# Needed: ideas for "when hit" monster actions

**URL:** <https://discourse.cataclysmdda.org/t/needed-ideas-for-when-hit-monster-actions/5142>\
**Category:** The Drawing Board\
**Created:** [February 20, 2014, 3:15am UTC](https://discourse.cataclysmdda.org/t/needed-ideas-for-when-hit-monster-actions/5142 "2014-02-20T03:15:39Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![ClockworkZombie](https://avatars.discourse-cdn.com/v4/letter/c/e47c2d/32.png) [@ClockworkZombie](https://discourse.cataclysmdda.org/u/ClockworkZombie)\
**Post date:** [February 20, 2014, 3:15am UTC](https://discourse.cataclysmdda.org/t/needed-ideas-for-when-hit-monster-actions/5142/1 "2014-02-20T03:15:39Z")

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Hey all forum-goers,

I/We (thanks to all that assisted, still getting used to git) just put in a new feature that allows special “when hit” actions for monsters- check it out here: [https://github.com/CleverRaven/Cataclysm-DDA/pull/6124](https://github.com/CleverRaven/Cataclysm-DDA/pull/6124)

Anyways, this is supported via the monsters JSON, so all we need now is some more of these actions (and probably more monsters as well)- the only one in at the moment is a buffed version of the old shock you’d get when attacking a ghost or shock zombie in melee.

Should hulks chuck thrown objects back at the thrower? Should wolves or sewerhannas get distracted if you hit them with a chunk of meat?

Anyways- I think this opens up a fair number of possibilities but community input is important when adding this sort of thing as it has the potential to dramatically change combat.

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**Author:** ![Rivet](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/rivet/32/11_2.png) [@Rivet](https://discourse.cataclysmdda.org/u/Rivet)\
**Post date:** [February 20, 2014, 3:21am UTC](https://discourse.cataclysmdda.org/t/needed-ideas-for-when-hit-monster-actions/5142/2 "2014-02-20T03:21:46Z")

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> [@ClockworkZombie](#):
>
> Should hulks chuck thrown objects back at the thrower?

Generally speaking, our undead shamblers have the superb physical coordination of a drunken hobo. I can’t see them intentionally catching anything, and I definitely can’t see them having the skill to throw something and make it land where it’s supposed to.

> [@ClockworkZombie](#):
>
> Should wolves or sewerhannas get distracted if you hit them with a chunk of meat?

Unless something else has broken it recently, you can already distract predatory animals with meat.

Just thought I’d fill you in on those since I don’t otherwise have any suggestions.

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**Author:** ![BeigeSand](https://avatars.discourse-cdn.com/v4/letter/b/a3d4f5/32.png) [@BeigeSand](https://discourse.cataclysmdda.org/u/BeigeSand)\
**Post date:** [February 20, 2014, 3:24am UTC](https://discourse.cataclysmdda.org/t/needed-ideas-for-when-hit-monster-actions/5142/3 "2014-02-20T03:24:19Z")

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Once we get weapon degeneration in, making spitter zombies do extra weapon durability damage would be pretty nifty.

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**Author:** ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Post date:** [February 20, 2014, 4:26am UTC](https://discourse.cataclysmdda.org/t/needed-ideas-for-when-hit-monster-actions/5142/4 "2014-02-20T04:26:21Z")

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Master zeds have pretty good coordination, IIRC, and perhaps the Survivor zeds remember a few tricks.

Blobs having an active chance-to-grab weapon might be Nifty, and fungals would obviously release Yet More spores when you hack 'em open.

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**Author:** ![Rivet](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/rivet/32/11_2.png) [@Rivet](https://discourse.cataclysmdda.org/u/Rivet)\
**Post date:** [February 20, 2014, 4:43am UTC](https://discourse.cataclysmdda.org/t/needed-ideas-for-when-hit-monster-actions/5142/5 "2014-02-20T04:43:56Z")

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> [@BeigeSand](#):
>
> Once we get weapon degeneration in, making spitter zombies do extra weapon durability damage would be pretty nifty.

I just recently got firearm wear/maintenance in the game. I’m going to be looking at melee weapon wear/maintenance some time soon.

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**Author:** ![system](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/1X/21b5d044e8473b25d0bf905d60477e25f6fbe0cf.png) [@system](https://discourse.cataclysmdda.org/u/system)\
**Post date:** [February 20, 2014, 5:07am UTC](https://discourse.cataclysmdda.org/t/needed-ideas-for-when-hit-monster-actions/5142/6 "2014-02-20T05:07:30Z")

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We need explosive ‘gasbags’ that explode when shot, it should help when on max zombie spawns horde problems. It would kill Z’s nearby with a concussive explosion.

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**Author:** ![HunterAlpha1](https://avatars.discourse-cdn.com/v4/letter/h/6f9a4e/32.png) [@HunterAlpha1](https://discourse.cataclysmdda.org/u/HunterAlpha1)\
**Post date:** [February 20, 2014, 5:34am UTC](https://discourse.cataclysmdda.org/t/needed-ideas-for-when-hit-monster-actions/5142/7 "2014-02-20T05:34:05Z")

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how about adding the Horny Zombie: it cums all over you when you kill it resulting in a massive morale penalty.

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**Author:** ![system](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/1X/21b5d044e8473b25d0bf905d60477e25f6fbe0cf.png) [@system](https://discourse.cataclysmdda.org/u/system)\
**Post date:** [February 20, 2014, 5:36am UTC](https://discourse.cataclysmdda.org/t/needed-ideas-for-when-hit-monster-actions/5142/8 "2014-02-20T05:36:03Z")

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Why would it be a penalty? YOU DON’T KNOW THE PERSON’S SEXUALITY.  
YOU HOMOPHOBIC SONOFABITCH.

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**Author:** ![HunterAlpha1](https://avatars.discourse-cdn.com/v4/letter/h/6f9a4e/32.png) [@HunterAlpha1](https://discourse.cataclysmdda.org/u/HunterAlpha1)\
**Post date:** [February 20, 2014, 5:44am UTC](https://discourse.cataclysmdda.org/t/needed-ideas-for-when-hit-monster-actions/5142/9 "2014-02-20T05:44:22Z")

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[quote=“gtaguy, post:8, topic:5142”]Why would it be a penalty? YOU DON’T KNOW THE PERSON’S SEXUALITY.  
YOU HOMOPHOBIC SONOFABITCH.[/quote]erm, how about the feeling of loss from having killed a potential sex partner? all you had to do was find a way to stop it from biting you 😉

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**Author:** ![infectedmochi](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/infectedmochi/32/206_2.png) [@infectedmochi](https://discourse.cataclysmdda.org/u/infectedmochi)\
**Post date:** [February 20, 2014, 5:48am UTC](https://discourse.cataclysmdda.org/t/needed-ideas-for-when-hit-monster-actions/5142/10 "2014-02-20T05:48:42Z")

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😕  
Seriously guys?! Can we not have a normal thread without you two insert some sexual memes or innuendos?

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**Author:** ![Inadequate](https://avatars.discourse-cdn.com/v4/letter/i/b9e5f3/32.png) [@Inadequate](https://discourse.cataclysmdda.org/u/Inadequate)\
**Post date:** [February 20, 2014, 7:03am UTC](https://discourse.cataclysmdda.org/t/needed-ideas-for-when-hit-monster-actions/5142/11 "2014-02-20T07:03:07Z")

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No.

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**Author:** ![infectedmochi](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/infectedmochi/32/206_2.png) [@infectedmochi](https://discourse.cataclysmdda.org/u/infectedmochi)\
**Post date:** [February 20, 2014, 7:19am UTC](https://discourse.cataclysmdda.org/t/needed-ideas-for-when-hit-monster-actions/5142/12 "2014-02-20T07:19:53Z")

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I didn’t ask you to answer for them. I’m just trying to tell them to stop posting sexual innuendos in an unrelated thread. I will be fine if they don’t answer at all, we all know you hate this forum. No need to insert that hatred here.

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**Author:** ![John\_Candlebury](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/john_candlebury/32/6437_2.png) [@John\_Candlebury](https://discourse.cataclysmdda.org/u/John_Candlebury)\
**Post date:** [February 20, 2014, 8:05am UTC](https://discourse.cataclysmdda.org/t/needed-ideas-for-when-hit-monster-actions/5142/13 "2014-02-20T08:05:51Z")

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> [@ClockworkZombie](#):
>
> Should hulks chuck thrown objects back at the thrower?

Perhaps not grab it and throw it back, but a nice chance for the object to be deflected and go flying on a random direction would be nice.

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**Author:** ![AerialK7](https://avatars.discourse-cdn.com/v4/letter/a/dec6dc/32.png) [@AerialK7](https://discourse.cataclysmdda.org/u/AerialK7)\
**Post date:** [February 20, 2014, 8:25am UTC](https://discourse.cataclysmdda.org/t/needed-ideas-for-when-hit-monster-actions/5142/14 "2014-02-20T08:25:36Z")

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> [@Rivet](#):
>
> [quote=“ClockworkZombie, post:1, topic:5142”]Should hulks chuck thrown objects back at the thrower?

Generally speaking, our undead shamblers have the superb physical coordination of a drunken hobo. I can’t see them intentionally catching anything, and I definitely can’t see them having the skill to throw something and make it land where it’s supposed to.[/quote]

I thought hulks could work like tanks in L4D…Just, rip out a piece of tarmac and throw it at you with pretty low accuracy. (like, if you had 0 experiance in firearms and you were firing a highpowered rifle accuracy) I dunno…Id find that interesting. Though, a tad scary if he saw you through a window and wrecked the front end of your house

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**Author:** ![infectedmochi](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/infectedmochi/32/206_2.png) [@infectedmochi](https://discourse.cataclysmdda.org/u/infectedmochi)\
**Post date:** [February 20, 2014, 9:14am UTC](https://discourse.cataclysmdda.org/t/needed-ideas-for-when-hit-monster-actions/5142/15 "2014-02-20T09:14:46Z")

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> [@AerialK7](#):
>
> I thought hulks could work like tanks in L4D…Just, rip out a piece of tarmac and throw it at you with pretty low accuracy. (like, if you had 0 experiance in firearms and you were firing a highpowered rifle accuracy) I dunno…Id find that interesting. Though, a tad scary if he saw you through a window and wrecked the front end of your house

I like it.

I know spitters already leave a pool of acid upon death, but what about making them “erupt” acid when being hit? Something like a passive attack.

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**Author:** ![AerialK7](https://avatars.discourse-cdn.com/v4/letter/a/dec6dc/32.png) [@AerialK7](https://discourse.cataclysmdda.org/u/AerialK7)\
**Post date:** [February 20, 2014, 9:24am UTC](https://discourse.cataclysmdda.org/t/needed-ideas-for-when-hit-monster-actions/5142/16 "2014-02-20T09:24:57Z")

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> [@infectedmochi](#):
>
> [quote=“AerialK7, post:14, topic:5142”]I thought hulks could work like tanks in L4D…Just, rip out a piece of tarmac and throw it at you with pretty low accuracy. (like, if you had 0 experiance in firearms and you were firing a highpowered rifle accuracy) I dunno…Id find that interesting. Though, a tad scary if he saw you through a window and wrecked the front end of your house

I like it.

I know spitters already leave a pool of acid upon death, but what about making them “erupt” acid when being hit? Something like a passive attack.[/quote]

Like making a bigger area? like the size of a boomers? Or…having random bits of acid fly out like shrapnel?

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**Author:** ![Soyweiser](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/soyweiser/32/37_2.png) [@Soyweiser](https://discourse.cataclysmdda.org/u/Soyweiser)\
**Post date:** [February 20, 2014, 9:26am UTC](https://discourse.cataclysmdda.org/t/needed-ideas-for-when-hit-monster-actions/5142/17 "2014-02-20T09:26:48Z")

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> [@infectedmochi](#):
>
> [quote=“AerialK7, post:14, topic:5142”]I thought hulks could work like tanks in L4D…Just, rip out a piece of tarmac and throw it at you with pretty low accuracy. (like, if you had 0 experiance in firearms and you were firing a highpowered rifle accuracy) I dunno…Id find that interesting. Though, a tad scary if he saw you through a window and wrecked the front end of your house

I like it.

I know spitters already leave a pool of acid upon death, but what about making them “erupt” acid when being hit? Something like a passive attack.[/quote]

> **[Screenshot](https://prnt.sc/2u5enf)**
>
> Captured with Lightshot

😃

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<div class="post-metadata">

**Author:** ![AerialK7](https://avatars.discourse-cdn.com/v4/letter/a/dec6dc/32.png) [@AerialK7](https://discourse.cataclysmdda.org/u/AerialK7)\
**Post date:** [February 20, 2014, 9:29am UTC](https://discourse.cataclysmdda.org/t/needed-ideas-for-when-hit-monster-actions/5142/18 "2014-02-20T09:29:35Z")

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> [@Soyweiser](#):
>
> [quote=“infectedmochi, post:15, topic:5142”][quote=“AerialK7, post:14, topic:5142”]I thought hulks could work like tanks in L4D…Just, rip out a piece of tarmac and throw it at you with pretty low accuracy. (like, if you had 0 experiance in firearms and you were firing a highpowered rifle accuracy) I dunno…Id find that interesting. Though, a tad scary if he saw you through a window and wrecked the front end of your house

I like it.

I know spitters already leave a pool of acid upon death, but what about making them “erupt” acid when being hit? Something like a passive attack.[/quote]

> **[Screenshot](https://prnt.sc/2u5enf)**
>
> Captured with Lightshot

:D[/quote]

Ohmygod. I love it. Will it be added in 0.A? Or, has it already been added…I havent played much DDA since a early 0.9 nightly

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**Author:** ![Mrnocamera](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/mrnocamera/32/61_2.png) [@Mrnocamera](https://discourse.cataclysmdda.org/u/Mrnocamera)\
**Post date:** [February 20, 2014, 9:36am UTC](https://discourse.cataclysmdda.org/t/needed-ideas-for-when-hit-monster-actions/5142/19 "2014-02-20T09:36:15Z")

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If you shoot a boomer and it doesn’t die, it could release bile in all directions and become a normal zombie, if that’s possible.

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**Author:** ![infectedmochi](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/infectedmochi/32/206_2.png) [@infectedmochi](https://discourse.cataclysmdda.org/u/infectedmochi)\
**Post date:** [February 20, 2014, 9:41am UTC](https://discourse.cataclysmdda.org/t/needed-ideas-for-when-hit-monster-actions/5142/20 "2014-02-20T09:41:45Z")

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[quote=“Soyweiser, post:17, topic:5142”][http://prntscr.com/2u5enf](http://prntscr.com/2u5enf)  
:D[/quote]  
Nice! Wasn’t aware of that :"

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