# Mutation category expansion

**URL:** https://discourse.cataclysmdda.org/t/mutation-category-expansion/3755
**Category:** The Drawing Board
**Created:** [November 1, 2013, 4:36am UTC](https://discourse.cataclysmdda.org/t/mutation-category-expansion/3755 "2013-11-01T04:36:02Z")
**Posts on this page:** 1
**Showing post:** 481

<div class="post-metadata">

### Author: ![Closet\_Pankin](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/closet_pankin/32/376_2.png) [@Closet\_Pankin](https://discourse.cataclysmdda.org/u/Closet_Pankin)
#### Post date: [January 15, 2015, 7:02pm UTC](https://discourse.cataclysmdda.org/t/mutation-category-expansion/3755/481 "2015-01-15T19:02:59Z")

</div>

> [@KA101](#):
>
> [quote=“Logrin, post:464, topic:3755”]I thought raptors had toe talons…wasn’t that in Jurassic Park?

snip[/quote]

Why not make it that with a high enough cooking and other relevant skill, you could design tier two mutagens? Discover and develop them yourselves after your character has become familiar with mutagens. I don’t mean the character design them yourselves, but have a wide range of premade ‘hidden’ mutations that your character can design based on the new world, with more specific and ‘exotic’ mutagens such as salamander, wasp, snake, etc.

---

_[View the full topic](https://discourse.cataclysmdda.org/t/mutation-category-expansion/3755)._
