Sewing, is such a simple and basic task, i dont see how any one with any skill could destroy a piece of clothing unless they where completely unskilled, it was almost destroyed already, or they where trying to refit it. It also doesn’t make sense that it takes a dozen+ attempts to fix a simple rip and in the process ripping it three times and making it a longer process. Sewing is seriously child’s play, it shouldn’t be extended into this long tedious battle to keep the item that was ripped from disintegration in your hands just by pushing a needle and some thread through it. It isn’t realistic that it takes dozens of tries to fix a rip and in the process tear it more.
I can see taking a amateur(lvl1-3) 4-6 attempts to fix a rip. But i can only imagine they might waste extra thread and never harm the object more.
I can see refitting as having a potential to destroy an item because you are ripping out the seams even for some one with skill and quite a chance if they are realtively unskilled. Maybe some wasted wasted thread.
I can see making something sturdy being out of the range of low skill seamsters but hardly would it have a chance to shred the items. It could waste alot of thread.
It seems like some one thats never touched a needle and tread designed this system.
Sewing isnt hard its tedious and takes a while, it rarely has waste as if you mess up you just unthread the seam you just made.
What happens to me now is even with moderate skill of 3-4 it takes dozens of attempts to sew up a rip and i risk losing the item because some how my tiny needle is shredding it instead of sewing up the little rip.
I dont think there should be a damage chance unless you have no skill in sewing, its almost destroyed (1-2 pips), its being refitted by some one with low skill, or being made sturdy by some one with low skill.
Why? because sewing is mind blowingly simple unless you want to make things pretty. The difficulties of sewing comes into it when you are trying to keep seams hidden or nice looking.