[quote=“Nibelung44, post:10, topic:13131”]I’m wondering about stealing NPCs if your own friendly NPCs on guards can be the solution, they should shoot the intruders, right?[/quote]Here’s the thing though; those dynamic NPCs who steal your stuff are not considered “intruders”. They’re neutral, and are technically “merely scavenging” your things to survive. They aren’t hostile, so your guards won’t shoot them. It’s not like you can say “hey, this stuff’s mine, leave it alone”; that’s not a thing yet (no pickup zones only affect green companion NPCs). What’s worse is that YOU, as the player, know they’re stealing valuable goods, but your character doesn’t - he views them as innocent bystanders and gets the ‘Killed Innocent’ morale penalty when you take action against them, resulting in the inability to craft/read/build anything without external help for 3 days in a row.
I really wish this was fixed already. As it stands, you get seriously screwed for protecting your property. Some characters can afford to do it, but some early-game ones may not be able to afford to lose so much morale and HP. They’ll be forced to stand there watching their items get looted and taken away from them. If they attack, the NPCs even have the audacity to attack back - not like they were trespassing or anything, right? At least make them flee or something, make it so that when you get them to low HP they agree to give you your stuff back. Make it a more reasonable challenge, or add flavor text to the NPCs as they are now so it feels more realistic (" [6%] Don’t touch my stuff!" => “Really? What are you gonna do about it?”).