[quote=“vache, post:5, topic:8812”]Also, I’d like to see more inter-dimensional monsters, especially multiples from the same dimension and more story on how their ecosystem works, like the triffids and fungals. More flavor-creatures too, like cold-adapted creatures in ice labs.[/quote]I absolutely agree! I would love to see more inter-dimensional monsters unaligned to any major faction and advancing into our plane.
As for my suggestions:
Bonechewer: A largish alligator/dog like scavenger. Relatively non-aggressive, it appears to be made out of nothing but bone kind of like a skellie, but if you crack one open, you will find some meaty ( marrowy? ) goodness. Attracted to any loose bones lying around they will seek them out and try to eat them. Very useful for cleaning up any leftovers when you are done butchering. And if you happen to be wearing bone armour, well…
Hellcupine: A herbivorous and near totally peaceful porcupine like creature ( hence its name ), it has evolved a nasty defensive system to dissuade any wood be predators. It’s spines a far larger, harder and sharper than anything from Earth and inject a lethal toxin for extra measure. Attacking in melee is most definitely not a good idea. However, if you kill one, you can butcher its corpse for some of its (still venomous) spines.
Iron Beetle: Herbivore or omnivore about the size of a large cat or maybe a bit bigger. Fairly peaceful and common, especially as the seasons progress. It may seem fairly weak at first, but its metal like shell is near impervious to small arms fire (excluding AP ammo and similar). Tying to take one out at range is either wasting time, ammo or both, but it can be fairly easily dealt with at melee distance by jamming a blade or spear in-between gaps in its armour. Blunt attacks are still near useless though. Valuable not only for its meat, nut also for its durable shell.
Blaster Beetle: Based off of the real world bombardier beetle, it is less heavily defended than the iron beetle, but can instead blast nearby enemies with a powerful spray of boiling acid.
Marksman Beetle: Blaster Beetle variant focused on range combat. Focusses its entire blast down a long “cannon” like projection running the length of its body. Embedded in that blast is an organic harpoon or something similarly nasty.
Bug_O_War: Either the Beetle Queen or merely a variant that evolved a symbiotic relationship with the “lesser” Iron Beetles. A HUGE variant on the Blaster Beetle, it is incredibly resilient to ranged attacks, even more so than the Iron Beetles through shear size and thickness of armour ( Anti-tank weapons still leave it a complete mess after a round or two though). Like the Iron Beetle, it is far more vulnerable up close, however, not only do you have to contend with boiling acid spray, but embedded in those blasts are Iron Beetles being shot out with enough force to smash straight through a wall. This “organic cannon”, although powerful, looses force and accuracy rapidly as the distance to the target increases. This combined with its limited “ammo” supply may tempt you to try and stay at distance, letting it expend all its force before rushing up and killing it, however, they are incredibly noisy and may attract some unwanted attention, so you may decide that rushing headlong into the danger zone is the better option.
That’s all for now, but I might have some more ideas to share later.