# No revivification mod

**URL:** <https://discourse.cataclysmdda.org/t/no-revivification-mod/26373>\
**Category:** The Lab\
**Created:** [May 21, 2021, 5:48pm UTC](https://discourse.cataclysmdda.org/t/no-revivification-mod/26373 "2021-05-21T17:48:43Z")\
**Posts on this page:** 12\
**Page:** 1

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**Author:** ![riproarinboogerpens](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/riproarinboogerpens/32/1432_2.png) [@riproarinboogerpens](https://discourse.cataclysmdda.org/u/riproarinboogerpens)\
**Post date:** [May 21, 2021, 5:48pm UTC](https://discourse.cataclysmdda.org/t/no-revivification-mod/26373/1 "2021-05-21T17:48:43Z")

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One used to be included now can’t find it. Thought maybe it got added to world settings but didn’t see it. Help please!

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**Author:** ![Valase](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/valase/32/6972_2.png) [@Valase](https://discourse.cataclysmdda.org/u/Valase)\
**Post date:** [May 21, 2021, 6:02pm UTC](https://discourse.cataclysmdda.org/t/no-revivification-mod/26373/2 "2021-05-21T18:02:44Z")

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The mod was removed a while ago from the base game.  
Or - to be exact - it got merged with “Classic Zombies” (now named “Dark Days of the Dead”).

You can still find it on its own in some modpacks though, and you can transfer it from an older version of the game. Just remember to change the “ident” to “id” within the modinfo.json file.

If you don’t have an older version anymore, you can create a folder in the /data/mods folder of your game and add this as an modinfo.json file:

```auto
[
  {
    "type": "MOD_INFO",
    "id": "no_reviving_zombies",
    "name": "Prevent Zombie Revivication",
    "description": "Disables zombie revival.",
    "category": "rebalance",
    "dependencies": ["dda"]
  },
  {
    "type": "monster_adjustment",
    "species": "ZOMBIE",
    "flag": { "name": "REVIVES", "value": false }
  }
]

```

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**Author:** ![Theawesomeboophis](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/theawesomeboophis/32/11202_2.png) [@Theawesomeboophis](https://discourse.cataclysmdda.org/u/Theawesomeboophis)\
**Post date:** [June 4, 2021, 4:38pm UTC](https://discourse.cataclysmdda.org/t/no-revivification-mod/26373/3 "2021-06-04T16:38:23Z")

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No Hope by night pryanik also makes it so zombies don’t revive  
This particular mod is also in [CDDA-NoMods-Anthology/No\_Mods\_CDDA\_Anthology at main · Kenan2000/CDDA-NoMods-Anthology · GitHub](https://github.com/Kenan2000/CDDA-NoMods-Anthology/tree/main/No_Mods_CDDA_Anthology) and works with current experimental.

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**Author:** ![Bio](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/bio/32/6690_2.png) [@Bio](https://discourse.cataclysmdda.org/u/Bio)\
**Post date:** [June 9, 2021, 4:11pm UTC](https://discourse.cataclysmdda.org/t/no-revivification-mod/26373/4 "2021-06-09T16:11:19Z")

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seems pretty hopeful to me with it making the game easier, heh

but I thought no revive was preinstalled?

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**Author:** ![Valase](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/valase/32/6972_2.png) [@Valase](https://discourse.cataclysmdda.org/u/Valase)\
**Post date:** [June 9, 2021, 4:12pm UTC](https://discourse.cataclysmdda.org/t/no-revivification-mod/26373/5 "2021-06-09T16:12:38Z")

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> [@Bio](#):
>
> but I thought no revive was preinstalled?

I might repeat myself, but…:

> [@Valase](#):
>
> The mod was removed a while ago from the base game.

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**Author:** ![Theawesomeboophis](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/theawesomeboophis/32/11202_2.png) [@Theawesomeboophis](https://discourse.cataclysmdda.org/u/Theawesomeboophis)\
**Post date:** [June 10, 2021, 2:06pm UTC](https://discourse.cataclysmdda.org/t/no-revivification-mod/26373/6 "2021-06-10T14:06:36Z")

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It actually makes the game harder, its a complete rebalance mod, it’s really fun if you ever get bored with vanilla, I recommend it and PK’s Rebalancing, they’re great mods.

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**Author:** ![Rot](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/rot/32/454_2.png) [@Rot](https://discourse.cataclysmdda.org/u/Rot)\
**Post date:** [June 11, 2021, 7:43am UTC](https://discourse.cataclysmdda.org/t/no-revivification-mod/26373/7 "2021-06-11T07:43:39Z")

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I had old files from 0.A that had this mod, I’ve been using ever since I was playing way back when and found out zombies don’t stay dead when I burn them to a crisp. Reviving and pulping is annoying in my opinion, so I turn it off for my own sake.

If I had access to my main computer I would just attach a zip file of the mod so you can use it, but I’m in the middle of repairs so it’s not feasible anytime soon.

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**Author:** ![Valase](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/valase/32/6972_2.png) [@Valase](https://discourse.cataclysmdda.org/u/Valase)\
**Post date:** [June 11, 2021, 7:47am UTC](https://discourse.cataclysmdda.org/t/no-revivification-mod/26373/8 "2021-06-11T07:47:57Z")

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> [@Rot](#):
>
> If I had access to my main computer I would just attach a zip file of the mod so you can use it, […]

That probably wouldn’t translate well, (because of the `ident`/`id` change).

There’s probably also not really a need for it, as the content of that file is literally in the first response post…

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**Author:** ![Rot](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/rot/32/454_2.png) [@Rot](https://discourse.cataclysmdda.org/u/Rot)\
**Post date:** [June 11, 2021, 7:55am UTC](https://discourse.cataclysmdda.org/t/no-revivification-mod/26373/9 "2021-06-11T07:55:56Z")

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The file I’m using was from 0.E, before they merged the mod with classic zombies, I think it was from version 10k. The rest was just me rambling.

Regardless I thought I’d remove any chance for failure or reliance on using notepad++ and just make the mod addition process as simple as dragging and dropping.

Plus if anyone in the future were to search for this, they can simply just drag and drop the file in the folder as well.

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**Author:** ![Valase](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/valase/32/6972_2.png) [@Valase](https://discourse.cataclysmdda.org/u/Valase)\
**Post date:** [June 11, 2021, 7:58am UTC](https://discourse.cataclysmdda.org/t/no-revivification-mod/26373/10 "2021-06-11T07:58:00Z")

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> [@Rot](#):
>
> […] reliance on using notepad++ […]

No need for that. Normal Windows notepad works just as well for this.

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**Author:** ![anothersimulacrum](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/anothersimulacrum/32/10770_2.png) [@anothersimulacrum](https://discourse.cataclysmdda.org/u/anothersimulacrum)\
**Post date:** [June 11, 2021, 3:42pm UTC](https://discourse.cataclysmdda.org/t/no-revivification-mod/26373/11 "2021-06-11T15:42:00Z")

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> <https://github.com/CleverRaven/Cataclysm-DDA/pull/48595>
>
> \#### Summary
> None
> 
> \#### Purpose of change
> Previously, JSON files starting wi…th a BOM would have a strange and unhelpful error message that could easily confuse new contributors who had edited a file in Notepad.
> 
> \#### Describe the solution
> Add a check for this case and try to provide a more helpful error.
> 
> Also, expand on this issue in \`CONTRIBUTING.md\`, and add some more links to the wiki guide for first time contributors from both \`CONTRIBUTING.md\` and \`MODDING.md\`.
> 
> Moved all the \`JsonIn\` constructor definitions to the \`cpp\` file (from the header) since they're getting increasingly complicated, and \`json.h\` is included from a lot of places.
> 
> \#### Describe alternatives you've considered
> There are other places I could point people to from the error message, such as directly to Notepad++. Linking directly to the first time contributors guide might seem like the best option, but the URL is too long for people to type, and you can't copy/paste from this error message (at least, not in the tiles build).
> 
> \#### Testing
> Here's a screenshot of the old error:
> !\[bom-error-before\](https://user-images.githubusercontent.com/52664/115448200-6b05ed80-a1e7-11eb-8069-93b26ffa9a76.png)
> 
> and here's the new error working as intended:
> !\[bom-error-after\](https://user-images.githubusercontent.com/52664/115448196-6a6d5700-a1e7-11eb-882f-8081c2a70dc4.png)
> 
> Ran the unit tests to verify nothing was broken.
> 
> \#### Additional context

Windows notepad can insert special characters into json files which our parser will not accept.

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<div class="post-metadata">

**Author:** ![Valase](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/valase/32/6972_2.png) [@Valase](https://discourse.cataclysmdda.org/u/Valase)\
**Post date:** [June 11, 2021, 3:48pm UTC](https://discourse.cataclysmdda.org/t/no-revivification-mod/26373/12 "2021-06-11T15:48:30Z")

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Choose ANSI during saving; there’s no need for UTF-8 for this one.
