# New plants code - iexamine function

**URL:** <https://discourse.cataclysmdda.org/t/new-plants-code-iexamine-function/12065>\
**Category:** The Toolbox\
**Created:** [June 18, 2016, 4:14pm UTC](https://discourse.cataclysmdda.org/t/new-plants-code-iexamine-function/12065 "2016-06-18T16:14:37Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Cagone](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/cagone/32/543_2.png) [@Cagone](https://discourse.cataclysmdda.org/u/Cagone)\
**Post date:** [June 18, 2016, 4:14pm UTC](https://discourse.cataclysmdda.org/t/new-plants-code-iexamine-function/12065/1 "2016-06-18T16:14:37Z")

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Hi. Is there any way to mod a new harvestable plant? I can plant seeds, they grow up nicely, but I cannot force the plant to make the new seeds…

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**Author:** ![Coolthulhu](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/coolthulhu/32/2446_2.png) [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)\
**Post date:** [June 18, 2016, 6:39pm UTC](https://discourse.cataclysmdda.org/t/new-plants-code-iexamine-function/12065/2 "2016-06-18T18:39:52Z")

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It isn’t possible to make the plant spawn seeds other than the type that was used to plant it. It will produce the seeds that were made to plant it by default, but you can specify “seeds”:false if you don’t want those.  
You can specify different seeds as fruit and byproducts, though.

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**Author:** ![Cagone](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/cagone/32/543_2.png) [@Cagone](https://discourse.cataclysmdda.org/u/Cagone)\
**Post date:** [June 18, 2016, 9:10pm UTC](https://discourse.cataclysmdda.org/t/new-plants-code-iexamine-function/12065/3 "2016-06-18T21:10:05Z")

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OK, thanks, it worked.
