# Needful things part 2

**URL:** <https://discourse.cataclysmdda.org/t/needful-things-part-2/14885>\
**Category:** The Drawing Board\
**Tags:** todo\
**Created:** [January 30, 2018, 11:38pm UTC](https://discourse.cataclysmdda.org/t/needful-things-part-2/14885 "2018-01-30T23:38:28Z")\
**Posts on this page:** 12\
**Page:** 11

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**Author:** ![Entity](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/entity/32/3376_2.png) [@Entity](https://discourse.cataclysmdda.org/u/Entity)\
**Post date:** [November 2, 2018, 6:12pm UTC](https://discourse.cataclysmdda.org/t/needful-things-part-2/14885/229 "2018-11-02T18:12:36Z")

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Or you mutate a positive or negative trait depending on your success in the dream.

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**Author:** ![nameless\_survivor](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/nameless_survivor/32/4476_2.png) [@nameless\_survivor](https://discourse.cataclysmdda.org/u/nameless_survivor)\
**Post date:** [November 2, 2018, 6:14pm UTC](https://discourse.cataclysmdda.org/t/needful-things-part-2/14885/230 "2018-11-02T18:14:29Z")

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No, not a mission occurring in a dream, I was thinking you dream that you need to go to a location and do something, then after you wake up, you go do it.

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**Author:** ![Entity](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/entity/32/3376_2.png) [@Entity](https://discourse.cataclysmdda.org/u/Entity)\
**Post date:** [November 2, 2018, 6:25pm UTC](https://discourse.cataclysmdda.org/t/needful-things-part-2/14885/231 "2018-11-02T18:25:56Z")

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Oh, I see. Still, I think having some control over the outcome of your traits would be a great gameplay mechanic. When you dream the game essentially would teleport you to a structure/dungeon, you have to find something, kill something, craft and place something, whatever you think the ominous dream might want you to achieve. Failure to complete within the time limit, you wake you up without a new mutation. If you die or do something horribly wrong or against what the dream was really trying to get you to do, you gain a negative mutation. Should you kill the beast, solve to puzzle, convince the lost npc to follow you, whatever it might be, you get a positive mutation.

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**Author:** ![TheZoneWizard](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/thezonewizard/32/1397_2.png) [@TheZoneWizard](https://discourse.cataclysmdda.org/u/TheZoneWizard)\
**Post date:** [November 3, 2018, 12:07pm UTC](https://discourse.cataclysmdda.org/t/needful-things-part-2/14885/232 "2018-11-03T12:07:48Z")

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I just cannot help myself when looking at Nameless’s icon of a cthulhu critter. To assume he meant a HP Lovecraft thing. I would be more than tickled to have dream stuff if we could all storm of how to do this with a reasonable why 🙂

I can imagine a scenario to dreams and delusions similar to:

> **[Call of Cthulhu: Dark Corners of the Earth](https://en.wikipedia.org/wiki/Call_of_Cthulhu:_Dark_Corners_of_the_Earth)**
>
> Call of Cthulhu: Dark Corners of the Earth is a survival horror video game developed by Headfirst Productions and published by Bethesda Softworks with 2K Games and Ubisoft for the Xbox and Microsoft Windows systems. The game was published for the Xbox in 2005 and Microsoft Windows in 2006. Call of Cthulhu: Dark Corners of the Earth combines an action-adventure game with a relatively realistic first-person shooter and elements of a stealth game.
> The game is based on the works of H. P. Lovecraft...

Whereby the main character has his mind and thoughts being taken to a place in the past and the future and he goes insane because the mind of a human cannot handle the strain.

Perhaps also A Mind Forever Voyaging for some digital dreaming?

> **[A Mind Forever Voyaging](https://en.wikipedia.org/wiki/A_Mind_Forever_Voyaging)**
>
> A Mind Forever Voyaging (AMFV) is a 1985 interactive fiction game designed and implemented by Steve Meretzky and published by Infocom. The name is taken from book three of The Prelude by William Wordsworth:
> The antechapel where the statue stood
> Of Newton with his prism and silent face,
> The marble index of a mind for ever
> Voyaging through strange seas of Thought, alone.
> AMFV is not a conventional Infocom adventure, having only a single puzzle near the end of the game. Unlike most other Infocom t...

Lab computers for some simulation world fun?

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**Author:** ![darktoes](https://avatars.discourse-cdn.com/v4/letter/d/b9e5f3/32.png) [@darktoes](https://discourse.cataclysmdda.org/u/darktoes)\
**Post date:** [November 3, 2018, 2:17pm UTC](https://discourse.cataclysmdda.org/t/needful-things-part-2/14885/233 "2018-11-03T14:17:17Z")

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Who says it needs to be a dream? We have portals cropping up all over the place, and they’re clearly full of eldritch horrors. I say the more weird shit we can work into the game the better.

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**Author:** ![Mantar](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/mantar/32/42_2.png) [@Mantar](https://discourse.cataclysmdda.org/u/Mantar)\
**Post date:** [November 3, 2018, 5:13pm UTC](https://discourse.cataclysmdda.org/t/needful-things-part-2/14885/234 "2018-11-03T17:13:06Z")

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I’m pretty sure nameless’ icon is a warhammer 40k tech priest.  
Also, AMFV is awesome! 🤘

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**Author:** ![Entity](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/entity/32/3376_2.png) [@Entity](https://discourse.cataclysmdda.org/u/Entity)\
**Post date:** [November 5, 2018, 7:16am UTC](https://discourse.cataclysmdda.org/t/needful-things-part-2/14885/235 "2018-11-05T07:16:39Z")

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We need smartphones to randomly have useful apps on them that we can eventually use an SD card to merge them all onto one main phone. Some apps could be e-books, mp3 player, banking app, games, piano app, recipe collections, movies, sound emitter, CDDA android version, GPS with saved local areas for offline use, Hackpro - Control Phone, electrohack, ambient sounds to help fall asleep, health tracker - used as an alternative to self aware, NPC profiler that could keep track of an NPC’s skills traits bionics and disposition.

With this addition I think we could also upgrade the radio towers to access the internet and do interesting stuff from there, or at the very least allow us to communicate with NPCs from anywhere as long as you have their cell phone number, even if it’s just for a morale boost to chat with them.

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**Author:** ![nameless\_survivor](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/nameless_survivor/32/4476_2.png) [@nameless\_survivor](https://discourse.cataclysmdda.org/u/nameless_survivor)\
**Post date:** [November 5, 2018, 5:05pm UTC](https://discourse.cataclysmdda.org/t/needful-things-part-2/14885/236 "2018-11-05T17:05:49Z")

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> [@Mantar](#):
>
> I’m pretty sure nameless’ icon is a warhammer 40k tech priest.

Yep, it is. A happy tech priest.

![smiling%20tech%20priest](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/2X/f/f4b8a5cebb81c8c65fc22bcecdfa3b7d33d0bda7.jpeg)

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**Author:** ![dissociativity](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/dissociativity/32/4967_2.png) [@dissociativity](https://discourse.cataclysmdda.org/u/dissociativity)\
**Post date:** [November 15, 2018, 10:32pm UTC](https://discourse.cataclysmdda.org/t/needful-things-part-2/14885/237 "2018-11-15T22:32:19Z")

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Bionics should add to carried weight, there is no reason armour under my skin or batteries wouldn’t add to the weight my back has to deal with, among other things.

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**Author:** ![TheZoneWizard](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/thezonewizard/32/1397_2.png) [@TheZoneWizard](https://discourse.cataclysmdda.org/u/TheZoneWizard)\
**Post date:** [November 18, 2018, 12:46pm UTC](https://discourse.cataclysmdda.org/t/needful-things-part-2/14885/238 "2018-11-18T12:46:30Z")

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I concur with this idea. Next we need to poop to be 5lbs lighter 😉

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**Author:** ![TheKobold](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/thekobold/32/513_2.png) [@TheKobold](https://discourse.cataclysmdda.org/u/TheKobold)\
**Post date:** [November 30, 2018, 3:57pm UTC](https://discourse.cataclysmdda.org/t/needful-things-part-2/14885/239 "2018-11-30T15:57:57Z")

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I think the Grappling hook should be usable for tree/long rope butchering.

Also it would be nice to have the pick up what is under you action “g” automatically drop what you pick up into what you are dragging. It’s rather annoying having to open up the action menu just to toss a bit of fire wood or a rock into my travois as I am walking along or waiting until I am over loaded to drop all of it in when normal human action would be to pick it up and then chunk it into your cart.

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**Author:** ![Litppunk](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/litppunk/32/409_2.png) [@Litppunk](https://discourse.cataclysmdda.org/u/Litppunk)\
**Post date:** [December 25, 2018, 3:44pm UTC](https://discourse.cataclysmdda.org/t/needful-things-part-2/14885/240 "2018-12-25T15:44:57Z")

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Needed: Searchable tag for items that hold fire, preferably one that shows on examined objects/terrain

There is no real reason for this info to not be displayed in some way.

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