# New trait: local; New profession: truck driver

**URL:** https://discourse.cataclysmdda.org/t/new-trait-local-new-profession-truck-driver/1598
**Category:** The Drawing Board
**Created:** [June 5, 2013, 12:24am UTC](https://discourse.cataclysmdda.org/t/new-trait-local-new-profession-truck-driver/1598 "2013-06-05T00:24:18Z")
**Posts on this page:** 20
**Page:** 1

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### Author: ![Mate](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/mate/32/73_2.png) [@Mate](https://discourse.cataclysmdda.org/u/Mate)
#### Post date: [June 5, 2013, 12:24am UTC](https://discourse.cataclysmdda.org/t/new-trait-local-new-profession-truck-driver/1598/1 "2013-06-05T00:24:18Z")

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You have a knowledge of the surrounding places of interest, like gas stations, malls, places you frequently used before the apocalypse.

You start with a map, can stay up for longer and know where to possibly find trucks, warehouses and garages. You are not too picky about food and get less morale penalty for things, like being dirty, wet, etc…

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### Author: ![ClaytonRISING](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/claytonrising/32/75_2.png) [@ClaytonRISING](https://discourse.cataclysmdda.org/u/ClaytonRISING)
#### Post date: [June 5, 2013, 12:29am UTC](https://discourse.cataclysmdda.org/t/new-trait-local-new-profession-truck-driver/1598/2 "2013-06-05T00:29:37Z")

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Seems kind of OP, IMO.

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### Author: ![Slax](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/slax/32/5385_2.png) [@Slax](https://discourse.cataclysmdda.org/u/Slax)
#### Post date: [June 5, 2013, 12:55am UTC](https://discourse.cataclysmdda.org/t/new-trait-local-new-profession-truck-driver/1598/3 "2013-06-05T00:55:07Z")

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I say it’d be a worthwhile profession, not a trait. Point wise, that is.

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### Author: ![Pthalocy](https://avatars.discourse-cdn.com/v4/letter/p/22d042/32.png) [@Pthalocy](https://discourse.cataclysmdda.org/u/Pthalocy)
#### Post date: [June 5, 2013, 1:53am UTC](https://discourse.cataclysmdda.org/t/new-trait-local-new-profession-truck-driver/1598/4 "2013-06-05T01:53:26Z")

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They presented a trait and a profession both, if I’m reading the title correctly. As two separate things, that would make them a bit less OP.

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### Author: ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)
#### Post date: [June 5, 2013, 4:24am UTC](https://discourse.cataclysmdda.org/t/new-trait-local-new-profession-truck-driver/1598/5 "2013-06-05T04:24:38Z")

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FTR: there’s actually a Git issue/pull related to this.

[Less map in static-spawn](https://github.com/CleverRaven/Cataclysm-DDA/pull/1384)

May bear thinking about.

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### Author: ![halberdsturgeon](https://avatars.discourse-cdn.com/v4/letter/h/7ab992/32.png) [@halberdsturgeon](https://discourse.cataclysmdda.org/u/halberdsturgeon)
#### Post date: [June 5, 2013, 4:48am UTC](https://discourse.cataclysmdda.org/t/new-trait-local-new-profession-truck-driver/1598/6 "2013-06-05T04:48:17Z")

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Truck driver’s bonuses should be restricted to things that are definitively to do with the profession itself. Being resistant to morale penalties from being dirty, wet, eating crap food etc deserve a separate trait, in my opinion (e.g. Gourmand).

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### Author: ![Pthalocy](https://avatars.discourse-cdn.com/v4/letter/p/22d042/32.png) [@Pthalocy](https://discourse.cataclysmdda.org/u/Pthalocy)
#### Post date: [June 5, 2013, 4:50am UTC](https://discourse.cataclysmdda.org/t/new-trait-local-new-profession-truck-driver/1598/7 "2013-06-05T04:50:33Z")

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I’d change that to starting off with caffeine pills, personally. (If Tim Hortons coffee were a thing ingame I’d suggest that haha.)

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### Author: ![system](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/1X/21b5d044e8473b25d0bf905d60477e25f6fbe0cf.png) [@system](https://discourse.cataclysmdda.org/u/system)
#### Post date: [June 5, 2013, 5:01am UTC](https://discourse.cataclysmdda.org/t/new-trait-local-new-profession-truck-driver/1598/8 "2013-06-05T05:01:40Z")

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_Sits and lurks quietly, stalking for a good post to follow up on_

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### Author: ![fatkat61](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/fatkat61/32/88_2.png) [@fatkat61](https://discourse.cataclysmdda.org/u/fatkat61)
#### Post date: [June 5, 2013, 6:46am UTC](https://discourse.cataclysmdda.org/t/new-trait-local-new-profession-truck-driver/1598/9 "2013-06-05T06:46:26Z")

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> [@Pthalocy](#):
>
> I’d change that to starting off with caffeine pills, personally. (If Tim Hortons coffee were a thing ingame I’d suggest that haha.)

OMG what’s the shelf life of timbits? _mouth waters_

I’d like to see a truck driver occupation perhaps it starts with like a skill in driving

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### Author: ![Pthalocy](https://avatars.discourse-cdn.com/v4/letter/p/22d042/32.png) [@Pthalocy](https://discourse.cataclysmdda.org/u/Pthalocy)
#### Post date: [June 5, 2013, 8:14am UTC](https://discourse.cataclysmdda.org/t/new-trait-local-new-profession-truck-driver/1598/10 "2013-06-05T08:14:07Z")

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> OMG what's the shelf life of timbits? \*mouth waters\*

Depends entirely on the timbit variety, and how cast iron your stomach is.

Other than that, better than you’d expect.

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### Author: ![Mr\_Lolz](https://avatars.discourse-cdn.com/v4/letter/m/e480ec/32.png) [@Mr\_Lolz](https://discourse.cataclysmdda.org/u/Mr_Lolz)
#### Post date: [June 5, 2013, 8:28am UTC](https://discourse.cataclysmdda.org/t/new-trait-local-new-profession-truck-driver/1598/11 "2013-06-05T08:28:36Z")

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So basically, a dude who starts with boots, jeans, a vest, a cowboy hat, caffine pills, a map and a free point in driving would be fine.

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### Author: ![Mate](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/mate/32/73_2.png) [@Mate](https://discourse.cataclysmdda.org/u/Mate)
#### Post date: [June 5, 2013, 8:53am UTC](https://discourse.cataclysmdda.org/t/new-trait-local-new-profession-truck-driver/1598/12 "2013-06-05T08:53:47Z")

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I have ideas for balancing the truck driver: he’s 50% slower at learning about computers, killing female zombies and healthy dogs (maybe for the elderly too if they get added) give moral penalty, that would be capped, say, at 100. Also, not driving for a while would result in moral penalty too.

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### Author: ![Pthalocy](https://avatars.discourse-cdn.com/v4/letter/p/22d042/32.png) [@Pthalocy](https://discourse.cataclysmdda.org/u/Pthalocy)
#### Post date: [June 5, 2013, 8:54am UTC](https://discourse.cataclysmdda.org/t/new-trait-local-new-profession-truck-driver/1598/13 "2013-06-05T08:54:41Z")

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What, like a driving addiction? That’s hilarious.

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### Author: ![ClaytonRISING](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/claytonrising/32/75_2.png) [@ClaytonRISING](https://discourse.cataclysmdda.org/u/ClaytonRISING)
#### Post date: [June 5, 2013, 2:10pm UTC](https://discourse.cataclysmdda.org/t/new-trait-local-new-profession-truck-driver/1598/14 "2013-06-05T14:10:02Z")

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And he has to start with meth and crackpipe.

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<div class="post-metadata">

### Author: ![Mate](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/mate/32/73_2.png) [@Mate](https://discourse.cataclysmdda.org/u/Mate)
#### Post date: [June 5, 2013, 2:16pm UTC](https://discourse.cataclysmdda.org/t/new-trait-local-new-profession-truck-driver/1598/15 "2013-06-05T14:16:15Z")

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I’ve never seen truck drivers like that.

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<div class="post-metadata">

### Author: ![ClaytonRISING](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/claytonrising/32/75_2.png) [@ClaytonRISING](https://discourse.cataclysmdda.org/u/ClaytonRISING)
#### Post date: [June 5, 2013, 2:17pm UTC](https://discourse.cataclysmdda.org/t/new-trait-local-new-profession-truck-driver/1598/16 "2013-06-05T14:17:47Z")

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> [@Máté](#):
>
> I’ve never seen truck drivers like that.

Eh, must be a geographic thing.

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### Author: ![Mate](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/mate/32/73_2.png) [@Mate](https://discourse.cataclysmdda.org/u/Mate)
#### Post date: [June 5, 2013, 2:19pm UTC](https://discourse.cataclysmdda.org/t/new-trait-local-new-profession-truck-driver/1598/17 "2013-06-05T14:19:34Z")

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I mean the truck drivers are know are generally nice people. And if I see them near highway entrances they always pull one lane in, so that faster cars can go on their way.

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### Author: ![Zaweri\_Runewright](https://avatars.discourse-cdn.com/v4/letter/z/5e9695/32.png) [@Zaweri\_Runewright](https://discourse.cataclysmdda.org/u/Zaweri_Runewright)
#### Post date: [June 13, 2013, 8:46am UTC](https://discourse.cataclysmdda.org/t/new-trait-local-new-profession-truck-driver/1598/18 "2013-06-13T08:46:20Z")

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> [@Pthalocy](#):
>
> I’d change that to starting off with caffeine pills, personally. (If Tim Hortons coffee were a thing ingame I’d suggest that haha.)

I would suggest Death Wish coffee 😃

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### Author: ![DWC](https://avatars.discourse-cdn.com/v4/letter/d/f19dbf/32.png) [@DWC](https://discourse.cataclysmdda.org/u/DWC)
#### Post date: [June 13, 2013, 6:42pm UTC](https://discourse.cataclysmdda.org/t/new-trait-local-new-profession-truck-driver/1598/19 "2013-06-13T18:42:57Z")

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> [@Mr\_Lolz](#):
>
> So basically, a dude who starts with boots, jeans, a vest, a cowboy hat, caffine pills, a map and a free point in driving would be fine.

Yeah, this sounds fine. Maybe start off with tire tool or something. A baseball cap instead of a cowboy hat, it’s the North East, after all.

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### Author: ![DeadWeight](https://avatars.discourse-cdn.com/v4/letter/d/df705f/32.png) [@DeadWeight](https://discourse.cataclysmdda.org/u/DeadWeight)
#### Post date: [June 13, 2013, 8:51pm UTC](https://discourse.cataclysmdda.org/t/new-trait-local-new-profession-truck-driver/1598/20 "2013-06-13T20:51:33Z")

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Not meth and a crack pipe no, a six pack of beer and a playboy xD

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