# Needful things (simple additions to improve the game)

**URL:** https://discourse.cataclysmdda.org/t/needful-things-simple-additions-to-improve-the-game/5570
**Category:** The Drawing Board
**Created:** [March 23, 2014, 10:36pm UTC](https://discourse.cataclysmdda.org/t/needful-things-simple-additions-to-improve-the-game/5570 "2014-03-23T22:36:07Z")
**Posts on this page:** 20
**Page:** 101

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### Author: ![SCP-049](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/scp-049/32/441_2.png) [@SCP-049](https://discourse.cataclysmdda.org/u/SCP-049)
#### Post date: [April 29, 2015, 4:45pm UTC](https://discourse.cataclysmdda.org/t/needful-things-simple-additions-to-improve-the-game/5570/2001 "2015-04-29T16:45:42Z")

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Well… This is mine list:  
Shutter doors in malls to alternatively close entrances when zombies break those weak glass doors.  
Doors locking with keys or something like keys.  
MOAR MUTATIONS (yeah… I really like mutations 😛 ).  
Vehicle lifts (these heavy-duty real-life lifts for vehicles).  
As I’m a pyromaniac, I would want to have more Explosives and Fire sources.  
Probably Tanks in the future, but ammo to it would be rare enough, that before you fire from cannon, you would think two times about if it’s worth it.  
As for now, I don’t have other crazy sugestions.

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### Author: ![Noodles\_of\_Doom](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/noodles_of_doom/32/431_2.png) [@Noodles\_of\_Doom](https://discourse.cataclysmdda.org/u/Noodles_of_Doom)
#### Post date: [April 29, 2015, 5:28pm UTC](https://discourse.cataclysmdda.org/t/needful-things-simple-additions-to-improve-the-game/5570/2002 "2015-04-29T17:28:39Z")

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Laundromats. Where did people go to do their laundry before the cataclysm, anyway?

…on a side note, if someone actually made a luandromat, what are the chances that it would be mainlined?

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### Author: ![Azrad](https://avatars.discourse-cdn.com/v4/letter/a/c67d28/32.png) [@Azrad](https://discourse.cataclysmdda.org/u/Azrad)
#### Post date: [April 29, 2015, 5:42pm UTC](https://discourse.cataclysmdda.org/t/needful-things-simple-additions-to-improve-the-game/5570/2003 "2015-04-29T17:42:47Z")

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A battering ram like weapon… like say made from a log with one rope on each end. A strong character can use it against zombies and it can push them back and damage them. Kinda like the attack of the brute or hulk, though the push has a far smaller range (unless the character is really really really strong) which can do additional damage if the zombie gets pushed into an obstacle.

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### Author: ![vache](https://avatars.discourse-cdn.com/v4/letter/v/ea666f/32.png) [@vache](https://discourse.cataclysmdda.org/u/vache)
#### Post date: [April 29, 2015, 5:45pm UTC](https://discourse.cataclysmdda.org/t/needful-things-simple-additions-to-improve-the-game/5570/2004 "2015-04-29T17:45:47Z")

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[quote=“Noodles of Doom, post:2002, topic:5570”]Laundromats. Where did people go to do their laundry before the cataclysm, anyway?

…on a side note, if someone actually made a luandromat, what are the chances that it would be mainlined?[/quote]

I actually have a pre-json laundromat floating around somewhere… Can probably submit it after a quick update.

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### Author: ![jokermatt999](https://avatars.discourse-cdn.com/v4/letter/j/e9bcb4/32.png) [@jokermatt999](https://discourse.cataclysmdda.org/u/jokermatt999)
#### Post date: [April 29, 2015, 5:46pm UTC](https://discourse.cataclysmdda.org/t/needful-things-simple-additions-to-improve-the-game/5570/2005 "2015-04-29T17:46:29Z")

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[quote=“Noodles of Doom, post:2002, topic:5570”]Laundromats. Where did people go to do their laundry before the cataclysm, anyway?

…on a side note, if someone actually made a luandromat, what are the chances that it would be mainlined?[/quote]

Honestly, pretty good chances. Jsoning buildings is pretty easy. Go for it! 🙂

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### Author: ![Noodles\_of\_Doom](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/noodles_of_doom/32/431_2.png) [@Noodles\_of\_Doom](https://discourse.cataclysmdda.org/u/Noodles_of_Doom)
#### Post date: [April 29, 2015, 5:53pm UTC](https://discourse.cataclysmdda.org/t/needful-things-simple-additions-to-improve-the-game/5570/2006 "2015-04-29T17:53:16Z")

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> [@jokermatt999](#):
>
> Honestly, pretty good chances. Jsoning buildings is pretty easy. Go for it! 🙂

I totally didn’t already make it a week ago :p. Guess I’ll go ahead and post it somewhere once I get the chance.

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### Author: ![Sehn\_Knight](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/sehn_knight/32/404_2.png) [@Sehn\_Knight](https://discourse.cataclysmdda.org/u/Sehn_Knight)
#### Post date: [April 29, 2015, 8:55pm UTC](https://discourse.cataclysmdda.org/t/needful-things-simple-additions-to-improve-the-game/5570/2007 "2015-04-29T20:55:49Z")

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Is it possible to port your overmap tile base from the game over to defense mode?

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### Author: ![Snaaty](https://avatars.discourse-cdn.com/v4/letter/s/e495f1/32.png) [@Snaaty](https://discourse.cataclysmdda.org/u/Snaaty)
#### Post date: [April 29, 2015, 8:56pm UTC](https://discourse.cataclysmdda.org/t/needful-things-simple-additions-to-improve-the-game/5570/2008 "2015-04-29T20:56:12Z")

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We already have tripwires, AFAIK.

Not a native speaker here, but if laundromats and washing machines are the same thing, don’t we already have those in one of the basements?

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### Author: ![vache](https://avatars.discourse-cdn.com/v4/letter/v/ea666f/32.png) [@vache](https://discourse.cataclysmdda.org/u/vache)
#### Post date: [April 29, 2015, 9:10pm UTC](https://discourse.cataclysmdda.org/t/needful-things-simple-additions-to-improve-the-game/5570/2009 "2015-04-29T21:10:24Z")

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Laundromats are basically public “stores” where you can pay to use a washing machine/dryer, for people that don’t own their own.

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### Author: ![John\_Candlebury](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/john_candlebury/32/6437_2.png) [@John\_Candlebury](https://discourse.cataclysmdda.org/u/John_Candlebury)
#### Post date: [April 29, 2015, 9:54pm UTC](https://discourse.cataclysmdda.org/t/needful-things-simple-additions-to-improve-the-game/5570/2010 "2015-04-29T21:54:49Z")

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Add a special attack that allows shadows to posses an enemy, turning it into their team and perhaps giving it a few buffs.

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### Author: ![Snaaty](https://avatars.discourse-cdn.com/v4/letter/s/e495f1/32.png) [@Snaaty](https://discourse.cataclysmdda.org/u/Snaaty)
#### Post date: [April 29, 2015, 10:12pm UTC](https://discourse.cataclysmdda.org/t/needful-things-simple-additions-to-improve-the-game/5570/2011 "2015-04-29T22:12:29Z")

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Ah okay, so its about a building not about the machine itself.

Still, I feel that many things that are being proposed here are either already in, have been proposed and rejected many times, or are extremely niche cases. Also the sheer amount of pages makes this thread go a bit out of hand. How about making a new thread for more refined ideas to inspire people that know some coding and maybe simply lack good ideas?

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### Author: ![secretfire](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/secretfire/32/2984_2.png) [@secretfire](https://discourse.cataclysmdda.org/u/secretfire)
#### Post date: [April 30, 2015, 12:44am UTC](https://discourse.cataclysmdda.org/t/needful-things-simple-additions-to-improve-the-game/5570/2012 "2015-04-30T00:44:02Z")

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I’d just like to point to this article as very relevant to the game:

> **[Why Has No Zombie Movie Made Use Of The Fact That Corpses Glow?](https://io9.gizmodo.com/why-has-no-zombie-movie-made-use-of-the-fact-that-corps-1700874126)**
>
> Oh the things we learn when we skim through forensic medicine textbooks for a living. Apparently, there is a phenomenon called “postmortem luminescence.” And it should make zombie movies both less and more frightening.

Apparently, if you leave corpses outside for a long enough period of time, they can become bioluminescent…

That would be kinda cool. I’m not saying universal, but a few zombies like that might be neat.

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### Author: ![troll\_from\_behind](https://avatars.discourse-cdn.com/v4/letter/t/779978/32.png) [@troll\_from\_behind](https://discourse.cataclysmdda.org/u/troll_from_behind)
#### Post date: [April 30, 2015, 4:41am UTC](https://discourse.cataclysmdda.org/t/needful-things-simple-additions-to-improve-the-game/5570/2013 "2015-04-30T04:41:54Z")

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Some sort of miasma would be nice if only to make player clean his lair now and then.  
Unless, of course, he or she spends his days wearing a gasmask.  
No, wait…

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### Author: ![Zireael](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/zireael/32/956_2.png) [@Zireael](https://discourse.cataclysmdda.org/u/Zireael)
#### Post date: [April 30, 2015, 9:46am UTC](https://discourse.cataclysmdda.org/t/needful-things-simple-additions-to-improve-the-game/5570/2014 "2015-04-30T09:46:52Z")

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[quote=“secretfire, post:2012, topic:5570”]I’d just like to point to this article as very relevant to the game:

> **[Why Has No Zombie Movie Made Use Of The Fact That Corpses Glow?](https://io9.gizmodo.com/why-has-no-zombie-movie-made-use-of-the-fact-that-corps-1700874126)**
>
> Oh the things we learn when we skim through forensic medicine textbooks for a living. Apparently, there is a phenomenon called “postmortem luminescence.” And it should make zombie movies both less and more frightening.

Apparently, if you leave corpses outside for a long enough period of time, they can become bioluminescent…

That would be kinda cool. I’m not saying universal, but a few zombies like that might be neat.[/quote]

Cool find indeed!

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### Author: ![Azrad](https://avatars.discourse-cdn.com/v4/letter/a/c67d28/32.png) [@Azrad](https://discourse.cataclysmdda.org/u/Azrad)
#### Post date: [April 30, 2015, 8:08pm UTC](https://discourse.cataclysmdda.org/t/needful-things-simple-additions-to-improve-the-game/5570/2015 "2015-04-30T20:08:25Z")

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Maybe an active version of the radiation scrubber bionic? Like provides the environmental protection of a hazmat suit in exchange for a big drain in bionic power? Could be handy for those with mutated anatomy that prevents them from wearing hazmat suits.

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### Author: ![Noodles\_of\_Doom](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/noodles_of_doom/32/431_2.png) [@Noodles\_of\_Doom](https://discourse.cataclysmdda.org/u/Noodles_of_Doom)
#### Post date: [April 30, 2015, 8:22pm UTC](https://discourse.cataclysmdda.org/t/needful-things-simple-additions-to-improve-the-game/5570/2016 "2015-04-30T20:22:20Z")

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> [@Azrad](#):
>
> Maybe an active version of the radiation scrubber bionic? Like provides the environmental protection of a hazmat suit in exchange for a big drain in bionic power? Could be handy for those with mutated anatomy that prevents them from wearing hazmat suits.

CBM: Radiation Inhibitor? I guess we could use one.

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### Author: ![troll\_from\_behind](https://avatars.discourse-cdn.com/v4/letter/t/779978/32.png) [@troll\_from\_behind](https://discourse.cataclysmdda.org/u/troll_from_behind)
#### Post date: [May 1, 2015, 7:22am UTC](https://discourse.cataclysmdda.org/t/needful-things-simple-additions-to-improve-the-game/5570/2017 "2015-05-01T07:22:57Z")

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With the deafness beign here to stay maybe some sort of hearing protection in the form of advanced helmets w/tac com that also reduces the noiselevels momentarily or headsets with the same properrty like these

> **[3M Peltor Tactical 6S Active Volume Hearing Protector - Low Profile Folding Muffs - Amazon.com](https://www.amazon.com/3M-Peltor-Tactical-Hearing-Protector/dp/B00009363P)**
>
> Sports hearing protectors suppress gun fire and other impulse noises. Hunting gear features stereo microphones for enhanced sound detection to amplify low level sounds. Low profile ear cups make it th ...

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### Author: ![troll\_from\_behind](https://avatars.discourse-cdn.com/v4/letter/t/779978/32.png) [@troll\_from\_behind](https://discourse.cataclysmdda.org/u/troll_from_behind)
#### Post date: [May 3, 2015, 10:42am UTC](https://discourse.cataclysmdda.org/t/needful-things-simple-additions-to-improve-the-game/5570/2018 "2015-05-03T10:42:40Z")

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Rank and branch, maybe even mos described in the fatigues of the zombie soldiers.  
Or doesn’t the military in 2040 any longer have different branches?

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### Author: ![deoxy](https://avatars.discourse-cdn.com/v4/letter/d/7feea3/32.png) [@deoxy](https://discourse.cataclysmdda.org/u/deoxy)
#### Post date: [May 5, 2015, 10:00pm UTC](https://discourse.cataclysmdda.org/t/needful-things-simple-additions-to-improve-the-game/5570/2019 "2015-05-05T22:00:05Z")

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Some way to add notes on artifacts would be VERY VERY appreciated - you could just add the ability to edit the description, as there’s already a file that holds that information, and artifacts are unique, so it wouldn’t affect other items.

Experimenting to find out what an artifact does can be painful. Forgetting and having to do it again… ouch. I have 2 artifacts with VERY similar names, but very different powers, and it’s annoying.

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### Author: ![RAM](https://avatars.discourse-cdn.com/v4/letter/r/b9bd4f/32.png) [@RAM](https://discourse.cataclysmdda.org/u/RAM)
#### Post date: [May 6, 2015, 1:03am UTC](https://discourse.cataclysmdda.org/t/needful-things-simple-additions-to-improve-the-game/5570/2020 "2015-05-06T01:03:33Z")

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Metal detectors, you walk into a secured area carrying several knives, an automatic rifle, several grenades, and one of your arms ins an energy weapon, then maybe a loud alarm goes off… Perhaps they could be hacked to consider you an approved source of iron and to therefore be palatable. Or even they could be disassembled and repurposed as mobile metal detectors with a small ability to locate special terrain features, like maybe they could detect higher densities of stray construction materials from a nearby L.M.O.E. shelter or something…

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