# Multiple scenarios lost their starting NPC in the rework

**URL:** <https://discourse.cataclysmdda.org/t/multiple-scenarios-lost-their-starting-npc-in-the-rework/21045>\
**Category:** The Garage\
**Created:** [August 11, 2019, 9:17pm UTC](https://discourse.cataclysmdda.org/t/multiple-scenarios-lost-their-starting-npc-in-the-rework/21045 "2019-08-11T21:17:01Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Alchemist64](https://avatars.discourse-cdn.com/v4/letter/a/7feea3/32.png) [@Alchemist64](https://discourse.cataclysmdda.org/u/Alchemist64)\
**Post date:** [August 11, 2019, 9:17pm UTC](https://discourse.cataclysmdda.org/t/multiple-scenarios-lost-their-starting-npc-in-the-rework/21045/1 "2019-08-11T21:17:01Z")

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“Assault on Precinct Z” and “Fled the Riots” are examples of two scenarios that started with both zombies surrounding the location _and_ a starting NPC. In the rework, these two scenarios were integrated into Surrounded, which _does not have a starting NPC_. It’s impossible to recreate those two old setups in the new flexible scenarios because of the loss of the NPC.

- Was this the intended direction for scenarios like those?
- Is it possible o get an option for _some_ scenarios to toggle having the starting NPC on setup?

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**Author:** ![Valiant](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/valiant/32/4788_2.png) [@Valiant](https://discourse.cataclysmdda.org/u/Valiant)\
**Post date:** [August 12, 2019, 8:11pm UTC](https://discourse.cataclysmdda.org/t/multiple-scenarios-lost-their-starting-npc-in-the-rework/21045/2 "2019-08-12T20:11:26Z")

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You can set “Starting NPCs” option to always before creating a world, and _all_ scenarios will spawn a NPC next to your character on game start.
