# Needful things part 2

**URL:** <https://discourse.cataclysmdda.org/t/needful-things-part-2/14885>\
**Category:** The Drawing Board\
**Tags:** todo\
**Created:** [January 30, 2018, 11:38pm UTC](https://discourse.cataclysmdda.org/t/needful-things-part-2/14885 "2018-01-30T23:38:28Z")\
**Posts on this page:** 20\
**Page:** 6

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**Author:** ![Blaze1711](https://avatars.discourse-cdn.com/v4/letter/b/59ef9b/32.png) [@Blaze1711](https://discourse.cataclysmdda.org/u/Blaze1711)\
**Post date:** [July 3, 2018, 10:52pm UTC](https://discourse.cataclysmdda.org/t/needful-things-part-2/14885/124 "2018-07-03T22:52:29Z")

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Vacuum cleaner for collection of liquids from the ground.

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**Author:** ![TheMurderUnicorn](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/themurderunicorn/32/5706_2.png) [@TheMurderUnicorn](https://discourse.cataclysmdda.org/u/TheMurderUnicorn)\
**Post date:** [July 3, 2018, 10:55pm UTC](https://discourse.cataclysmdda.org/t/needful-things-part-2/14885/125 "2018-07-03T22:55:42Z")

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Don’t most vaccuum cleaners hate liquids?

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**Author:** ![DeWolf](https://avatars.discourse-cdn.com/v4/letter/d/df705f/32.png) [@DeWolf](https://discourse.cataclysmdda.org/u/DeWolf)\
**Post date:** [July 3, 2018, 11:14pm UTC](https://discourse.cataclysmdda.org/t/needful-things-part-2/14885/126 "2018-07-03T23:14:42Z")

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The ability to tear fabric with your bear hands but with less usable rags.

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**Author:** ![dissociativity](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/dissociativity/32/4967_2.png) [@dissociativity](https://discourse.cataclysmdda.org/u/dissociativity)\
**Post date:** [July 4, 2018, 12:00am UTC](https://discourse.cataclysmdda.org/t/needful-things-part-2/14885/127 "2018-07-04T00:00:44Z")

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electric steam mop for simply cleaning spilled liquids, weak stomach can make my base ugly from the vomit lol

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**Author:** ![DeWolf](https://avatars.discourse-cdn.com/v4/letter/d/df705f/32.png) [@DeWolf](https://discourse.cataclysmdda.org/u/DeWolf)\
**Post date:** [July 4, 2018, 12:08am UTC](https://discourse.cataclysmdda.org/t/needful-things-part-2/14885/128 "2018-07-04T00:08:58Z")

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Why not use a normal mop?

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**Author:** ![dissociativity](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/dissociativity/32/4967_2.png) [@dissociativity](https://discourse.cataclysmdda.org/u/dissociativity)\
**Post date:** [July 4, 2018, 12:10am UTC](https://discourse.cataclysmdda.org/t/needful-things-part-2/14885/129 "2018-07-04T00:10:52Z")

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the principal here is I could ‘a’ activate it while wielded and have it clean as I walk over tiles.

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**Author:** ![DeWolf](https://avatars.discourse-cdn.com/v4/letter/d/df705f/32.png) [@DeWolf](https://discourse.cataclysmdda.org/u/DeWolf)\
**Post date:** [July 4, 2018, 12:26am UTC](https://discourse.cataclysmdda.org/t/needful-things-part-2/14885/130 "2018-07-04T00:26:34Z")

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Ah I see. Well in the meantime I am pretty sure you can make a one tile vehichle with a set of controls, a scoop and a charged battery you can make a similar if much clunkier system.

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**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [July 7, 2018, 7:53pm UTC](https://discourse.cataclysmdda.org/t/needful-things-part-2/14885/131 "2018-07-07T19:53:47Z")

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Split this topic on July 7, 2018, 7:53pm UTC

6 posts were split to a new topic: [Additional materials for armor construction](https://discourse.cataclysmdda.org/t/additional-materials-for-armor-construction/15838)

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**Author:** ![TheMurderUnicorn](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/themurderunicorn/32/5706_2.png) [@TheMurderUnicorn](https://discourse.cataclysmdda.org/u/TheMurderUnicorn)\
**Post date:** [July 7, 2018, 12:03pm UTC](https://discourse.cataclysmdda.org/t/needful-things-part-2/14885/133 "2018-07-07T12:03:23Z")

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Any chance we could get the Improvised Shelter construction item to use long sticks instead of heavy sticks?

Sometime recently, smashing small trees now drops long sticks instead of heavy sticks. Trying to survive as a naked and afraid character is an F-ton harder, now. Gotta find heavy sticks or 2 by 4’s.

Can’t think of any other things that would benefit from a similar change, recipe-wise, but I’m sure there are things.

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**Author:** ![Aabbcc](https://avatars.discourse-cdn.com/v4/letter/a/43a26b/32.png) [@Aabbcc](https://discourse.cataclysmdda.org/u/Aabbcc)\
**Post date:** [July 7, 2018, 12:35pm UTC](https://discourse.cataclysmdda.org/t/needful-things-part-2/14885/134 "2018-07-07T12:35:30Z")

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> [@TheMurderUnicorn](#):
>
> Can’t think of any other things that would benefit from a similar change, recipe-wise, but I’m sure there are things.

Digging sticks?

Allowing cutting long sticks into two heavy sticks or allowing trees to drop both kinds of sticks might be worth considering.

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**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [July 7, 2018, 7:13pm UTC](https://discourse.cataclysmdda.org/t/needful-things-part-2/14885/139 "2018-07-07T19:13:20Z")

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> [@Aabbcc](#):
>
> Allowing cutting long sticks into two heavy sticks

This is already supported.

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**Author:** ![TheMurderUnicorn](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/themurderunicorn/32/5706_2.png) [@TheMurderUnicorn](https://discourse.cataclysmdda.org/u/TheMurderUnicorn)\
**Post date:** [July 7, 2018, 9:54pm UTC](https://discourse.cataclysmdda.org/t/needful-things-part-2/14885/140 "2018-07-07T21:54:53Z")

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Yet again the Cataclysm forum makes me feel stupid for not knowing something that should have been obvious. You can in fact butcher long sticks into heavy sticks x\_x

Thanks for that. I’ve been wanting to do the naked survivor bit for a while and now I’ve got the knowledge to help.

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**Author:** ![Aabbcc](https://avatars.discourse-cdn.com/v4/letter/a/43a26b/32.png) [@Aabbcc](https://discourse.cataclysmdda.org/u/Aabbcc)\
**Post date:** [July 7, 2018, 10:11pm UTC](https://discourse.cataclysmdda.org/t/needful-things-part-2/14885/141 "2018-07-07T22:11:40Z")

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Huh, I thought I saw something about that in the original proposal, but didn’t know if it was in or not.

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**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [July 15, 2018, 2:53am UTC](https://discourse.cataclysmdda.org/t/needful-things-part-2/14885/142 "2018-07-15T02:53:08Z")

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Split this topic on July 15, 2018, 2:53am UTC

9 posts were split to a new topic: [Micromanaging npc inventory](https://discourse.cataclysmdda.org/t/micromanaging-npc-inventory/15895)

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**Author:** ![Sanehatter](https://avatars.discourse-cdn.com/v4/letter/s/c57346/32.png) [@Sanehatter](https://discourse.cataclysmdda.org/u/Sanehatter)\
**Post date:** [July 15, 2018, 10:45am UTC](https://discourse.cataclysmdda.org/t/needful-things-part-2/14885/143 "2018-07-15T10:45:46Z")

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Could we get a “safe NPC mode”? Or any other way of being told when your char sees one? Several times I only found NPCs through randomly opening up the map, and must have missed several potential encounters due a lack of notification. It can also be quite dangerous to unknowingly approach them until they’re in your line of sight.

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**Author:** ![DeWolf](https://avatars.discourse-cdn.com/v4/letter/d/df705f/32.png) [@DeWolf](https://discourse.cataclysmdda.org/u/DeWolf)\
**Post date:** [July 15, 2018, 8:19pm UTC](https://discourse.cataclysmdda.org/t/needful-things-part-2/14885/144 "2018-07-15T20:19:38Z")

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The only safe mode notifications you get are from hostile npcs.

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**Author:** ![Litppunk](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/litppunk/32/409_2.png) [@Litppunk](https://discourse.cataclysmdda.org/u/Litppunk)\
**Post date:** [July 23, 2018, 7:36pm UTC](https://discourse.cataclysmdda.org/t/needful-things-part-2/14885/145 "2018-07-23T19:36:26Z")

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should be able to mess with the whitelist/blacklist settings…I think. Is there something other than their name that they can be identified as for that list? wouldn’t blacklist NPC work?

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**Author:** ![TheKobold](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/thekobold/32/513_2.png) [@TheKobold](https://discourse.cataclysmdda.org/u/TheKobold)\
**Post date:** [July 29, 2018, 10:20pm UTC](https://discourse.cataclysmdda.org/t/needful-things-part-2/14885/146 "2018-07-29T22:20:05Z")

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The survivor firemask is made with the PBA fire mask, but loses its glare protection. It probably should keep that since its a firemask.

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**Author:** ![Cyrano\_7](https://avatars.discourse-cdn.com/v4/letter/c/ecb155/32.png) [@Cyrano\_7](https://discourse.cataclysmdda.org/u/Cyrano_7)\
**Post date:** [July 29, 2018, 11:15pm UTC](https://discourse.cataclysmdda.org/t/needful-things-part-2/14885/147 "2018-07-29T23:15:05Z")

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> <https://github.com/CleverRaven/Cataclysm-DDA/pull/24542>

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**Author:** ![TheKobold](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/thekobold/32/513_2.png) [@TheKobold](https://discourse.cataclysmdda.org/u/TheKobold)\
**Post date:** [July 30, 2018, 2:17pm UTC](https://discourse.cataclysmdda.org/t/needful-things-part-2/14885/148 "2018-07-30T14:17:13Z")

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Much love. Now I can continue welding in style.

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