Stalker Zombie
Zombie with claw hands that does ferocious damage in melee with average HP. Moves quickly, like fast Zombie. Is only spawned at night using the traditional spawn system. For coolness, is described as wreathed in/emits a small quantity of smoke.
Stalker Zombies flee the player while in the players vision (and for a short period afterwards), unless they are within ~5 squares, in which case they charge like normal. They spawn in small groups. They have no hearing, but a strong sense of smell. They can OPEN DOORS, but only do so at night (for STRANGE REASONS!?!!!)
This creates a zombie that terrifyingly stalks the player by day, and closes in to deliver Fun at night. While you are sleeping.
Grabber Zombie (Revisited)
Zombie with distended, hideous grasping limbs. It uses a disarm attack on players. It alternately prioritizes picking up objects on the ground within a short distance of the player and throwing them in the opposite direction of the player.
This creates a Z that attempts to steal the players gun then hurl it away, as well as rob players of any nearby loot, hurl live grenades away from the horde etc.
Zombie Hound
Zombified feral dog. Spawns in large packs, as per animals, cannot open doors/windows. Fast, strong sense of hearing/smell but no vision. Bites cause players to enter a bitten state, that must be cured with first aid/bandages/regen or result in infection.