# New medieval helmet addition suggestion

**URL:** <https://discourse.cataclysmdda.org/t/new-medieval-helmet-addition-suggestion/18449>\
**Category:** The Drawing Board\
**Created:** [January 19, 2019, 6:44am UTC](https://discourse.cataclysmdda.org/t/new-medieval-helmet-addition-suggestion/18449 "2019-01-19T06:44:26Z")\
**Posts on this page:** 1\
**Showing post:** 6

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**Author:** ![Fris0uman](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/fris0uman/32/8607_2.png) [@Fris0uman](https://discourse.cataclysmdda.org/u/Fris0uman)\
**Post date:** [January 19, 2019, 9:36am UTC](https://discourse.cataclysmdda.org/t/new-medieval-helmet-addition-suggestion/18449/6 "2019-01-19T09:36:18Z")

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> [@Sniperman1109](#):
>
> I lack the skills to do so

Adding new item doesn’t require any coding skill you just need to fill correctly a new entry in the relevant json file. [Here’s the guide to do so](https://discourse.cataclysmdda.org/t/guide-to-adding-new-content-to-cdda-for-first-time-modders/17781)  
Anyway what you could do without even looking at the json file is provide the stats (Bash protection, coverage etc…) and maybe the recipe for the item, with relevant sources to justify them, and then someone could add it to the game for you.  
Finding the right stat is more than half of the job.

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