# My stats are all 8

**URL:** <https://discourse.cataclysmdda.org/t/my-stats-are-all-8/10175>\
**Category:** The Garage\
**Created:** [July 26, 2015, 11:56pm UTC](https://discourse.cataclysmdda.org/t/my-stats-are-all-8/10175 "2015-07-26T23:56:25Z")\
**Posts on this page:** 9\
**Page:** 1

<div class="post-metadata">

**Author:** ![Catfoodbob](https://avatars.discourse-cdn.com/v4/letter/c/ee59a6/32.png) [@Catfoodbob](https://discourse.cataclysmdda.org/u/Catfoodbob)\
**Post date:** [July 26, 2015, 11:56pm UTC](https://discourse.cataclysmdda.org/t/my-stats-are-all-8/10175/1 "2015-07-26T23:56:25Z")

</div>

i just noticed whilist playing that for no reason it is displaying all of my stats at 8 even though my stats started as  
9 str  
14 dex  
10 int  
6per  
does stat scaling mess with your atributes  
Ver:3723355

---

<div class="post-metadata">

**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [July 27, 2015, 12:35am UTC](https://discourse.cataclysmdda.org/t/my-stats-are-all-8/10175/2 "2015-07-27T00:35:00Z")

</div>

Yes, stat scaling completely replaces your base stats with values based on your skill levels.

---

<div class="post-metadata">

**Author:** ![Catfoodbob](https://avatars.discourse-cdn.com/v4/letter/c/ee59a6/32.png) [@Catfoodbob](https://discourse.cataclysmdda.org/u/Catfoodbob)\
**Post date:** [July 27, 2015, 12:54am UTC](https://discourse.cataclysmdda.org/t/my-stats-are-all-8/10175/3 "2015-07-27T00:54:04Z")

</div>

well, at least its no longer realevent to that game cause i opened the door to a hulk causally hanging out in a random house.

though i thought it meant that stat scaling is reduced based on how much stats you get from stats.

whelp time to make a compleatly op character from fast learner 😛 that will most definitly get thrashed by a hulk

---

<div class="post-metadata">

**Author:** ![derval](https://avatars.discourse-cdn.com/v4/letter/d/bcef8e/32.png) [@derval](https://discourse.cataclysmdda.org/u/derval)\
**Post date:** [July 27, 2015, 9:13am UTC](https://discourse.cataclysmdda.org/t/my-stats-are-all-8/10175/4 "2015-07-27T09:13:39Z")

</div>

Hi!  
By “stat scaling”, do you mean the “Stats Through Skills” mod? Because I tried it yesterday as well (game version is 0.C-4506-g8333882) but my stats remain at 8 even though my skills improve. Are they supposed to reach 5 or more to get an effect ?

[  
  ![](http://imgur.com/LChpcZ2l.png)  
 ](http://i.imgur.com/LChpcZ2.png)  
Thanks a lot (and thanks for the awesome game!)

---

<div class="post-metadata">

**Author:** ![Zero](https://avatars.discourse-cdn.com/v4/letter/z/a88e57/32.png) [@Zero](https://discourse.cataclysmdda.org/u/Zero)\
**Post date:** [July 27, 2015, 1:25pm UTC](https://discourse.cataclysmdda.org/t/my-stats-are-all-8/10175/5 "2015-07-27T13:25:56Z")

</div>

Stats Through Skills scales stats at midnight. If you’re still on on day 1 you won’t have seen a change yet.

---

<div class="post-metadata">

**Author:** ![derval](https://avatars.discourse-cdn.com/v4/letter/d/bcef8e/32.png) [@derval](https://discourse.cataclysmdda.org/u/derval)\
**Post date:** [July 27, 2015, 1:51pm UTC](https://discourse.cataclysmdda.org/t/my-stats-are-all-8/10175/6 "2015-07-27T13:51:43Z")

</div>

I’m on day 8 so probably there is something else !

---

<div class="post-metadata">

**Author:** ![derval](https://avatars.discourse-cdn.com/v4/letter/d/bcef8e/32.png) [@derval](https://discourse.cataclysmdda.org/u/derval)\
**Post date:** [July 27, 2015, 2:45pm UTC](https://discourse.cataclysmdda.org/t/my-stats-are-all-8/10175/7 "2015-07-27T14:45:11Z")

</div>

I made a couple of tests with the Stats Through Skills mod (game version is now ga3972cc compiled on Ubuntu with tiles). Even though I start a character with stats different than 8/8/8/8 and wait until midnight, my stats don’t change and no message appear. I’m very new to the game and don’t know (yet) how it works internally but it seems to me from the mod lua code that a message should appear at midnight :

[code]–Increasing stats by skill  
local MOD = {}

mods[“StatsThoughSkills”] = MOD

function MOD.on\_day\_passed()  
game.add\_msg(“Calculating new stats based off skills”)  
…[/code]

---

<div class="post-metadata">

**Author:** ![derval](https://avatars.discourse-cdn.com/v4/letter/d/bcef8e/32.png) [@derval](https://discourse.cataclysmdda.org/u/derval)\
**Post date:** [July 27, 2015, 3:09pm UTC](https://discourse.cataclysmdda.org/t/my-stats-are-all-8/10175/8 "2015-07-27T15:09:30Z")

</div>

I think I got it ! I compiled it without LUA support… My bad and sorry for multi posting !

---

<div class="post-metadata">

**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [July 28, 2015, 6:09am UTC](https://discourse.cataclysmdda.org/t/my-stats-are-all-8/10175/9 "2015-07-28T06:09:32Z")

</div>

No problem, hopefully if someone else has the same problem they’ll find the answer because of this thread 🙂
