# "No Hope" mod v2.6

**URL:** <https://discourse.cataclysmdda.org/t/no-hope-mod-v2-6/24971>\
**Category:** The Lab\
**Created:** [October 17, 2020, 5:50pm UTC](https://discourse.cataclysmdda.org/t/no-hope-mod-v2-6/24971 "2020-10-17T17:50:39Z")\
**Posts on this page:** 1\
**Showing post:** 20

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**Author:** ![Vostok](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/vostok/32/10802_2.png) [@Vostok](https://discourse.cataclysmdda.org/u/Vostok)\
**Post date:** [February 6, 2021, 10:30am UTC](https://discourse.cataclysmdda.org/t/no-hope-mod-v2-6/24971/20 "2021-02-06T10:30:26Z")

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Hi! Thank you for your mod! Russian community of players on Telegram is very grateful to you!  
Thank you for reducing the number of ammo in turrets, and for changing the cities to a more “destroyed” side, and for all the other features!  
Is there any roadmap of the project to understand in what direction it will develop?  
Are there plans to expand the mod on bandits? It’s very good, and the default settings create quite a lot of humans enemies. Is it possible to make them move around on the map? Maybe add single looters? (so far encountered only groups)  
Plan to work with locations and create more versions of “looted” locations?  
Is it realistic to implement the appearance of sandbags on the roads and other “military” barriers that would prevent vehicles to move?

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_[View the full topic](https://discourse.cataclysmdda.org/t/no-hope-mod-v2-6/24971)._
