# Needful things (simple additions to improve the game)

**URL:** <https://discourse.cataclysmdda.org/t/needful-things-simple-additions-to-improve-the-game/5570>\
**Category:** The Drawing Board\
**Created:** [March 23, 2014, 10:36pm UTC](https://discourse.cataclysmdda.org/t/needful-things-simple-additions-to-improve-the-game/5570 "2014-03-23T22:36:07Z")\
**Posts on this page:** 20\
**Page:** 45

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**Author:** ![FunsizeNinja123](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/funsizeninja123/32/118_2.png) [@FunsizeNinja123](https://discourse.cataclysmdda.org/u/FunsizeNinja123)\
**Post date:** [November 25, 2014, 4:56am UTC](https://discourse.cataclysmdda.org/t/needful-things-simple-additions-to-improve-the-game/5570/881 "2014-11-25T04:56:04Z")

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[quote=“Slax, post:880, topic:5570”]High windows. Need to climb to get in. Zombies need to break it all down to get in.  
Sneaky, sneaky.[/quote]

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**Author:** ![Wanderer](https://avatars.discourse-cdn.com/v4/letter/w/a9a28c/32.png) [@Wanderer](https://discourse.cataclysmdda.org/u/Wanderer)\
**Post date:** [November 25, 2014, 11:47am UTC](https://discourse.cataclysmdda.org/t/needful-things-simple-additions-to-improve-the-game/5570/882 "2014-11-25T11:47:28Z")

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Options for world creating choosing certain buildings to exist in the starting area, to avoid boring world reset until a world have what’s needed to play a scenario properly. Cases in question: Challenge - Labs without labs, Security Malls without malls and so on.

Or an option for choosing a scenario first and creating the world where that scenario will be immediately after the character’s creation.

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**Author:** ![RAM](https://avatars.discourse-cdn.com/v4/letter/r/b9bd4f/32.png) [@RAM](https://discourse.cataclysmdda.org/u/RAM)\
**Post date:** [November 25, 2014, 10:21pm UTC](https://discourse.cataclysmdda.org/t/needful-things-simple-additions-to-improve-the-game/5570/883 "2014-11-25T22:21:16Z")

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[quote=“Slax, post:880, topic:5570”]High windows. Need to climb to get in. Zombies need to break it all down to get in.  
Sneaky, sneaky.[/quote]  
Obviously slow to traverse, and if you are attacked while traversing, there is a chance that you get dragged back…

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**Author:** ![Valpo](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/valpo/32/341_2.png) [@Valpo](https://discourse.cataclysmdda.org/u/Valpo)\
**Post date:** [November 25, 2014, 10:32pm UTC](https://discourse.cataclysmdda.org/t/needful-things-simple-additions-to-improve-the-game/5570/884 "2014-11-25T22:32:49Z")

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can i boss it with a grapling hook?

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**Author:** ![Closet\_Pankin](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/closet_pankin/32/376_2.png) [@Closet\_Pankin](https://discourse.cataclysmdda.org/u/Closet_Pankin)\
**Post date:** [November 26, 2014, 5:29am UTC](https://discourse.cataclysmdda.org/t/needful-things-simple-additions-to-improve-the-game/5570/885 "2014-11-26T05:29:49Z")

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> [@Valpo](#):
>
> can i boss it with a grapling hook?

Boss what?

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**Author:** ![Slax](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/slax/32/5385_2.png) [@Slax](https://discourse.cataclysmdda.org/u/Slax)\
**Post date:** [November 26, 2014, 5:37am UTC](https://discourse.cataclysmdda.org/t/needful-things-simple-additions-to-improve-the-game/5570/886 "2014-11-26T05:37:03Z")

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> [@Valpo](#):
>
> can i boss it with a grapling hook?

Still gotta climb so it’s not all that boss.

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**Author:** ![bugsniper](https://avatars.discourse-cdn.com/v4/letter/b/e95f7d/32.png) [@bugsniper](https://discourse.cataclysmdda.org/u/bugsniper)\
**Post date:** [November 26, 2014, 5:54am UTC](https://discourse.cataclysmdda.org/t/needful-things-simple-additions-to-improve-the-game/5570/887 "2014-11-26T05:54:58Z")

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Underground vehicles like mine carts, subway repair trucks, and lab equipment transport carts.

Also, I don’t think we’ve added stretchers and wheel-mounted terminals in hospitals or terminals in the libraries.

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**Author:** ![Hardluck](https://avatars.discourse-cdn.com/v4/letter/h/f05b48/32.png) [@Hardluck](https://discourse.cataclysmdda.org/u/Hardluck)\
**Post date:** [November 26, 2014, 7:54am UTC](https://discourse.cataclysmdda.org/t/needful-things-simple-additions-to-improve-the-game/5570/888 "2014-11-26T07:54:58Z")

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The ability to spend some time intently listening in an attempt to detect and identify unseen threats.  
Not only would it add a new dimension to early game night-time looting runs, it would help a cautious player avoid going around a corner right into the waiting arms of a hulk or a shocker brute. Also the traits bad and good hearing would become more important.

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**Author:** ![Zireael](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/zireael/32/956_2.png) [@Zireael](https://discourse.cataclysmdda.org/u/Zireael)\
**Post date:** [November 26, 2014, 3:25pm UTC](https://discourse.cataclysmdda.org/t/needful-things-simple-additions-to-improve-the-game/5570/889 "2014-11-26T15:25:53Z")

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From another thread:

> I think you should be able to hit X and peek down like you do around corners, seems realistic.

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**Author:** ![Valpo](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/valpo/32/341_2.png) [@Valpo](https://discourse.cataclysmdda.org/u/Valpo)\
**Post date:** [November 26, 2014, 3:29pm UTC](https://discourse.cataclysmdda.org/t/needful-things-simple-additions-to-improve-the-game/5570/890 "2014-11-26T15:29:38Z")

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> [@Slax](#):
>
> [quote=“Valpo, post:884, topic:5570”]can i boss it with a grapling hook?

Still gotta climb so it’s not all that boss.[/quote]

No it shall have a v12 motor that pulls me up .

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**Author:** ![system](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/1X/21b5d044e8473b25d0bf905d60477e25f6fbe0cf.png) [@system](https://discourse.cataclysmdda.org/u/system)\
**Post date:** [November 26, 2014, 7:26pm UTC](https://discourse.cataclysmdda.org/t/needful-things-simple-additions-to-improve-the-game/5570/891 "2014-11-26T19:26:52Z")

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I’d like to be able to bury corpses as an alternative to smashing or butchering. If shooting a slavering zombie-child in the face makes me sad, shouldn’t butchering them like a side of pork be even worse? Even just for RP reasons, I’d like to be able to bury bodies to get rid of them. It would also be a good way to get rid of junk: give it to a corpse, bury the corpse. If you want to be cute, you can even allow the crafting of a crude marker for the grave with a couple of sticks/2x4s and some string/rope/duct tape/wire and get some morale.

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**Author:** ![Valpo](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/valpo/32/341_2.png) [@Valpo](https://discourse.cataclysmdda.org/u/Valpo)\
**Post date:** [November 26, 2014, 7:29pm UTC](https://discourse.cataclysmdda.org/t/needful-things-simple-additions-to-improve-the-game/5570/892 "2014-11-26T19:29:37Z")

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we can t burry corpses?

well i never tried.

i shall do it now

edit: i tried and we realy can not ☹

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**Author:** ![jokermatt999](https://avatars.discourse-cdn.com/v4/letter/j/e9bcb4/32.png) [@jokermatt999](https://discourse.cataclysmdda.org/u/jokermatt999)\
**Post date:** [November 28, 2014, 4:21am UTC](https://discourse.cataclysmdda.org/t/needful-things-simple-additions-to-improve-the-game/5570/893 "2014-11-28T04:21:16Z")

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Boat mod isn’t mainlined/defaulted (why’s that anyway?), but folding kayaks would be awesome. I didn’t know they existed, but they do and they fold pretty small. I can’t speak for quality or recommendations, but here’s one example I looked at.  
[http://feathercraft.com/kayaks/heron/#](http://feathercraft.com/kayaks/heron/#)

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**Author:** ![vache](https://avatars.discourse-cdn.com/v4/letter/v/ea666f/32.png) [@vache](https://discourse.cataclysmdda.org/u/vache)\
**Post date:** [November 28, 2014, 4:32am UTC](https://discourse.cataclysmdda.org/t/needful-things-simple-additions-to-improve-the-game/5570/894 "2014-11-28T04:32:02Z")

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A cabbie profession that starts with a trait that gives it knowledge of the layout of the closest town, along with driving skill and a bit of speech and barter.

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**Author:** ![system](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/1X/21b5d044e8473b25d0bf905d60477e25f6fbe0cf.png) [@system](https://discourse.cataclysmdda.org/u/system)\
**Post date:** [November 28, 2014, 5:59am UTC](https://discourse.cataclysmdda.org/t/needful-things-simple-additions-to-improve-the-game/5570/895 "2014-11-28T05:59:57Z")

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In crafting menu, show how many of the needed items we have. Also when the game asks you which of the possible items you want to use, show the amount, too.  
[ plastic bottle (2)  
| plastic bottle (nearby)(2)  
[ plastic chunk (5)

You know what I mean.

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**Author:** ![Catfoodbob](https://avatars.discourse-cdn.com/v4/letter/c/ee59a6/32.png) [@Catfoodbob](https://discourse.cataclysmdda.org/u/Catfoodbob)\
**Post date:** [November 28, 2014, 6:23am UTC](https://discourse.cataclysmdda.org/t/needful-things-simple-additions-to-improve-the-game/5570/896 "2014-11-28T06:23:33Z")

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Web walker trait should make hanging out in webs cozy

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**Author:** ![codemastergh](https://avatars.discourse-cdn.com/v4/letter/c/a87d85/32.png) [@codemastergh](https://discourse.cataclysmdda.org/u/codemastergh)\
**Post date:** [November 28, 2014, 6:24am UTC](https://discourse.cataclysmdda.org/t/needful-things-simple-additions-to-improve-the-game/5570/897 "2014-11-28T06:24:22Z")

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How about a simple change to finding ammo. Currently the ammo is just lying around in single shots so why not make a little change where if you find ammo its in a ammo box with bullets inside and if you unload this box you get the ammo but at a higher volume. However if you were to find ammo on lets say a dead body it might not be the usual 50 9mm bullets but maybe just 3 or 4 shots just like with the random lighter charges. Picking up stray ammo that isn’t in a box should also take a bit longer as if you were picking up bullets one by one. Also makes it fun to go into a gun store and see stray bullets and empty boxes scattered about and maybe a rack of precious ammo boxes hidden away in the back.

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**Author:** ![Wanderer](https://avatars.discourse-cdn.com/v4/letter/w/a9a28c/32.png) [@Wanderer](https://discourse.cataclysmdda.org/u/Wanderer)\
**Post date:** [November 28, 2014, 11:40am UTC](https://discourse.cataclysmdda.org/t/needful-things-simple-additions-to-improve-the-game/5570/898 "2014-11-28T11:40:30Z")

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Water short-circuiting shockers, and water baloons to throw in unsuspecting enemies and ending fires.

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**Author:** ![RAM](https://avatars.discourse-cdn.com/v4/letter/r/b9bd4f/32.png) [@RAM](https://discourse.cataclysmdda.org/u/RAM)\
**Post date:** [November 28, 2014, 11:46am UTC](https://discourse.cataclysmdda.org/t/needful-things-simple-additions-to-improve-the-game/5570/899 "2014-11-28T11:46:59Z")

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Folding wheelbarrow, electric-scooter, and small-gun-turret-that-is-designed-to-be-carried-by-a-vehicle-and-then-a-four-man-team-and-makes-your-survivor-cry.

Probably some folding solar FoodCo stuff that never has quite enough power, to replicate the dodgy camping appliances that inevitably turn up.

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**Author:** ![system](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/1X/21b5d044e8473b25d0bf905d60477e25f6fbe0cf.png) [@system](https://discourse.cataclysmdda.org/u/system)\
**Post date:** [November 28, 2014, 12:48pm UTC](https://discourse.cataclysmdda.org/t/needful-things-simple-additions-to-improve-the-game/5570/900 "2014-11-28T12:48:13Z")

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Croutons and breadcrumbs, stuff you can turn your old bread into before it goes mouldy. Croutons would become a salad ingredient.  
Plus:  
French onion soup = water + onion + cheese + croutons  
Meat loaf = meat + breadcrumbs + ketchup/canned tomatoes/tomato  
Chicken-fried steak = meat + bird egg + breadcrumbs/corn cereal/cracker + lard/vegetable oil

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