# Needful things (simple additions to improve the game)

**URL:** <https://discourse.cataclysmdda.org/t/needful-things-simple-additions-to-improve-the-game/5570>\
**Category:** The Drawing Board\
**Created:** [March 23, 2014, 10:36pm UTC](https://discourse.cataclysmdda.org/t/needful-things-simple-additions-to-improve-the-game/5570 "2014-03-23T22:36:07Z")\
**Posts on this page:** 20\
**Page:** 14

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**Author:** ![jimboblordofeskimos](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/jimboblordofeskimos/32/2_2.png) [@jimboblordofeskimos](https://discourse.cataclysmdda.org/u/jimboblordofeskimos)\
**Post date:** [June 16, 2014, 4:41pm UTC](https://discourse.cataclysmdda.org/t/needful-things-simple-additions-to-improve-the-game/5570/261 "2014-06-16T16:41:58Z")

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Ability to put all the monies off my cashcards into an account in one hit rather than one at a time would be nice.

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**Author:** ![Slax](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/slax/32/5385_2.png) [@Slax](https://discourse.cataclysmdda.org/u/Slax)\
**Post date:** [June 16, 2014, 6:58pm UTC](https://discourse.cataclysmdda.org/t/needful-things-simple-additions-to-improve-the-game/5570/262 "2014-06-16T18:58:40Z")

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So, I cut the sleeves off a leather jacket to make a vest. Where do the sleeves go?  
My point being that some crafts really should leave you with some spare parts. A few leather scraps in this case.

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**Author:** ![Cat09](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/cat09/32/285_2.png) [@Cat09](https://discourse.cataclysmdda.org/u/Cat09)\
**Post date:** [June 17, 2014, 1:54am UTC](https://discourse.cataclysmdda.org/t/needful-things-simple-additions-to-improve-the-game/5570/263 "2014-06-17T01:54:27Z")

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not sure how tricky multi-output recepies are likely to be, I had suggested that w/relation to chemistry specifically.  
(h2O+energy=h+2O two useful ingredients acquired from solar farms+water)

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**Author:** ![Cat09](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/cat09/32/285_2.png) [@Cat09](https://discourse.cataclysmdda.org/u/Cat09)\
**Post date:** [June 17, 2014, 1:58am UTC](https://discourse.cataclysmdda.org/t/needful-things-simple-additions-to-improve-the-game/5570/264 "2014-06-17T01:58:16Z")

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oh, stretchers potentially have all sorts of goodies on them, I occasionally work in an ED, and those things have oxygen, pneumatics, defibrilators, and all sorts of first-aid stuff.

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**Author:** ![Hague](https://avatars.discourse-cdn.com/v4/letter/h/5f9b8f/32.png) [@Hague](https://discourse.cataclysmdda.org/u/Hague)\
**Post date:** [June 17, 2014, 2:29am UTC](https://discourse.cataclysmdda.org/t/needful-things-simple-additions-to-improve-the-game/5570/265 "2014-06-17T02:29:46Z")

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It’s kinda interesting to think about… the idea of defibrillators. What would we do with them other than salvage them for batteries and electrical components? Makeshift tasers? Would be a pretty cool weapon if it could actually do something to a zombie, with them basically not feeling any pain, I doubt they get paralyzed by electricity. A defib kit built into a pair of boxing gloves maybe? I had fun tazing the crap out of an npc that ran up to me with no weapons, told me to drop my rifle and then attacked when I easily refused. Seems like it would be a lot more fun sayin’ “Good night, Gracie” with a double defib contact combo 😃

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**Author:** ![Slax](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/slax/32/5385_2.png) [@Slax](https://discourse.cataclysmdda.org/u/Slax)\
**Post date:** [June 17, 2014, 3:12am UTC](https://discourse.cataclysmdda.org/t/needful-things-simple-additions-to-improve-the-game/5570/266 "2014-06-17T03:12:45Z")

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Defib punch gloves. One big spike on each insulated mitt, one big zap. Probably has to charge up.

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**Author:** ![VampyreLord](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/vampyrelord/32/197_2.png) [@VampyreLord](https://discourse.cataclysmdda.org/u/VampyreLord)\
**Post date:** [June 17, 2014, 2:09pm UTC](https://discourse.cataclysmdda.org/t/needful-things-simple-additions-to-improve-the-game/5570/267 "2014-06-17T14:09:21Z")

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^ 'Ol Dead Rising weapons, here we go again.

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**Author:** ![Hague](https://avatars.discourse-cdn.com/v4/letter/h/5f9b8f/32.png) [@Hague](https://discourse.cataclysmdda.org/u/Hague)\
**Post date:** [June 18, 2014, 12:51am UTC](https://discourse.cataclysmdda.org/t/needful-things-simple-additions-to-improve-the-game/5570/268 "2014-06-18T00:51:12Z")

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How about rings for six-packs of aluminum cans? Packing cans into rings reduces their volume (easier to carry and organize), accessible via a crafting recipe. I always thought it was strange how I can’t find a sixer of beer anywhere.

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**Author:** ![RAM](https://avatars.discourse-cdn.com/v4/letter/r/b9bd4f/32.png) [@RAM](https://discourse.cataclysmdda.org/u/RAM)\
**Post date:** [June 18, 2014, 3:06am UTC](https://discourse.cataclysmdda.org/t/needful-things-simple-additions-to-improve-the-game/5570/269 "2014-06-18T03:06:36Z")

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_L.O.L._ I can imagine using a defibrillator on a zed and having it turn into an N.P.C… A bit too silly to consider, but a funny thought…

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**Author:** ![Jimbo\_Jamerson](https://avatars.discourse-cdn.com/v4/letter/j/43a26b/32.png) [@Jimbo\_Jamerson](https://discourse.cataclysmdda.org/u/Jimbo_Jamerson)\
**Post date:** [June 18, 2014, 3:14am UTC](https://discourse.cataclysmdda.org/t/needful-things-simple-additions-to-improve-the-game/5570/270 "2014-06-18T03:14:15Z")

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> [@Womble](#):
>
> Stimulants need to stop lowering the character’s tiredness. If the Stimulants condition can be made to temporarily lower effective tiredness, that would be ideal - otherwise, the raw stimulant effects oppose tiredness penalties, so the game wouldn’t be far off.

Dude you ever taken any amphets? You got enough you can stay up for a month straight, I’ve known people to do it.

Meth.

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**Author:** ![system](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/1X/21b5d044e8473b25d0bf905d60477e25f6fbe0cf.png) [@system](https://discourse.cataclysmdda.org/u/system)\
**Post date:** [June 18, 2014, 3:50am UTC](https://discourse.cataclysmdda.org/t/needful-things-simple-additions-to-improve-the-game/5570/271 "2014-06-18T03:50:34Z")

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Making nuclear plants /not/ go hyper-critical if unattended. Most of these systems have emergency shutdown buttons everywhere (in the bathroom) and automatic fail safe.

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**Author:** ![Bonevomit](https://avatars.discourse-cdn.com/v4/letter/b/e9c0ed/32.png) [@Bonevomit](https://discourse.cataclysmdda.org/u/Bonevomit)\
**Post date:** [June 18, 2014, 6:27am UTC](https://discourse.cataclysmdda.org/t/needful-things-simple-additions-to-improve-the-game/5570/272 "2014-06-18T06:27:38Z")

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an option to have the game warn you before going over difficult terrain.

I’m constantly screwing myself by accidently walking into bushes/windows while fighting zombies.

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**Author:** ![Zireael](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/zireael/32/956_2.png) [@Zireael](https://discourse.cataclysmdda.org/u/Zireael)\
**Post date:** [June 18, 2014, 7:17am UTC](https://discourse.cataclysmdda.org/t/needful-things-simple-additions-to-improve-the-game/5570/273 "2014-06-18T07:17:25Z")

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> [@Hague](#):
>
> How about rings for six-packs of aluminum cans? Packing cans into rings reduces their volume (easier to carry and organize), accessible via a crafting recipe. I always thought it was strange how I can’t find a sixer of beer anywhere.

This is a cool idea!

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**Author:** ![Datanazush](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/datanazush/32/1055_2.png) [@Datanazush](https://discourse.cataclysmdda.org/u/Datanazush)\
**Post date:** [June 18, 2014, 7:36am UTC](https://discourse.cataclysmdda.org/t/needful-things-simple-additions-to-improve-the-game/5570/274 "2014-06-18T07:36:43Z")

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> [@gtaguy](#):
>
> Making nuclear plants /not/ go hyper-critical if unattended. Most of these systems have emergency shutdown buttons everywhere (in the bathroom) and automatic fail safe.

Chernobyl is really the outlier of things going to shit. Most nuclear plants are pretty good at keeping themselves from blowing up at the first sign of danger.

The only time a plant would be at risk of going critical would be if it suffered an earthquake or tidal wave or bombing.

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**Author:** ![Murphy](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/murphy/32/2371_2.png) [@Murphy](https://discourse.cataclysmdda.org/u/Murphy)\
**Post date:** [June 18, 2014, 8:46am UTC](https://discourse.cataclysmdda.org/t/needful-things-simple-additions-to-improve-the-game/5570/275 "2014-06-18T08:46:50Z")

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There are nuclear power plants in the game?

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**Author:** ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Post date:** [June 18, 2014, 8:48am UTC](https://discourse.cataclysmdda.org/t/needful-things-simple-additions-to-improve-the-game/5570/276 "2014-06-18T08:48:48Z")

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> [@Murphy](#):
>
> There are nuclear power plants in the game?

Whales wanted 'em but never implemented.

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**Author:** ![Slax](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/slax/32/5385_2.png) [@Slax](https://discourse.cataclysmdda.org/u/Slax)\
**Post date:** [June 18, 2014, 9:30am UTC](https://discourse.cataclysmdda.org/t/needful-things-simple-additions-to-improve-the-game/5570/277 "2014-06-18T09:30:23Z")

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> [@Jimbo\_Jamerson](#):
>
> [quote=“Womble, post:249, topic:5570”]Stimulants need to stop lowering the character’s tiredness. If the Stimulants condition can be made to temporarily lower effective tiredness, that would be ideal - otherwise, the raw stimulant effects oppose tiredness penalties, so the game wouldn’t be far off.

Dude you ever taken any amphets? You got enough you can stay up for a month straight, I’ve known people to do it.

Meth.[/quote]  
Must be a lovely hangover.

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**Author:** ![Hague](https://avatars.discourse-cdn.com/v4/letter/h/5f9b8f/32.png) [@Hague](https://discourse.cataclysmdda.org/u/Hague)\
**Post date:** [June 18, 2014, 3:18pm UTC](https://discourse.cataclysmdda.org/t/needful-things-simple-additions-to-improve-the-game/5570/278 "2014-06-18T15:18:07Z")

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Mostly consisting of sleeping for a loooong time.

Other needful things: Towels should be able to be (a)ctivated to remove bile blindness caused by boomer zombies. Also, you need to be able to wear a Towel to make you blind. Perhaps some crafting recipes for folding a towel into a towel turban, towel skirt, and towel cape as well 😃

Acid is acrid, and stings the eyes and nose, causing watering and pain. I suggest that if a player doesn’t have a certain degree of mouth or eye protection when exposed to acid (puddle, spit, or otherwise) they suffer a perception/pain penalty for a period of time.

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**Author:** ![FunsizeNinja123](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/funsizeninja123/32/118_2.png) [@FunsizeNinja123](https://discourse.cataclysmdda.org/u/FunsizeNinja123)\
**Post date:** [June 18, 2014, 4:01pm UTC](https://discourse.cataclysmdda.org/t/needful-things-simple-additions-to-improve-the-game/5570/279 "2014-06-18T16:01:37Z")

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> [@Hague](#):
>
> Other needful things: Towels should be able to be (a)ctivated to remove bile blindness caused by boomer zombies. Also, you need to be able to wear a Towel to make you blind. Perhaps some crafting recipes for folding a towel into a towel turban, towel skirt, and towel cape as well 😃

You can use the towel to remove bile from boomers.

> [@Hague](#):
>
> Acid is acrid, and stings the eyes and nose, causing watering and pain. I suggest that if a player doesn’t have a certain degree of mouth or eye protection when exposed to acid (puddle, spit, or otherwise) they suffer a perception/pain penalty for a period of time.

The pain already does a good job of that.

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**Author:** ![Hague](https://avatars.discourse-cdn.com/v4/letter/h/5f9b8f/32.png) [@Hague](https://discourse.cataclysmdda.org/u/Hague)\
**Post date:** [June 18, 2014, 4:05pm UTC](https://discourse.cataclysmdda.org/t/needful-things-simple-additions-to-improve-the-game/5570/280 "2014-06-18T16:05:15Z")

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You can? I tried that the other night on 1637 and it didn’t work. Guess I’ll try again.

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