# Mutations and artifacts

**URL:** <https://discourse.cataclysmdda.org/t/mutations-and-artifacts/28443>\
**Category:** The Drawing Board\
**Created:** [December 30, 2022, 5:25pm UTC](https://discourse.cataclysmdda.org/t/mutations-and-artifacts/28443 "2022-12-30T17:25:46Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Belcanzor](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/belcanzor/32/1798_2.png) [@Belcanzor](https://discourse.cataclysmdda.org/u/Belcanzor)\
**Post date:** [December 30, 2022, 5:25pm UTC](https://discourse.cataclysmdda.org/t/mutations-and-artifacts/28443/1 "2022-12-30T17:25:46Z")

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I dont upload my changes to github because each one as is personal taste about this. But I wanna share my though about these two.

Mutations: Fast Heal and related abilities must be linked to Hunger, so as prereqs similar level Hunger.  
Examples:  
{  
“type”: “mutation”,  
“id”: “FASTHEALER”,  
“name”: { “str”: “Fast Healer” },  
“points”: 2,  
“description”: “Your wounds heal themselves quicker than usual. You heal 50% faster whilst asleep, and 20% faster whilst awake. Your broken limbs also heal twice as fast.”,  
“starting\_trait”: true,  
“types”: [“HEALING”],  
“prereqs”: [“HUNGER”],  
“cancels”: [“SLOWHEALER”, “SLOWHEALER2”, “SLOWHEALER3”, “NOHEAL”],  
“changes\_to”: [“FASTHEALER2”, “REGEN\_LIZ”],  
“category”: [“MEDICAL”, “PLANT”, “BATRACHIAN”, “LIZARD”, “TROGLOBITE”, “RAT”, “ALPHA”, “ELFA”, “BEAST”, “SLIME”, “RAPTOR”, “CHIMERA”, “MOUSE”, “RABBIT”],  
“healing\_awake”: 0.2,  
“healing\_resting”: 0.5,  
“mending\_modifier”: 2.0  
},  
{  
“type”: “mutation”,  
“id”: “FASTHEALER2”,  
“name”: { “str”: “Very Fast Healer” },  
“points”: 4,  
“description”: “Your wounds heal very quickly. You heal 50% faster whilst asleep and 66% faster whilst awake. Your broken limbs also heal 4 times faster than usual.”,  
“types”: [“HEALING”],  
“prereqs”: [“FASTHEALER”],  
“prereqs2”: [“HUNGER2”],  
“cancels”: [“REGEN”],  
“changes\_to”: [“REGEN”],  
“category”: [“MEDICAL”, “PLANT”, “BATRACHIAN”, “LIZARD”, “TROGLOBITE”, “RAT”, “ALPHA”, “ELFA”, “BEAST”, “SLIME”, “RAPTOR”, “CHIMERA”, “MOUSE”, “RABBIT”],  
“healing\_awake”: 0.66,  
“healing\_resting”: 0.5,  
“mending\_modifier”: 4.0  
},  
{  
“type”: “mutation”,  
“id”: “REGEN”,  
“name”: { “str”: “Regeneration” },  
“points”: 6,  
“description”: “Your flesh regenerates from wounds incredibly quickly. You heal 150% faster whilst asleep and 200% faster whilst awake. Your broken limbs also heal 16 times faster than usual.”,  
“types”: [“HEALING”],  
“prereqs”: [“FASTHEALER2”],  
“prereqs2”: [“HUNGER3”],  
“threshreq”: [“THRESH\_SLIME”, “THRESH\_TROGLOBITE”],  
“category”: [“SLIME”, “TROGLOBITE”],  
“healing\_awake”: 2.0,  
“healing\_resting”: 1.5,  
“mending\_modifier”: 16.0  
},  
Because one must need food to regenerate. If you regenerate like a troll you must eat like one.

Another thing is how the player change size and mass Hulk style in short time. That also must be linked to extreme needs, all that mass must come from somewhere.

For artifacts I think these must demand a “boon” or “price” for is abilities.  
Examples:  
Heal linked to Attention and/or Noise  
Pulse to Dimensional fatigue  
Hurtall to Radiation  
Light and Clairvoyance to Shadows  
Thats sort of stuff, not necessary these combos.

My two cents.
