# No Freeze Mod Release

**URL:** <https://discourse.cataclysmdda.org/t/no-freeze-mod-release/16709>\
**Category:** The Lab\
**Tags:** mod\
**Created:** [September 22, 2018, 12:34pm UTC](https://discourse.cataclysmdda.org/t/no-freeze-mod-release/16709 "2018-09-22T12:34:05Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![Poragon](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/poragon/32/4161_2.png) [@Poragon](https://discourse.cataclysmdda.org/u/Poragon)\
**Post date:** [September 22, 2018, 12:34pm UTC](https://discourse.cataclysmdda.org/t/no-freeze-mod-release/16709/1 "2018-09-22T12:34:05Z")

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No frills, no fancy, no extras. Brought by the usual rigors survey methods showing a demand, no freeze is now out. No Freeze lowers the freezing point of all comestibles in the game, including water, to -1000 F.

Due to the mind numbing process of creation, I may have missed a few items, so if something freezes in your game that’s food, lemme know!

Latest release;

> **[Poragon/No-Freeze](https://github.com/Poragon/No-Freeze/releases)**
>
> CDDA mod which drastically lowers freeze points. Contribute to Poragon/No-Freeze development by creating an account on GitHub.

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**Author:** ![knives](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/knives/32/3023_2.png) [@knives](https://discourse.cataclysmdda.org/u/knives)\
**Post date:** [September 22, 2018, 8:17pm UTC](https://discourse.cataclysmdda.org/t/no-freeze-mod-release/16709/2 "2018-09-22T20:17:35Z")

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Ah good but i wished it was like the real thing 😉 like real freezing point for each item, but yea that takes lot of time. Cheers

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**Author:** ![veh](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/veh/32/3096_2.png) [@veh](https://discourse.cataclysmdda.org/u/veh)\
**Post date:** [September 23, 2018, 8:42pm UTC](https://discourse.cataclysmdda.org/t/no-freeze-mod-release/16709/3 "2018-09-23T20:42:47Z")

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Thanks for removing this stupid mechanic. Seriously. Can’t thank you enough.

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**Author:** ![Trigon](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/trigon/32/2668_2.png) [@Trigon](https://discourse.cataclysmdda.org/u/Trigon)\
**Post date:** [September 23, 2018, 10:16pm UTC](https://discourse.cataclysmdda.org/t/no-freeze-mod-release/16709/4 "2018-09-23T22:16:10Z")

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The real “freezing point” of most of the food is gonna be the same. Since it’s the water inside/on it that’s freezing. The alcohol and chemicals are already set for a different freezing point.

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**Author:** ![knives](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/knives/32/3023_2.png) [@knives](https://discourse.cataclysmdda.org/u/knives)\
**Post date:** [September 24, 2018, 8:13pm UTC](https://discourse.cataclysmdda.org/t/no-freeze-mod-release/16709/5 "2018-09-24T20:13:30Z")

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I just dont understand how a newly cooked food get frozen in a minute 😕 thats all. I thought it was a bug at first but meh

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**Author:** ![Trigon](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/trigon/32/2668_2.png) [@Trigon](https://discourse.cataclysmdda.org/u/Trigon)\
**Post date:** [September 24, 2018, 8:54pm UTC](https://discourse.cataclysmdda.org/t/no-freeze-mod-release/16709/6 "2018-09-24T20:54:53Z")

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With the latest changes it should be better. I confess that I intentionally held off updating until more work had been done on the feature. Right now I like having it. Though it rots my eggs and veggies very fast which is kind of unfortunate. Generally I don’t have an issue after the first seven days of spring. Anything on my person will be well thawed during daylight hours. Some stuff still freezes overnight, but then I just drink cold water every morning for that tiny morale uptick.

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**Author:** ![DeWolf](https://avatars.discourse-cdn.com/v4/letter/d/df705f/32.png) [@DeWolf](https://discourse.cataclysmdda.org/u/DeWolf)\
**Post date:** [September 24, 2018, 10:12pm UTC](https://discourse.cataclysmdda.org/t/no-freeze-mod-release/16709/7 "2018-09-24T22:12:49Z")

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How long do frozen foods last for?

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**Author:** ![Trigon](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/trigon/32/2668_2.png) [@Trigon](https://discourse.cataclysmdda.org/u/Trigon)\
**Post date:** [September 25, 2018, 12:18am UTC](https://discourse.cataclysmdda.org/t/no-freeze-mod-release/16709/8 "2018-09-25T00:18:49Z")

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While frozen they last forever, but anything that becomes mushy will rot faster while thawed I believe, and cold things have their life extended some.

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**Author:** ![mr\_sep](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/mr_sep/32/3049_2.png) [@mr\_sep](https://discourse.cataclysmdda.org/u/mr_sep)\
**Post date:** [September 25, 2018, 9:02am UTC](https://discourse.cataclysmdda.org/t/no-freeze-mod-release/16709/9 "2018-09-25T09:02:04Z")

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To be exact food that don’t like to be frozen like cucumbers or lettuce will become mushy on first defrost (penalty to joy) and will rot on second defrost if it freezes again. This mushy food is not that common, since most food suffers freezing quite well. And some dry food can be even eaten frozen, for example granola.

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**Author:** ![Trigon](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/trigon/32/2668_2.png) [@Trigon](https://discourse.cataclysmdda.org/u/Trigon)\
**Post date:** [September 25, 2018, 12:47pm UTC](https://discourse.cataclysmdda.org/t/no-freeze-mod-release/16709/10 "2018-09-25T12:47:47Z")

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That explains it. The eggs are mainly the difficult part. Just means I have to eat them fast I guess. I’m hoping to take advantage of this rotting though in order to get some egg laying birds.

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**Author:** ![mr\_sep](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/mr_sep/32/3049_2.png) [@mr\_sep](https://discourse.cataclysmdda.org/u/mr_sep)\
**Post date:** [September 25, 2018, 1:23pm UTC](https://discourse.cataclysmdda.org/t/no-freeze-mod-release/16709/11 "2018-09-25T13:23:41Z")

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> [@Trigon](#):
>
> The eggs are mainly the difficult part. Just means I have to eat them fast I guess.

Build a root cellar and store eggs there. It prevents freezing. Or cook them.

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**Author:** ![Trigon](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/trigon/32/2668_2.png) [@Trigon](https://discourse.cataclysmdda.org/u/Trigon)\
**Post date:** [September 25, 2018, 2:03pm UTC](https://discourse.cataclysmdda.org/t/no-freeze-mod-release/16709/12 "2018-09-25T14:03:11Z")

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Don’t scrambled eggs get the same mushy status if they freeze?

It’s only because I’m getting into the warmer parts of spring. So everything freezes at night and thaws during the day. Which I don’t mind. IRL you really can’t freeze an egg in its shell. The water would expand and burst the thing so I’m not complaining, just noting I have only one or two days to eat eggs whereas before I kept them for a long while. Just gotta alter the strategy.

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**Author:** ![mr\_sep](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/mr_sep/32/3049_2.png) [@mr\_sep](https://discourse.cataclysmdda.org/u/mr_sep)\
**Post date:** [September 25, 2018, 5:54pm UTC](https://discourse.cataclysmdda.org/t/no-freeze-mod-release/16709/13 "2018-09-25T17:54:36Z")

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> [@Trigon](#):
>
> Don’t scrambled eggs get the same mushy status if they freeze?

Yes, you are right, my bad.

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**Author:** ![trelatyraelis](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/trelatyraelis/32/1054_2.png) [@trelatyraelis](https://discourse.cataclysmdda.org/u/trelatyraelis)\
**Post date:** [September 27, 2018, 12:51pm UTC](https://discourse.cataclysmdda.org/t/no-freeze-mod-release/16709/14 "2018-09-27T12:51:20Z")

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Great stuff, looks like a must-have.

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**Author:** ![TheZoneWizard](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/thezonewizard/32/1397_2.png) [@TheZoneWizard](https://discourse.cataclysmdda.org/u/TheZoneWizard)\
**Post date:** [September 28, 2018, 4:46pm UTC](https://discourse.cataclysmdda.org/t/no-freeze-mod-release/16709/15 "2018-09-28T16:46:03Z")

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Ignoring the buggy nature of the feature. Hot things cool faster in cold ambient temperature irl.

If the outside temperature is 10F for example. Boil a pot of water and literally throw the water out of the pot into the outside air. It will near instantly freeze and look like snow.

Youtube it if you don’t believe me. But this isn’t likely coded lol

More likely bugged in game ;D

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**Author:** ![Mecares](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/mecares/32/2543_2.png) [@Mecares](https://discourse.cataclysmdda.org/u/Mecares)\
**Post date:** [October 1, 2018, 9:31am UTC](https://discourse.cataclysmdda.org/t/no-freeze-mod-release/16709/16 "2018-10-01T09:31:20Z")

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It is not hot stuff that cools down faster it is stuff with a bigger surface that cools down faster. Having water boiling while throwing it out makes it disperse finely and then cool down faster.

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**Author:** ![darktoes](https://avatars.discourse-cdn.com/v4/letter/d/b9e5f3/32.png) [@darktoes](https://discourse.cataclysmdda.org/u/darktoes)\
**Post date:** [October 1, 2018, 10:28am UTC](https://discourse.cataclysmdda.org/t/no-freeze-mod-release/16709/17 "2018-10-01T10:28:10Z")

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Technically, it’s both. Any high temperature system will naturally lose heat to nearby low temperature systems, and the rate of heat exchange is higher the greater the difference in temperatures. In addition, having more surface area means that the heat exchange occurs on a greater area, further increasing the rate of cooling.

That’s why heat sinks have fins, to maximise surface area.

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**Author:** ![mr\_sep](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/mr_sep/32/3049_2.png) [@mr\_sep](https://discourse.cataclysmdda.org/u/mr_sep)\
**Post date:** [October 1, 2018, 11:16am UTC](https://discourse.cataclysmdda.org/t/no-freeze-mod-release/16709/18 "2018-10-01T11:16:06Z")

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> [@TheZoneWizard](#):
>
> But this isn’t likely coded lol

Actually it is coded that way.

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**Author:** ![proxiehunter](https://avatars.discourse-cdn.com/v4/letter/p/e68b1a/32.png) [@proxiehunter](https://discourse.cataclysmdda.org/u/proxiehunter)\
**Post date:** [October 3, 2018, 8:14pm UTC](https://discourse.cataclysmdda.org/t/no-freeze-mod-release/16709/19 "2018-10-03T20:14:19Z")

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Recent changes to vanilla cataclysm have caused the error message:

DEBUG : JSON contains circular dependency. Discarded 1 objects:  
{  
“type”: “COMESTIBLE”,  
“id”: “lasagne\_cooked”,  
“name”: “boiled lasagne”,  
“copy-from”: “lasagne\_cooked”,  
“freezing\_point”: -1000  
},

FUNCTION : void DynamicDataLoader::load\_deferred(DynamicDataLoader::deferred\_json&)  
FILE : src/init.cpp  
LINE : 130

Does that mean line 130 should be deleted to make the error stop or does it mean something else? The error doesn’t seem to actually impact anything but might put off less experienced mod users.

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**Author:** ![mr\_sep](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/mr_sep/32/3049_2.png) [@mr\_sep](https://discourse.cataclysmdda.org/u/mr_sep)\
**Post date:** [October 3, 2018, 8:38pm UTC](https://discourse.cataclysmdda.org/t/no-freeze-mod-release/16709/20 "2018-10-03T20:38:40Z")

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If line 130 is this: “freezing\_point”: -1000; then it might be duplicate from “copy-from”: “lasagne\_cooked”, thus making it indigestible. You can try to delete it, test and if its not it, put it back in.

[Next page](https://discourse.cataclysmdda.org/t/no-freeze-mod-release/16709.md?page=2)
