# New Option for Difficulty

**URL:** <https://discourse.cataclysmdda.org/t/new-option-for-difficulty/6799>\
**Category:** The Drawing Board\
**Created:** [July 16, 2014, 1:58am UTC](https://discourse.cataclysmdda.org/t/new-option-for-difficulty/6799 "2014-07-16T01:58:36Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![supergameman](https://avatars.discourse-cdn.com/v4/letter/s/ecccb3/32.png) [@supergameman](https://discourse.cataclysmdda.org/u/supergameman)\
**Post date:** [July 16, 2014, 1:58am UTC](https://discourse.cataclysmdda.org/t/new-option-for-difficulty/6799/1 "2014-07-16T01:58:36Z")

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I think it would be a good idea to have options for  
A: Zombie Health Adjustment  
Goes from 0.1 to 50 in increments of 0.1. Adjusts health of zombies. AKA 2 = Zombie’s health is doubled.  
B: Zombie Damage Adjustment  
Goes from 0.1 to 50 in increments of 0.1. Adjusts damage of zombies. AKA 3 = Zombies deal triple damage.  
Your opinions?

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**Author:** ![Womble](https://avatars.discourse-cdn.com/v4/letter/w/f4b2a3/32.png) [@Womble](https://discourse.cataclysmdda.org/u/Womble)\
**Post date:** [July 17, 2014, 11:53pm UTC](https://discourse.cataclysmdda.org/t/new-option-for-difficulty/6799/2 "2014-07-17T23:53:07Z")

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Well, at its heart Cata is survival game, not a combat game. The current difficulty modifiers (spawn rates, Z’s speed, and starting points) reflect that. I can’t help thinking that adding the option to play with Z’s combat efficacy would put too much focus on fighting.

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**Author:** ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Post date:** [July 18, 2014, 11:57pm UTC](https://discourse.cataclysmdda.org/t/new-option-for-difficulty/6799/3 "2014-07-18T23:57:07Z")

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> [@Womble](#):
>
> Well, at its heart Cata is survival game, not a combat game. The current difficulty modifiers (spawn rates, Z’s speed, and starting points) reflect that. I can’t help thinking that adding the option to play with Z’s combat efficacy would put too much focus on fighting.

DDA is a post-apocalypse simulator subject to the Rule of Fun, not any particular type of game. Feel free to tweak your Catacysm to emphasize Survival, Combat, what-have-you, but yours is not the One True Way.
