# No revivification mod

**URL:** <https://discourse.cataclysmdda.org/t/no-revivification-mod/26373>\
**Category:** The Lab\
**Created:** [May 21, 2021, 5:48pm UTC](https://discourse.cataclysmdda.org/t/no-revivification-mod/26373 "2021-05-21T17:48:43Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Valase](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/valase/32/6972_2.png) [@Valase](https://discourse.cataclysmdda.org/u/Valase)\
**Post date:** [May 21, 2021, 6:02pm UTC](https://discourse.cataclysmdda.org/t/no-revivification-mod/26373/2 "2021-05-21T18:02:44Z")

</div>

The mod was removed a while ago from the base game.  
Or - to be exact - it got merged with “Classic Zombies” (now named “Dark Days of the Dead”).

You can still find it on its own in some modpacks though, and you can transfer it from an older version of the game. Just remember to change the “ident” to “id” within the modinfo.json file.

If you don’t have an older version anymore, you can create a folder in the /data/mods folder of your game and add this as an modinfo.json file:

```auto
[
  {
    "type": "MOD_INFO",
    "id": "no_reviving_zombies",
    "name": "Prevent Zombie Revivication",
    "description": "Disables zombie revival.",
    "category": "rebalance",
    "dependencies": ["dda"]
  },
  {
    "type": "monster_adjustment",
    "species": "ZOMBIE",
    "flag": { "name": "REVIVES", "value": false }
  }
]

```

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_[View the full topic](https://discourse.cataclysmdda.org/t/no-revivification-mod/26373)._
