# Needful things (simple additions to improve the game)

**URL:** https://discourse.cataclysmdda.org/t/needful-things-simple-additions-to-improve-the-game/5570
**Category:** The Drawing Board
**Created:** [March 23, 2014, 10:36pm UTC](https://discourse.cataclysmdda.org/t/needful-things-simple-additions-to-improve-the-game/5570 "2014-03-23T22:36:07Z")
**Posts on this page:** 20
**Page:** 34

<div class="post-metadata">

### Author: ![vache](https://avatars.discourse-cdn.com/v4/letter/v/ea666f/32.png) [@vache](https://discourse.cataclysmdda.org/u/vache)
#### Post date: [October 16, 2014, 5:00pm UTC](https://discourse.cataclysmdda.org/t/needful-things-simple-additions-to-improve-the-game/5570/661 "2014-10-16T17:00:29Z")

</div>

[quote=“Slax, post:660, topic:5570”]E-Ink memory cards with [videos](http://youtu.be/ChSazF41q-s) on them.  
Quicker than reading but it’ll make some noise unless you use headphones of some kind.[/quote]

“This memory card only contains the video: Rick Astley - Never Gonna Give You Up”

Morale: -100

---

<div class="post-metadata">

### Author: ![ChristopherWalken](https://avatars.discourse-cdn.com/v4/letter/c/ecccb3/32.png) [@ChristopherWalken](https://discourse.cataclysmdda.org/u/ChristopherWalken)
#### Post date: [October 16, 2014, 5:42pm UTC](https://discourse.cataclysmdda.org/t/needful-things-simple-additions-to-improve-the-game/5570/662 "2014-10-16T17:42:35Z")

</div>

[quote=“vache, post:661, topic:5570”][quote=“Slax, post:660, topic:5570”]E-Ink memory cards with [videos](http://youtu.be/ChSazF41q-s) on them.  
Quicker than reading but it’ll make some noise unless you use headphones of some kind.[/quote]

“This memory card only contains the video: Rick Astley - Never Gonna Give You Up”

Morale: -100[/quote]

The song’s actually quite good though.

---

<div class="post-metadata">

### Author: ![bahihs](https://avatars.discourse-cdn.com/v4/letter/b/3d9bf3/32.png) [@bahihs](https://discourse.cataclysmdda.org/u/bahihs)
#### Post date: [October 16, 2014, 6:57pm UTC](https://discourse.cataclysmdda.org/t/needful-things-simple-additions-to-improve-the-game/5570/663 "2014-10-16T18:57:59Z")

</div>

Wait, e-ink readers are actually useful? Thought they were just flavor…

YAMI (Yet another minor issue), create a way for NPC’s to switch weapons using combat commands (so you can trade for their weapons lol). Also, is it possible to heal NPC’s?

---

<div class="post-metadata">

### Author: ![TheFlame52](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/theflame52/32/247_2.png) [@TheFlame52](https://discourse.cataclysmdda.org/u/TheFlame52)
#### Post date: [October 17, 2014, 3:09pm UTC](https://discourse.cataclysmdda.org/t/needful-things-simple-additions-to-improve-the-game/5570/664 "2014-10-17T15:09:23Z")

</div>

Flashlight  
Power consumption: 1 per tick  
Light radius: like 20 blocks

Cranial Flashlight  
Power consumption: 1 per tick  
Light radius: like 5 blocks

I’m pretty sure that batteries and bionic power are the same now, so what gives? I only used to use Cranial Flashlight to attract monsters at night, but now that I lost all my night vision, I need it to navigate in the dark. Cranial Flashlight needs a buff.

---

<div class="post-metadata">

### Author: ![ChristopherWalken](https://avatars.discourse-cdn.com/v4/letter/c/ecccb3/32.png) [@ChristopherWalken](https://discourse.cataclysmdda.org/u/ChristopherWalken)
#### Post date: [October 17, 2014, 3:18pm UTC](https://discourse.cataclysmdda.org/t/needful-things-simple-additions-to-improve-the-game/5570/665 "2014-10-17T15:18:35Z")

</div>

Isn’t flashlight range dependant on battery amount?

A flashlight with 200 battery shines further than one with 100.

---

<div class="post-metadata">

### Author: ![TheFlame52](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/theflame52/32/247_2.png) [@TheFlame52](https://discourse.cataclysmdda.org/u/TheFlame52)
#### Post date: [October 17, 2014, 4:47pm UTC](https://discourse.cataclysmdda.org/t/needful-things-simple-additions-to-improve-the-game/5570/666 "2014-10-17T16:47:42Z")

</div>

Yes, and by that logic, a cranial flashlight with 500k power should outshine the sun.

---

<div class="post-metadata">

### Author: ![Valpo](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/valpo/32/341_2.png) [@Valpo](https://discourse.cataclysmdda.org/u/Valpo)
#### Post date: [October 17, 2014, 5:05pm UTC](https://discourse.cataclysmdda.org/t/needful-things-simple-additions-to-improve-the-game/5570/667 "2014-10-17T17:05:33Z")

</div>

i always thought that a cranial falshlight would look tardy so i never installed it and went with the wearable flashlight instead.

---

<div class="post-metadata">

### Author: ![bahihs](https://avatars.discourse-cdn.com/v4/letter/b/3d9bf3/32.png) [@bahihs](https://discourse.cataclysmdda.org/u/bahihs)
#### Post date: [October 17, 2014, 5:24pm UTC](https://discourse.cataclysmdda.org/t/needful-things-simple-additions-to-improve-the-game/5570/668 "2014-10-17T17:24:54Z")

</div>

Actually, it would be about 4E26 Watts of power…

---

<div class="post-metadata">

### Author: ![TheFlame52](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/theflame52/32/247_2.png) [@TheFlame52](https://discourse.cataclysmdda.org/u/TheFlame52)
#### Post date: [October 17, 2014, 6:24pm UTC](https://discourse.cataclysmdda.org/t/needful-things-simple-additions-to-improve-the-game/5570/669 "2014-10-17T18:24:21Z")

</div>

> [@bahihs](#):
>
> Actually, it would be about 4E26 Watts of power…

Still, that’s a lot of light. Cranial flashlights need a buff.

---

<div class="post-metadata">

### Author: ![Valpo](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/valpo/32/341_2.png) [@Valpo](https://discourse.cataclysmdda.org/u/Valpo)
#### Post date: [October 17, 2014, 7:01pm UTC](https://discourse.cataclysmdda.org/t/needful-things-simple-additions-to-improve-the-game/5570/670 "2014-10-17T19:01:06Z")

</div>

i thought of the cranial flashlightas a smaler version of a handheld flashlight. cause who would want an actual size flashlight in therecranium? Makes sense that a smaler ligth source would produce less light. Maybe half the light radius of the normal flashlight?

---

<div class="post-metadata">

### Author: ![bahihs](https://avatars.discourse-cdn.com/v4/letter/b/3d9bf3/32.png) [@bahihs](https://discourse.cataclysmdda.org/u/bahihs)
#### Post date: [October 17, 2014, 7:05pm UTC](https://discourse.cataclysmdda.org/t/needful-things-simple-additions-to-improve-the-game/5570/671 "2014-10-17T19:05:30Z")

</div>

YAMI, please add an option for adding more fuel to a fire (if fuel is nearby) when the flame is almost out. Its very annoying to constantly have to relight a fire. Also what are the mechanics for fires anyway? How does fire-time measure up against type and number of fuel? Right now I’m using skewers, are logs or sticks etc. better?

---

<div class="post-metadata">

### Author: ![ChristopherWalken](https://avatars.discourse-cdn.com/v4/letter/c/ecccb3/32.png) [@ChristopherWalken](https://discourse.cataclysmdda.org/u/ChristopherWalken)
#### Post date: [October 17, 2014, 7:20pm UTC](https://discourse.cataclysmdda.org/t/needful-things-simple-additions-to-improve-the-game/5570/672 "2014-10-17T19:20:10Z")

</div>

> [@bahihs](#):
>
> YAMI, please add an option for adding more fuel to a fire (if fuel is nearby) when the flame is almost out. Its very annoying to constantly have to relight a fire. Also what are the mechanics for fires anyway? How does fire-time measure up against type and number of fuel? Right now I’m using skewers, are logs or sticks etc. better?

A survival-skill based ability to tell roughly how long a fire is going to last when you look at it would be neat and useful.

---

<div class="post-metadata">

### Author: ![Zireael](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/zireael/32/956_2.png) [@Zireael](https://discourse.cataclysmdda.org/u/Zireael)
#### Post date: [October 17, 2014, 7:28pm UTC](https://discourse.cataclysmdda.org/t/needful-things-simple-additions-to-improve-the-game/5570/673 "2014-10-17T19:28:09Z")

</div>

> [@ChristopherWalken](#):
>
> [quote=“bahihs, post:671, topic:5570”]YAMI, please add an option for adding more fuel to a fire (if fuel is nearby) when the flame is almost out. Its very annoying to constantly have to relight a fire. Also what are the mechanics for fires anyway? How does fire-time measure up against type and number of fuel? Right now I’m using skewers, are logs or sticks etc. better?

A survival-skill based ability to tell roughly how long a fire is going to last when you look at it would be neat and useful.[/quote]

That’s a great idea.

---

<div class="post-metadata">

### Author: ![Valpo](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/valpo/32/341_2.png) [@Valpo](https://discourse.cataclysmdda.org/u/Valpo)
#### Post date: [October 17, 2014, 7:57pm UTC](https://discourse.cataclysmdda.org/t/needful-things-simple-additions-to-improve-the-game/5570/674 "2014-10-17T19:57:51Z")

</div>

To me it seems like no matter how much 2 by 4 i toss into a fire it always burns out equally fast thus i only use 1 and relight when needed. a skill to display when i need to do this or automatic fuel adding when needed and toggled active would be apreciated.

---

<div class="post-metadata">

### Author: ![pingpong](https://avatars.discourse-cdn.com/v4/letter/p/4bbf92/32.png) [@pingpong](https://discourse.cataclysmdda.org/u/pingpong)
#### Post date: [October 18, 2014, 6:37am UTC](https://discourse.cataclysmdda.org/t/needful-things-simple-additions-to-improve-the-game/5570/675 "2014-10-18T06:37:12Z")

</div>

One can already drop more fuel onto a fire. A more useful thing would be if after a fire went out there were embers which lasted maybe 8 hours, and if you put something small like paper, sticks, or tallow it would start a small fire which you could dump large stuff on. If you could craft or find a bellows, you could maybe set it up next to a fireplace, and apply it to start large objects on fire from embers. Maybe a craft menu option to aerate a fire if bellows are in inventory/nearby. Embers could be traversed if your feet aren’t bare. If you have Shaolin martial arts or something you can walk on them barefoot.

---

<div class="post-metadata">

### Author: ![Valpo](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/valpo/32/341_2.png) [@Valpo](https://discourse.cataclysmdda.org/u/Valpo)
#### Post date: [October 18, 2014, 8:16am UTC](https://discourse.cataclysmdda.org/t/needful-things-simple-additions-to-improve-the-game/5570/676 "2014-10-18T08:16:43Z")

</div>

> [@pingpong](#):
>
> One can already drop more fuel onto a fire. A more useful thing would be if after a fire went out there were embers which lasted maybe 8 hours, and if you put something small like paper, sticks, or tallow it would start a small fire which you could dump large stuff on. If you could craft or find a bellows, you could maybe set it up next to a fireplace, and apply it to start large objects on fire from embers. Maybe a craft menu option to aerate a fire if bellows are in inventory/nearby. Embers could be traversed if your feet aren’t bare. If you have Shaolin martial arts or something you can walk on them barefoot.

But that doesn t work correctly. I tried and sometimes you putanother 2 by 4 on the fire and it burns out within the next few minutes. Embers won t last that long… and the re lighting that way is equally or more tedious then just relighting with asurvivqal tool or lighter. Don t like it.

---

<div class="post-metadata">

### Author: ![Raskulle](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/raskulle/32/368_2.png) [@Raskulle](https://discourse.cataclysmdda.org/u/Raskulle)
#### Post date: [October 18, 2014, 9:58am UTC](https://discourse.cataclysmdda.org/t/needful-things-simple-additions-to-improve-the-game/5570/677 "2014-10-18T09:58:46Z")

</div>

I figured that small fire was like an emberish blaze anyways.

---

<div class="post-metadata">

### Author: ![Valpo](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/valpo/32/341_2.png) [@Valpo](https://discourse.cataclysmdda.org/u/Valpo)
#### Post date: [October 18, 2014, 1:57pm UTC](https://discourse.cataclysmdda.org/t/needful-things-simple-additions-to-improve-the-game/5570/678 "2014-10-18T13:57:45Z")

</div>

Make smoke stop spreading after i closed off the source.

---

<div class="post-metadata">

### Author: ![edm](https://avatars.discourse-cdn.com/v4/letter/e/f08c70/32.png) [@edm](https://discourse.cataclysmdda.org/u/edm)
#### Post date: [October 18, 2014, 3:51pm UTC](https://discourse.cataclysmdda.org/t/needful-things-simple-additions-to-improve-the-game/5570/679 "2014-10-18T15:51:19Z")

</div>

> [@Valpo](#):
>
> Make smoke stop spreading after i closed off the source.

Isn’t the effect only the smoke dissipating? As in a thick black smoke will dissipate and spread to neighboring tiles as thin smoke etc.

---

<div class="post-metadata">

### Author: ![Valpo](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/valpo/32/341_2.png) [@Valpo](https://discourse.cataclysmdda.org/u/Valpo)
#### Post date: [October 18, 2014, 3:56pm UTC](https://discourse.cataclysmdda.org/t/needful-things-simple-additions-to-improve-the-game/5570/680 "2014-10-18T15:56:48Z")

</div>

> [@edm](#):
>
> [quote=“Valpo, post:678, topic:5570”]Make smoke stop spreading after i closed off the source.

Isn’t the effect only the smoke dissipating? As in a thick black smoke will dissipate and spread to neighboring tiles as thin smoke etc.[/quote]

No as soon as theres a smoke tile on doortile the smoke will go through aclosed door as if it wasn t there. (at least up to the last time i did that)

for example i set fire in a room in a lab all doors arround where closed. I leave the roomsome smoke reaches thedoor i close it and it spreads from there over 3 additional rooms untill i had it cut of byclosing another door before it reached it.

[Previous page](https://discourse.cataclysmdda.org/t/needful-things-simple-additions-to-improve-the-game/5570.md?page=33)

[Next page](https://discourse.cataclysmdda.org/t/needful-things-simple-additions-to-improve-the-game/5570.md?page=35)
