# Mutation category expansion: experimenting on NPCs derail

**URL:** https://discourse.cataclysmdda.org/t/mutation-category-expansion-experimenting-on-npcs-derail/8641
**Category:** The Drawing Board
**Created:** [January 15, 2015, 7:09pm UTC](https://discourse.cataclysmdda.org/t/mutation-category-expansion-experimenting-on-npcs-derail/8641 "2015-01-15T19:09:50Z")
**Posts on this page:** 1
**Showing post:** 10

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### Author: ![nickspaceman](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/nickspaceman/32/385_2.png) [@nickspaceman](https://discourse.cataclysmdda.org/u/nickspaceman)
#### Post date: [January 16, 2015, 2:19am UTC](https://discourse.cataclysmdda.org/t/mutation-category-expansion-experimenting-on-npcs-derail/8641/10 "2015-01-16T02:19:25Z")

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> [@Stretop](#):
>
> [quote=“Closet Pankin, post:481, topic:3755”]Why not make it that with a high enough cooking and other relevant skill, you could design tier two mutagens? Discover and develop them yourselves after your character has become familiar with mutagens. I don’t mean the character design them yourselves, but have a wide range of premade ‘hidden’ mutations that your character can design based on the new world, with more specific and ‘exotic’ mutagens such as salamander, wasp, snake, etc.

I suppose that mutagen design requires extensive experimentation. Where would you gather test-subjects for this?

> [@Mutation category expansion](https://discourse.cataclysmdda.org/t/mutation-category-expansion/3755/482):
>
> Also, how do shock zombies do mad zaps? Never understood that.

Via implanted CBMs.[/quote]

maybe use npcs?

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