# Noise prevents wildlife from spawning

**URL:** https://discourse.cataclysmdda.org/t/noise-prevents-wildlife-from-spawning/7394
**Category:** The Drawing Board
**Created:** [September 19, 2014, 12:33pm UTC](https://discourse.cataclysmdda.org/t/noise-prevents-wildlife-from-spawning/7394 "2014-09-19T12:33:18Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![RadaRadaRada](https://avatars.discourse-cdn.com/v4/letter/r/e79b87/32.png) [@RadaRadaRada](https://discourse.cataclysmdda.org/u/RadaRadaRada)
#### Post date: [September 19, 2014, 12:33pm UTC](https://discourse.cataclysmdda.org/t/noise-prevents-wildlife-from-spawning/7394/1 "2014-09-19T12:33:18Z")

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Sound and various noises should should prevent spawning of normal animals instead of increasing their likehood to show up. Opossite could be said about zombie wildlife: sound would attract them to your location.

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### Author: ![vultures](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/vultures/32/69_2.png) [@vultures](https://discourse.cataclysmdda.org/u/vultures)
#### Post date: [September 20, 2014, 12:20am UTC](https://discourse.cataclysmdda.org/t/noise-prevents-wildlife-from-spawning/7394/2 "2014-09-20T00:20:43Z")

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What particular wildlife, Rada x3?  
Small woodland creatures should run from humans nevermind the sensory definition of human presence; other are somewhat territorial, have younglings or have just entered their mating season for that matter. Pack animals have no problem venturing into another (dagerous) animal’s habitat, moreso if they’re competent predators themselves.
