# Mutations/Bionics In Tools?

**URL:** https://discourse.cataclysmdda.org/t/mutations-bionics-in-tools/14588
**Category:** The Lab
**Created:** [December 4, 2017, 3:53am UTC](https://discourse.cataclysmdda.org/t/mutations-bionics-in-tools/14588 "2017-12-04T03:53:06Z")
**Posts on this page:** 1
**Page:** 1

<div class="post-metadata">

### Author: ![Mal](https://avatars.discourse-cdn.com/v4/letter/m/a698b9/32.png) [@Mal](https://discourse.cataclysmdda.org/u/Mal)
#### Post date: [December 4, 2017, 3:53am UTC](https://discourse.cataclysmdda.org/t/mutations-bionics-in-tools/14588/1 "2017-12-04T03:53:06Z")

</div>

Is it possible to use mutations or bionics as item actions? I have noticed that some are duplicated, like the RADGLOVE item action from the radiation biomonitor and bio\_geiger from the Integrated Dosimeter CBM.

I was trying to create a biomonitor that added the self-aware trait when worn. There are other things that I could apply this to, though, such as crafting boots that grant LIGHTSTEP or a drug that temporarily grants ROBUST.
