp.

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**Author:** ![FunsizeNinja123](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/funsizeninja123/32/118_2.png) [@FunsizeNinja123](https://discourse.cataclysmdda.org/u/FunsizeNinja123)\
**Post date:** [November 30, 2014, 4:24am UTC](https://discourse.cataclysmdda.org/t/noise/8135/3 "2014-11-30T04:24:24Z")

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facepalms

Thanks i2.

Edit:

But is there any way to change how loud a gun is when you fire it?

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**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [November 30, 2014, 7:25am UTC](https://discourse.cataclysmdda.org/t/noise/8135/4 "2014-11-30T07:25:56Z")

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if you look at item::noise(), you can see that the volume goes up with ammo damage, but can be reduced by the loudness property of gunmods, e.g. supressors.

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**Author:** ![FunsizeNinja123](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/funsizeninja123/32/118_2.png) [@FunsizeNinja123](https://discourse.cataclysmdda.org/u/FunsizeNinja123)\
**Post date:** [November 30, 2014, 2:50pm UTC](https://discourse.cataclysmdda.org/t/noise/8135/5 "2014-11-30T14:50:36Z")

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But some of my weapons have integrated suppressors, so then what?

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**Author:** ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Post date:** [November 30, 2014, 5:06pm UTC](https://discourse.cataclysmdda.org/t/noise/8135/6 "2014-11-30T17:06:15Z")

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> [@FunsizeNinja123](#):
>
> But some of my weapons have integrated suppressors, so then what?

So then they are either much less damaging, or they don’t suppress. I’ve been wanting to affect loudness too.

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**Author:** ![FunsizeNinja123](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/funsizeninja123/32/118_2.png) [@FunsizeNinja123](https://discourse.cataclysmdda.org/u/FunsizeNinja123)\
**Post date:** [November 30, 2014, 5:34pm UTC](https://discourse.cataclysmdda.org/t/noise/8135/7 "2014-11-30T17:34:58Z")

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People are not gonna be happy if a full size rifle does only 2 damage…

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**Author:** ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Post date:** [November 30, 2014, 7:46pm UTC](https://discourse.cataclysmdda.org/t/noise/8135/8 "2014-11-30T19:46:02Z")

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> [@FunsizeNinja123](#):
>
> People are not gonna be happy if a full size rifle does only 2 damage…

And now you know why nobody’s made a VSS already.

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**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [December 1, 2014, 1:12am UTC](https://discourse.cataclysmdda.org/t/noise/8135/9 "2014-12-01T01:12:46Z")

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This needs an optional loudness property added to guns, and updates to item::noise() to apply it.  
Also needs updates to item::display\_info() to let people know about the suppression stat.
