In my experience with cataclysm, especially with all the new wildlife and vermin in the game ive had literally zero reason to eat anything other than cooked meat for ~14 days that my character has been alive. Every time i need to leave my house there is always something outside that stalks me, a fox, coyote, wolf, bear, moose, dog, spider, rat⌠the food literally comes to me. I have tin cans of things in the fridge which are spoiling (strangely) while i am able to eat as much meat as i want and continue to grow my cooking skill every day by cooking nothing other than meat alone.
While i do try to hunt down all of the other ingredients to make specialized and prepared meals, its simply too much effort to bother with cooking the better meals when theres literally an endless supply of very filling and almost weightless meat that comes to my door or chases me down every day. With as many things as i have butchered within 1-2 map tile of my house, and as much rotting meat as i have thrown into my fire pit, i should have attracted every large predator and zombie within twenty miles.
I cannot offer a comprehensive solution to this âproblemâ as its more complex than just changing a few numbers i would suspect, however heres where i would probably start:
1: I would quarter the nutrition value of cooked meat. If the unseasoned meat from 2-3 rats is enough to fill you up for the entire day, that seems unbalanced.
2: Cooked meat is a level zero cooking recipe. It should not be able to raise your cooking skill past level 1 or level 2. You can only improve so much from cooking the same thing over and over.
3: The amount of meat gathered from a corpse should be capped to the size of the animal. Your skill in butchering/survival and the cutting quality of your tool should determine how many chunks you get. (This is probably how it is currently i would imagine?)