# New NPC Quest Idea

**URL:** <https://discourse.cataclysmdda.org/t/new-npc-quest-idea/6792>\
**Category:** The Drawing Board\
**Created:** [July 14, 2014, 8:34pm UTC](https://discourse.cataclysmdda.org/t/new-npc-quest-idea/6792 "2014-07-14T20:34:42Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![supergameman](https://avatars.discourse-cdn.com/v4/letter/s/ecccb3/32.png) [@supergameman](https://discourse.cataclysmdda.org/u/supergameman)\
**Post date:** [July 14, 2014, 8:34pm UTC](https://discourse.cataclysmdda.org/t/new-npc-quest-idea/6792/1 "2014-07-14T20:34:42Z")

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Here’s an idea for a new NPC Quest :  
(NPC Name) : That dirty traitor…  
A: What do you mean?  
B: I don’t want to hear about it. (Cancels quest.)  
If A is selected…  
(NPC Name) : (NPC Name 2) used to be my ally, until he backstabbed me in my sleep. Now I’m nearly dead out of resources.  
A: That’s horrible.  
B: Forget it and get over with it. (Cancels Quest)  
If A is selected…  
(NPC Name) : Do you think you could kill him and get my stuff back?  
A: Sure, why not. (Starts quest, spawns target within 0.5 miles of the player.)  
B: No, not at the moment. (Cancels Quest)  
If B is selected…  
(NPC Name) : Forget it, it’s probably too dangerous.  
A: I’m sorry.  
B: Goodbye. (Exits conversation.)  
The NPC you will have to kill will have medium-level fighting gear, such as a medium-level gun, or a combat knife.  
You can also lie to the NPC, saying you killed the NPC.  
Upon completion:  
(NPC Name) : I can’t thank you enough! How about I tag along?  
A: Great!  
B: Can you stay here until later?  
Option A will have him follow you, Option B will have him remain at his position, upon returning, he will join you.

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**Author:** ![acidia](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/acidia/32/2347_2.png) [@acidia](https://discourse.cataclysmdda.org/u/acidia)\
**Post date:** [July 14, 2014, 11:43pm UTC](https://discourse.cataclysmdda.org/t/new-npc-quest-idea/6792/2 "2014-07-14T23:43:46Z")

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That’s actually pretty easy. I can pr it when the current NPC stuff gets finalized. The issues outstanding would be:  
-Do you want to actually return the gear from the NPC? That makes it a bit more complicated since you would have two victory conditions, kill Bob and get X item. We’d have to figure in partial mission completion and strange stuff like that. We could make it a, “Return my rifle that Bob stole” that way the mission is actually a fetch item mission but you don’t know what item it is until you kill Bob and get it.  
-Where would Bob be hiding?  
-What should Bob’s personality be like? Is he hostile on sight like a bandit/raider? Is he a member of a faction you don’t want to make mad? Is he a loner but willing to strike a trade for the item? You’d need to write the second half of the conversation to give the mission more life. Soon the good/neutral factions will consider attacking non-hostile NPCs a bad thing and will think less of you for it.

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**Author:** ![supergameman](https://avatars.discourse-cdn.com/v4/letter/s/ecccb3/32.png) [@supergameman](https://discourse.cataclysmdda.org/u/supergameman)\
**Post date:** [July 15, 2014, 12:02pm UTC](https://discourse.cataclysmdda.org/t/new-npc-quest-idea/6792/3 "2014-07-15T12:02:39Z")

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That’s a pretty good idea for an addition onto the Quest. Never thought of that.

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**Author:** ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Post date:** [July 15, 2014, 11:02pm UTC](https://discourse.cataclysmdda.org/t/new-npc-quest-idea/6792/4 "2014-07-15T23:02:39Z")

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> [@supergameman](#):
>
> That’s a pretty good idea for an addition onto the Quest. Never thought of that.

Acidia started out in excellent buildings but seems to have a pretty good handle on NPCs too. Glad xe’s writing for us.
