# New idea for CDDA

**URL:** https://discourse.cataclysmdda.org/t/new-idea-for-cdda/21458
**Category:** The Bunker
**Created:** [September 22, 2019, 6:58pm UTC](https://discourse.cataclysmdda.org/t/new-idea-for-cdda/21458 "2019-09-22T18:58:55Z")
**Posts on this page:** 6
**Page:** 1

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### Author: ![North](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/north/32/7854_2.png) [@North](https://discourse.cataclysmdda.org/u/North)
#### Post date: [September 22, 2019, 6:58pm UTC](https://discourse.cataclysmdda.org/t/new-idea-for-cdda/21458/1 "2019-09-22T18:58:55Z")

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Repair bot for vehicles. It should be portable and reloaded with welding tanks. What do you guys say?

Maybe it could also be mounted externally.

(a)ctivating it will make it scan the vehicle and fix it.

What made me think about this idea is the fact that you have to repair part by part, this takes time, so why not automate it?

Idea by me (Arne Fjotland Holmen)

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### Author: ![bobchaos](https://avatars.discourse-cdn.com/v4/letter/b/5f8ce5/32.png) [@bobchaos](https://discourse.cataclysmdda.org/u/bobchaos)
#### Post date: [September 23, 2019, 12:35am UTC](https://discourse.cataclysmdda.org/t/new-idea-for-cdda/21458/2 "2019-09-23T00:35:46Z")

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I understand something similar and less futuristic is being worked on: NPC vehicle repair zones (to complement existing deconstruction zones)

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### Author: ![Zhilkin](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/zhilkin/32/3749_2.png) [@Zhilkin](https://discourse.cataclysmdda.org/u/Zhilkin)
#### Post date: [September 23, 2019, 3:12pm UTC](https://discourse.cataclysmdda.org/t/new-idea-for-cdda/21458/3 "2019-09-23T15:12:58Z")

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Will you implement it?

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### Author: ![North](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/north/32/7854_2.png) [@North](https://discourse.cataclysmdda.org/u/North)
#### Post date: [September 23, 2019, 4:21pm UTC](https://discourse.cataclysmdda.org/t/new-idea-for-cdda/21458/4 "2019-09-23T16:21:52Z")

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Perhaps. What’s the nescessary coding requirements?

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### Author: ![bobchaos](https://avatars.discourse-cdn.com/v4/letter/b/5f8ce5/32.png) [@bobchaos](https://discourse.cataclysmdda.org/u/bobchaos)
#### Post date: [September 23, 2019, 4:31pm UTC](https://discourse.cataclysmdda.org/t/new-idea-for-cdda/21458/5 "2019-09-23T16:31:17Z")

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I was referencing this: [https://github.com/CleverRaven/Cataclysm-DDA/pull/34108](https://github.com/CleverRaven/Cataclysm-DDA/pull/34108)

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### Author: ![Zhilkin](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/zhilkin/32/3749_2.png) [@Zhilkin](https://discourse.cataclysmdda.org/u/Zhilkin)
#### Post date: [September 24, 2019, 7:05am UTC](https://discourse.cataclysmdda.org/t/new-idea-for-cdda/21458/6 "2019-09-24T07:05:11Z")

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> **[CleverRaven/Cataclysm-DDA](https://github.com/CleverRaven/Cataclysm-DDA/wiki)**
>
> Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world. - CleverRaven/Cataclysm-DDA
