Greetings!
I was about to check out the experimental to get all the new features, but a look at the encumberment made me reconsider:
Copied save folder, loaded in both versions, this gives:
Torso
thermal electic outfit
flame resistant suit
scabbard
small waterskin
survivor belt
survivor trenchcoat
light survivor harness
MBR vest (empty)
Browning BLR (on shoulder strap)
Head
thermal electric outfit
flame-resistant hood
helmet netting
survivor helmet
Eyes
pair of fit-over sunglasses
survivor mask
Mouth
protective mouthpiece
thermal electric outfit
survivor mask
Arms
thermal electric outfit
flame-resistant suit
survivor trenchcoat
Hands
thermal electric outfit
pair of flame-resistant gloves
pair of light survivor gloves
Legs
boxer shorts
thermal electric outfit
flame-resistant suit
survivor cargo pants
holster
pair of drop leg pouches
leather chaps
Feet
thermal electric outfit
pair of flame-resistat socks
ankle holster
pair of survivor boots
[table]
[tr][td]location[/td][td]0.C[/td][td]experimental[/td][/tr]
[tr][td]Torso[/td][td]0+2[/td][td]57+45[/td][/tr]
[tr][td]Head[/td][td]3+0[/td][td]42+0[/td][/tr]
[tr][td]Eyes[/td][td]1+0[/td][td]22+10[/td][/tr]
[tr][td]Mouth[/td][td]1+0[/td][td]22+0[/td][/tr]
[tr][td]Arms[/td][td]0+0[/td][td]17+0[/td][/tr]
[tr][td]Hands[/td][td]0+0[/td][td]12+10[/td][/tr]
[tr][td]Legs[/td][td]0+0[/td][td]21+10[/td][/tr]
[tr][td]Feet[/td][td]1+0[/td][td]22+0[/td][/tr]
[/table]
even considering a factor 10 for conversion: Is the magnitude of the new encumberance intended? Is my loadout that unreasonable? It seems that as it stands, one is better of just grabbing a duffel bag and throw everything into that instead of carefully working out a set of bags and holsters to optimize equipment storage…
I do know that 10 is the new one, and I can accept that some numbers are still in flux and due for balancing… I guess I’m more or less wondering what the design vision is for encumberment system.