# New Butchery System Question

**URL:** <https://discourse.cataclysmdda.org/t/new-butchery-system-question/16273>\
**Category:** The Toolbox\
**Created:** [August 17, 2018, 11:45pm UTC](https://discourse.cataclysmdda.org/t/new-butchery-system-question/16273 "2018-08-17T23:45:15Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![TheMurderUnicorn](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/themurderunicorn/32/5706_2.png) [@TheMurderUnicorn](https://discourse.cataclysmdda.org/u/TheMurderUnicorn)\
**Post date:** [August 17, 2018, 11:45pm UTC](https://discourse.cataclysmdda.org/t/new-butchery-system-question/16273/1 "2018-08-17T23:45:15Z")

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I have been working on a mod. There’s a creature that, when butchered, is supposed to give an item. With the new butchery system, this item only gets harvested when you use the ‘Full Butchery’ option.

I don’t want that. This item is easily retrievable from the creature and should not require full butchery. Anyone know how I can make it still a harvested item (IE: Only from butchering) but be accessible through ‘quick butcher’?

I don’t love the new system, but I’m hoping I’ll warm up to it after I get used to it. For now, I just need some help understanding it.
