# Multiple monster types in pack behavior?

**URL:** <https://discourse.cataclysmdda.org/t/multiple-monster-types-in-pack-behavior/12177>\
**Category:** The Toolbox\
**Created:** [July 7, 2016, 12:52am UTC](https://discourse.cataclysmdda.org/t/multiple-monster-types-in-pack-behavior/12177 "2016-07-07T00:52:53Z")\
**Posts on this page:** 8\
**Page:** 1

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**Author:** ![Blaze](https://avatars.discourse-cdn.com/v4/letter/b/e274bd/32.png) [@Blaze](https://discourse.cataclysmdda.org/u/Blaze)\
**Post date:** [July 7, 2016, 12:52am UTC](https://discourse.cataclysmdda.org/t/multiple-monster-types-in-pack-behavior/12177/1 "2016-07-07T00:52:53Z")

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Is there a way to assign different monster types of the same faction to spawn in a pack?

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**Author:** ![pisskop](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/pisskop/32/1327_2.png) [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Post date:** [July 7, 2016, 1:07am UTC](https://discourse.cataclysmdda.org/t/multiple-monster-types-in-pack-behavior/12177/2 "2016-07-07T01:07:37Z")

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The best I can think of is either doing it via C++ or by using a spawn list and the repeat function.

Although! If you have a master monster who is equipped with all the bot\_[monster]s you want to spawn you can do it like that. Make 1 monster per ‘grouping’ you want and spawn them.

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**Author:** ![StopSignal](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/stopsignal/32/1923_2.png) [@StopSignal](https://discourse.cataclysmdda.org/u/StopSignal)\
**Post date:** [July 7, 2016, 1:39am UTC](https://discourse.cataclysmdda.org/t/multiple-monster-types-in-pack-behavior/12177/3 "2016-07-07T01:39:01Z")

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Didn’t wolves spawn in packs though? There must be a way to replicate it.

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**Author:** ![Blaze](https://avatars.discourse-cdn.com/v4/letter/b/e274bd/32.png) [@Blaze](https://discourse.cataclysmdda.org/u/Blaze)\
**Post date:** [July 7, 2016, 1:39am UTC](https://discourse.cataclysmdda.org/t/multiple-monster-types-in-pack-behavior/12177/4 "2016-07-07T01:39:30Z")

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Yeah, that’s what I’ve been doing, but they won’t spawn them until they get attacked and then they wander off unfortunately.

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**Author:** ![pisskop](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/pisskop/32/1327_2.png) [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Post date:** [July 7, 2016, 1:42am UTC](https://discourse.cataclysmdda.org/t/multiple-monster-types-in-pack-behavior/12177/5 "2016-07-07T01:42:02Z")

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Wolves are one type of monster though? I mean, they are the same faction, but I was assuming you meant seeing a tough zombie with a grabber zombie.

pedit: The ‘swarm’ tag is supposed to keep them together, but I dont think it works so well for that.

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**Author:** ![StopSignal](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/stopsignal/32/1923_2.png) [@StopSignal](https://discourse.cataclysmdda.org/u/StopSignal)\
**Post date:** [July 7, 2016, 1:47am UTC](https://discourse.cataclysmdda.org/t/multiple-monster-types-in-pack-behavior/12177/6 "2016-07-07T01:47:45Z")

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Sorry, somehow I read over the "multiple monster types"  
I shouldn’t post when tired!

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**Author:** ![Arkenstone](https://avatars.discourse-cdn.com/v4/letter/a/90db22/32.png) [@Arkenstone](https://discourse.cataclysmdda.org/u/Arkenstone)\
**Post date:** [September 14, 2016, 7:18pm UTC](https://discourse.cataclysmdda.org/t/multiple-monster-types-in-pack-behavior/12177/7 "2016-09-14T19:18:28Z")

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I believe wolves are an “area special” and an unique form of scripted hardcoding.

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**Author:** ![pisskop](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/pisskop/32/1327_2.png) [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Post date:** [September 14, 2016, 7:24pm UTC](https://discourse.cataclysmdda.org/t/multiple-monster-types-in-pack-behavior/12177/8 "2016-09-14T19:24:29Z")

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They are not. Or rather you can get any animal with the large amount of triggers like wolves to act like wolves.

They are mammals and inherit mammalian fears and angers. They have a specific set of personal fears and angers. any creature with those fears and angers will act like them.
