# Multiple special attacks?

**URL:** https://discourse.cataclysmdda.org/t/multiple-special-attacks/5898
**Category:** The Toolbox
**Created:** [April 20, 2014, 2:47am UTC](https://discourse.cataclysmdda.org/t/multiple-special-attacks/5898 "2014-04-20T02:47:50Z")
**Posts on this page:** 3
**Page:** 1

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### Author: ![Aluminumfoil](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/aluminumfoil/32/5163_2.png) [@Aluminumfoil](https://discourse.cataclysmdda.org/u/Aluminumfoil)
#### Post date: [April 20, 2014, 2:47am UTC](https://discourse.cataclysmdda.org/t/multiple-special-attacks/5898/1 "2014-04-20T02:47:50Z")

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How does cata handle creatures with multiple specials, like zombie scientists? I’ve looked through the jsons and can’t figure it out. Is it in the compiled code somewhere, instead?

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### Author: ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)
#### Post date: [April 20, 2014, 6:34am UTC](https://discourse.cataclysmdda.org/t/multiple-special-attacks/5898/2 "2014-04-20T06:34:53Z")

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Yeah, monattack.cpp. Multi-special critters have one “special” attack, that can pick alternatives. So the scientist can release manhacks, drop acid, fire its Laz0r, or do nothing substantive, all as individual cases. Similar idea with the tankbot’s triple turret.

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### Author: ![i2amroy](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/i2amroy/32/909_2.png) [@i2amroy](https://discourse.cataclysmdda.org/u/i2amroy)
#### Post date: [April 20, 2014, 7:12am UTC](https://discourse.cataclysmdda.org/t/multiple-special-attacks/5898/3 "2014-04-20T07:12:24Z")

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Hopefully at some point in the future this is expanded to allow for multiple specials, each with their own cool down times, but yeah, at the moment you are limited to only 1 at a time.
