I would much prefer they reinforce the already existing but underutilized nether ability for adjacency through dimensional manipulation: The same thing that allows for teleportation devices to work and for floating eyes to effect you and for necromancers and masters to use their abilities.
KA101’s problem seems based around the fact that currently that justification is rare enough that it doesn’t feel genuine - the best solution to that, in my opinion, would be to introduce more creatures that make use of it, allowing for more vectors to deliver rationalizations and lore regarding it (these things would definitely be easier to study than the eyes and the super zombies, making good lab notes describing the result a lot easier to write and come by) and opens up a lot of possibility for future monster powers expansion in the future. We could even tie this in to a justification for the result of shocker zombies, something I know still annoys some people - they collapse the distance between them and their targets, which is how they guide the lightning to hit what they want. They use the same “nether touch” effect (though to a far less significant extreme) to simply make the path to the player the path of least resistance.
I definitely see these creatures as a Nether critter rather than a triffid or fungal, and I think expanding on this ability (specifically, as a rare nether ability, not something possessed by the more mundane things in the game, of which the fungals and triffids and more common zombies are) would be a boon for future innovation.[/quote]
Since I was named…
The “Nether Touch” as it might be called, really isn’t well-lore’d in-game, nor (so far) had I heard information on how it functions and what can/can’t use it. I objected to its further expansion w/o lore-work, because absent a clearly defined rationale for how the system works, the ability is indistinguishable from Magic, which we don’t permit people to have in DDA. Design Doc and all that.
Lovecraft!Physics gets pretty close to Magic and we’re pretty much doing that with the subprime stuff already, so lore-work can salvage Nether Touch and make it a useful part of DDA.
The general comparison is to XE037 reanimating/mutating critters. That isn’t at all IRL-realistic, either. BUT we have lab notes and other such lore indicating that it’s part of the DDA-world. The scientists are aware of that, and were working on getting it sorted out before the Blob hit critical mass. Knowledge is incomplete but definitely there. Mutant zombie ex-humans are a thing in DDA.
Last I checked (just pulled from master about half an hour before writing this), the lore on subprime planes/teleporting only has lab folks being able to transpose subjects via the subprime via high-energy, low-stability portals; range can’t exceed 30m, and they can’t aim well. Somehow got prehistoric fauna to show up once, though; at one point a subject got telefragged, but replacements are expensive; and apparently if you teleport enough you start weakening the barriers between the planes.
It’s OK to change reality. DDA already does. But you’ve gotta lay a foundation first. So the PR is gonna need some lore included, as well as the drain mechanics and all the rest of that good stuff.