# New tile: dirt road

**URL:** <https://discourse.cataclysmdda.org/t/new-tile-dirt-road/5007>\
**Category:** The Drawing Board\
**Created:** [February 8, 2014, 11:20am UTC](https://discourse.cataclysmdda.org/t/new-tile-dirt-road/5007 "2014-02-08T11:20:29Z")\
**Posts on this page:** 8\
**Page:** 1

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**Author:** ![HunterAlpha1](https://avatars.discourse-cdn.com/v4/letter/h/6f9a4e/32.png) [@HunterAlpha1](https://discourse.cataclysmdda.org/u/HunterAlpha1)\
**Post date:** [February 8, 2014, 11:20am UTC](https://discourse.cataclysmdda.org/t/new-tile-dirt-road/5007/1 "2014-02-08T11:20:29Z")

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so i’ve noticed that mansions don’t have any kind of road or path leading to them, which is odd because mansions the size of the ones ingame would at least need a dirt path for bringing in supplies. which is why i would like to recommend a new tile type: dirt road.  
it would show up on the overhead map as a regular field tile, but would be a dirt road tile clear of tree and other obstacles. some buildings, such as mansions and mining facilities, will always have a dirt road leading to them, and other buildings, such as cabins, military outposts, LMOE shelters, etc. will have a % chance of a dirt road leading to them.

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**Author:** ![Iosyn](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/iosyn/32/35_2.png) [@Iosyn](https://discourse.cataclysmdda.org/u/Iosyn)\
**Post date:** [February 8, 2014, 1:22pm UTC](https://discourse.cataclysmdda.org/t/new-tile-dirt-road/5007/2 "2014-02-08T13:22:14Z")

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Usually mansions have gravel or tarmac. Dirt roads through forests and to cabins would be nice though.

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**Author:** ![Zireael](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/zireael/32/956_2.png) [@Zireael](https://discourse.cataclysmdda.org/u/Zireael)\
**Post date:** [February 8, 2014, 3:57pm UTC](https://discourse.cataclysmdda.org/t/new-tile-dirt-road/5007/3 "2014-02-08T15:57:22Z")

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> [@Iosyn](#):
>
> Usually mansions have gravel or tarmac. Dirt roads through forests and to cabins would be nice though.

That’s a GREAT idea!

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**Author:** ![Hyena\_Grin](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/hyena_grin/32/894_2.png) [@Hyena\_Grin](https://discourse.cataclysmdda.org/u/Hyena_Grin)\
**Post date:** [February 8, 2014, 3:59pm UTC](https://discourse.cataclysmdda.org/t/new-tile-dirt-road/5007/4 "2014-02-08T15:59:09Z")

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I like it.

I always found it a little odd that there’s full dotted-line road leading to every random back-woods farm/cabin/mansion.

Might be tricky to implement but I think it’d add a lot to the atmosphere of the world while exploring.

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**Author:** ![StopSignal](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/stopsignal/32/1923_2.png) [@StopSignal](https://discourse.cataclysmdda.org/u/StopSignal)\
**Post date:** [February 8, 2014, 8:23pm UTC](https://discourse.cataclysmdda.org/t/new-tile-dirt-road/5007/5 "2014-02-08T20:23:39Z")

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Why this was not tought before.  
Great idea.

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**Author:** ![TheGrifter](https://avatars.discourse-cdn.com/v4/letter/t/278dde/32.png) [@TheGrifter](https://discourse.cataclysmdda.org/u/TheGrifter)\
**Post date:** [February 8, 2014, 9:50pm UTC](https://discourse.cataclysmdda.org/t/new-tile-dirt-road/5007/6 "2014-02-08T21:50:53Z")

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> [@Iosyn](#):
>
> Dirt roads through forests and to cabins would be nice though.

Great idea.

Add boiled peanut stands and vintage meth labs all along the dirt-road side, make it authentic.

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**Author:** ![i2amroy](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/i2amroy/32/909_2.png) [@i2amroy](https://discourse.cataclysmdda.org/u/i2amroy)\
**Post date:** [February 9, 2014, 2:24am UTC](https://discourse.cataclysmdda.org/t/new-tile-dirt-road/5007/7 "2014-02-09T02:24:18Z")

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Adding a dirt road terrain tile would be remarkably easy to add (2 minutes) getting the world to gen it in the proper places… That would be a little more difficult. That said I fully support this idea if anyone can get it working well.

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**Author:** ![Iosyn](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/iosyn/32/35_2.png) [@Iosyn](https://discourse.cataclysmdda.org/u/Iosyn)\
**Post date:** [February 9, 2014, 2:05pm UTC](https://discourse.cataclysmdda.org/t/new-tile-dirt-road/5007/8 "2014-02-09T14:05:54Z")

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> [@i2amroy](#):
>
> Adding a dirt road terrain tile would be remarkably easy to add (2 minutes) getting the world to gen it in the proper places… That would be a little more difficult. That said I fully support this idea if anyone can get it working well.

Have it spawn from cabins (and maybe those hidden cult temples?) as an origin? Average length what, 4~6 map tiles?  
I’m thinking having random dirt tracks through forests would be a tad harder though.
